Psyonix Is Removing Player-To-Player Trading Feature From Rocket League

The move tends to make the game align with parent company's items shop policy.

Story Highlights

  • Developer Psyonix will remove the age-old feature, player-to-player trading from Rocket League on December 5.
  • The decision tends to be in harmony with parent company Epic Games’ items shop policy.
  • From December 5, the feature will no longer be available and any third-party servers offering it will be considered fraudulent.

Developer Psyonix will remove the player-to-player trading feature from Rocket League on December 5 at 4 p.m. PST. The feature allowed players to trade in-game items with each other ensuring they were not stuck with any unwanted items. However, the fan-favorite functionality is being removed to make the game align with Epic Games’ terms regarding in-game items following Psynoix’s buyout by Epic in 2019.

The developer shared the latest decision in an official press release laying out their future plan for Rocket League to collaborate with other games by Epic. This collaboration will involve bringing popular vehicles from the car soccer game into the mix. 

We’re making this change to align with Epic’s overall approach to game cosmetics and item shop policies, where items aren’t tradable, transferrable, or sellable. This opens up future plans for some Rocket League vehicles to come to other Epic games over time, supporting cross-game ownership.”

Psyonix added an FAQ section in the same post to answer the most asked questions related to removal. To answer what would a player do to their unwanted or duplicate items, the developer said the existing trade-in system will allow players to trade an unwanted item with random new items of a higher rarity. All the items that have already been traded will remain unaffected.

Moving forward, as you will not be able to lend or borrow any items, you must get back any cherished item that you let someone borrow before the policy goes into effect in December. Finally, as player-to-player trading will be banned, all the third-party trading websites specially dedicated to Rocket League’s players will be considered “fraudulent” if they advertise any such trading options.


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Psyonix removed loot boxes from Rocket League in 2019 following the broad anti-loot box campaign in the industry, the same year the studio was acquired by Epic. Loot boxes were replaced with the new system of blueprints and premium currency called Credits. The change was somewhat accepted by the community. However, with the latest policy, fans are rather furious. 

Rocket League’s Reddit page is full of criticism from all long-term and new fans. A fan wrote an open letter to Psynix calling out the studio for their “unthinkable greed.” Some fans have opened up a petition for the reversal of the latest decision and are asking others to boycott the game’s in-game trading platform, Item Shop. A fan called the decision an absolute sh*t show and reproached the developers for destroying Rocket League.

Rocket Engine is a vehicle simulation sports game widely acclaimed for its genre. The game was released in 2015 on a range of platforms popular at that time. For anyone planning on trying their hand at Rocket League, check out the detailed guide on How To Get Better At Rocket League. [Tips & Tricks]. To further excel in the game, try BEST Rocket League Settings [2023].

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Source
Rocket League Press Release

Najam Ul Hassan is a News Reporter on eXputer who enjoys investing hours in his favorite video game titles. When he’s not playing games, he’s practicing Journalism. He began his career on eXputer after combining his limitless love of video games and all things geek with his considerable writing experience. He has been cited numerous times by several noteworthy publications and sites such as Game Rant, Yahoo, PlayStation LifeStyle, VGC, VG247, TheGamer, among others. Experience: 2+ Years || Education: Masters in Mass Media Communication || Written 300+ News Stories.

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