Story Highlights
- Raphaël Colantonio says he, Harvey Smith, and Ricardo Bare each have different, conflicting visions for a potential Dishonored 3.
- Dishonored 2 already closed Emily and Corvo’s story, meaning any sequel would need an entirely new angle.
- Colantonio also said that his upcoming game would make Prey and Dishonored fans “happy.”
Arkane founder Raphaël Colantonio hasn’t ruled out a third Dishonored game, but in a new interview he makes clear it’s a far more complicated question than fans might assume.
Why Dishonored 3 Probably Won’t Happen
Speaking to Press Box PR, Colantonio revealed that he, Harvey Smith, and Ricardo Bare have each independently imagined their own version of a third Dishonored game, and that none of those visions line up. Part of the difficulty is structural: Dishonored 2 already closed out Emily and Corvo’s story, so any sequel would need an entirely new angle.
“I don’t know where we would all take it for a third game because we definitely closed the story of Emily and Corvo in the second game, so it would have to be something else,” he said, floating the idea of a game that steps back to take on the wider world rather than following specific characters.
Reassembling the people who actually made Dishonored work also isn’t simple. Colantonio named Smith, Bare, Dinga Bakaba, and Sébastien Mitton as the people he’d want involved in a reunion project, but acknowledged the odds aren’t great.
“In an alternate dimension, I’m sure it would be great for Harvey, myself, Ricardo, Dinga Bakaba and Sébastien Mitton to be reunited… but we only have one life so it would probably never happen.”
He was blunt about what it takes to greenlight something like this at all: “You need someone behind it that really wants to make it. It cannot just be because it would be a nice number to have.”
Two Spiritual Successors Instead Of One Sequel

Even without an official Dishonored 3, Colantonio pointed out that fans are effectively getting two spiritual successors already: his own next project at WolfEye Studios, and whatever Harvey Smith is building at his newly founded Black Pony Immersive.
Colantonio’s own game remains largely under wraps, but he described it as an “extremely handcrafted” open world with no procedural generation, prioritizing dense, meaningful spaces over sheer scale, a direct response to what he sees as bloated, repetitive open-world design becoming the industry norm. It follows WolfEye’s earlier tease that Dishonored and Prey fans specifically would be happy with the studio’s next game.
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