Marvel’s Spider-Man 2 Will Let You Adjust Combat Speed; Graphics Modes Leaked

Even more accessibility options have been confirmed for the sequel.

Story Highlights

  • Marvel’s Spider-Man 2 will seemingly have unique accessibility features, as per an update on the PlayStation Store page. One of the new features will let gamers control the speed of action in the game.
  • The speed can be changed to default without much hassle. The other two accessibility features include on-screen captions and audio descriptions, and the other one is screen reader support.
  • The title will include a Fidelity and Performance mode. The fidelity has 30 FPS with 4K resolution and ray tracing. Performance mode features 60 FPS with an upscaled 4K resolution without ray tracing.
  • Insomniac Games’ awaited AAA project will launch on October 20 for the PlayStation 5 globally, except possibly for the Middle East. A PC release is currently unclear, but it may take several years.

Marvel’s Spider-Man 2 is among the most anticipated games slated to launch this year, and now it is aiming to become even more accessible for the fans. Insomniac Games has added new accessibility features that let players control the speed of gameplay and combat. In other words, we can play the sequel at custom speeds to enjoy the cinematic rampaging of Peter and Miles without losing out on seeing all the fast combos done per second.

As per a new update made on Marvel’s Spider-Man 2 store page Q&A, the players can “choose to slow down the action to 70%, 50% or 30% of the full speed.” The feature will also allow us to return to the default speed at the tap of a button. This feature will prove to be a great aid for most users. Unsurprisingly, the action moments will be quite fast in the title, and playing in slow motion at certain times may let us appreciate it more. 

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The new accessibility feature will also be a perfect tool for Marvel’s Spider-Man 2 content creators to forge beautiful gifs and capture videos of action sequences without limits. It is quite a massive change considering how capturing or enjoying the fast-paced gameplay at certain moments in the first two games was difficult.

Insomniac Games also brings more accessibility features, such as on-screen captions and audio descriptions, to screen reader support. The screen reader support will all the on-screen text in the menus aloud to make it an easier experience for certain players. It is worth noting that these new accessibility features are just the tip of the iceberg. The entry will build off the accessibility improvements in previous titles to bring even more flexibility.

Additionally, the graphics modes for Marvel’s Spider-Man 2 have seemingly leaked ahead of time before the official announcement. The Snitch, an accredited insider in the industry, has affirmed that the title will feature two separate modes: Fidelity and Performance.

The Fidelity features 30 FPS with a mesmerizing 4K resolution sprinkled in the mix alongside ray tracing and additional visual effects. On the other hand, the Performance mode will feature 60 FPS without the allure of ray tracing and additional visual effects. However, the 4K resolution will be upscaled from a lower resolution to create smooth-sailing visual gameplay.

YouTube video

The devs have removed all barriers from the game by adding a slew of in-depth accessibility features. The screen reader support and captions will ensure no one loses out on the high-octane action filled to the nines of the title. However, the biggest feature is undoubtedly the new ability to slow down gameplay and combat.

The major Game of the Year contender will launch a week after its pre-load goes live, on October 20, for the PlayStation 5 globally. However, some rumors suggest that the entry was banned in the Middle East. A release on PC is currently unconfirmed; we can anticipate its arrival on PC after a few years, like the initial title.

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Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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