God of War Ragnarok Confirmed To Be More Violent Than Its Predecessor

The prospect was confirmed by the Combat Designer for the game.

2022 has been the aftermath of the dreaded pandemic that affected the globe and halted the gaming industry. Things have barely started following the established ethos, but most initially planned games this year have been delayed. With most AAA titles impending a 2023 release, God of War Ragnarok is on everyone’s radar this coming winter.

A little more than a month remains before God of War Ragnarok is released worldwide, and the community is eyeing down every little particular that is being unveiled. Hands-on previews have also served as a positive premonition for the game. The combat designer has confirmed yet another major prospect for the title.


Major Takeaway:

  • God of War Ragnarok features increased levels of violence and brutality compared to the previous installment, as per the combat designer of Santa Monica Studio.
  • The title will be bloodier and more fierce to correctly portray Kratos’s personality and fighting sequences.
  • The violence will match the levels of classic God of War installments, as hinted at by the developer.
  • There is also reportedly a large variety of enemies and bosses compared to the prior release.

God of War Ragnarok’s combat designer, Mihir Sheth, revealed in an interview that the upcoming sequel is slated to be far more brutal and ruthless than the previous installment.

The hands-on previews glimpsed by the industry also seemed to suggest more violent moments during combat, and the intuition has been confirmed by one of the developers.

Dealing with the enemies and fending them off will be much more brutal, perfectly encapsulating the Kratos style of combat. Sheth states, “We’ve increased the levels of brutality in God of War: Ragnarok considerably, and I think that’s something that makes certain aspects of the game more fun.

Moreover, The levels of violence have been increased to match the allure of classic God of War installments. “In God of War 2018, when you get the Blades of Chaos you don’t get many chances to see these weapons do the kind of things that they did in the classic God of War.” We barely used Blades of Chaos in the prior installment, and they felt fairly timid, which will be different this time.

The game will feel more intense as the enemies will feel the anger of Kratos raining down alongside his blades. Sheth further clarified, “The way they took down enemies was very brutal and that It’s something that we wanted to bring back in God of War: Ragnarok.” The more gory combat and Kratos’ anger will be better visualized in God of War Ragnarok.

Sheth continues, “so the system that allows you to stun the enemy and grab them with R3 to execute them is much more brutal now and uses much more the ax and the Blades of Chaos to perform the executions.” We will witness the Blades of Chaos’ true brutality, more than they were in the previous 2018’s God of War installment.

Mihir Sheth also confirmed during the interview that the developers “have put a lot of effort into creating a greater variety of enemies and bosses.” Many ideas had to be left behind in the previous release, but the team has toiled hard to design monsters unique to each of the nine kingdoms we will visit in God of War Ragnarok.

What are your thoughts about the highly anticipated God of War Ragnarok featuring increased levels of violence and brutality than the previous release? Do let us know your opinions in the comments below.

Similar Reads: God Of War Ragnarok’s Hidden Load Screens Are For Dramatic Effects, Explains Dev

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Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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