Alone in the Dark Review
Overall
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Story and Setting
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Gameplay
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Visuals and Performance
Verdict
Despite its faults, Alone in the Dark is a return to survival horror genre roots with a high emphasis on exploration and storytelling.
Pros
- Clever Storytelling
- Superb Voice-Acting
- Great Sound effects and Ambience
- Derceto is well-crafted
Cons
- Lackluster Combat
- Lack of Polish in Visuals
- Negligible Gameplay Changes in Route 2
Last year was an absolute blast for both Action Horror and Survival Horror, from Resident Evil 4 being a remake of a beloved classic that basically revolutionized how third-person shooters are made to Alan Wake 2 being Remedy’s first foray into the survival horror genre and lastly; Dead Space balancing out both genres with a stunning recreation of USG Ishimura.
- Developer: Piceses Interactive
- Publisher: THQ Nordic
- Release Date: March 20, 2024
- Platforms: PS5, Xbox Series X/S, PC
- Game Length: 16 Hours
- Time Played: 20 Hours
- Editors Note: Thanks to THQ Nordic for providing us with the review code before the embargo.
While Alone in the Dark doesn’t reach the highs of the Survival-Horror games from last year, it definitely kept my interest in the genre alive with an excellent cast of characters, story, and, most importantly, its fantastic setting.
Story And Setting
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The curse runs in the Hartwood family and has taken the lives of many of the Hartwoods before, and this investigation kicks off their journey into the Derceto mansion. A haunted mansion occupied by mental health patients, some eerily aware and content, others willfully oblivious, make up for an intriguing setting.
Suffice it to say, the premise of searching for a madman taken over by an otherworldy curse that unravels as you slowly descend down a spiral of madness is an interesting one, and Alone in the Dark certainly delivers on this promise.
A haunted mansion occupied by mental health patients, some eerily aware and content, others willfully oblivious, make up for an intriguing setting.
Genre Alien Locations & Silent Hill Inspiration
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The neatest aspect of Alone in the Dark by far was its journey and the level-variety.
Also, at the same time, it doesn’t shy away from its Silent Hill inspiration. Fog enveloping entire towns and swamps remains a central part of the game, not only to keep the player vigilant of any adversary but also to convey a sense of mystique and enigma.
An Intriguing Set Of Characters Brought To Life By A Star-Studded Cast
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The decision to keep their roles the same in both playthroughs did feel a little weird to me, as in both playthroughs, you don’t explore the other character’s perspective; rather, they play the same role in both of their playthroughs.
David and Jodie do an excellent job of bringing the hard-boiled Detective Edward and an ever-curious Emily to life.
That said, their interactions with other characters and their cutscenes remain completely unique.
Each note and piece of note you find is also narrated by its author, which not only kept me engaged with the game’s history and background but also goes to show the extra mile developers went to help the players stay in the loop.
Derceto Was The Star Of The Night
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With strong sound effects and excellent ambiance as the backdrop, Derceto is one of the finest survival horror settings I have experienced in recent times.
Alone in the Dark is at its best in these slow walks around the mansion, picking up key items, solving its puzzles, and meeting new characters along the way while remaining clueless about what’s to come. With strong sound effects and excellent ambiance as the backdrop, Derceto is one of the finest survival horror settings I have experienced in recent times.
Gameplay
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Alone in the Dark is at its best in these slow walks around the mansion.
Moving around Derceto was a treat because of its moody atmosphere. While not the most complex in video games, the puzzles were still good enough by survival horror standards. What stood out the most was scouring through notes and research papers for occasional clues, as the game really incentivizes reading and observation a lot.
No Resource Management, Serviceable Combat, And Little Route Changes
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The animation of melee combat is so clunky and unsatisfying that I was surprised it made it into the final product.
The guns feel fine, but the enemy variation is so small that you never have to change your strategy even once. A bunch of fire bottles also lie around in the arena and are of no use unless there is an enemy nearby, and the game offers no option for storing them either. Speaking of storing, the game also lacks any kind of resource management, which is kind of a staple in the survival horror genre, so seeing its absence was a bummer, too.
The animation of melee combat is so clunky and unsatisfying that I was surprised it made it into the final product. Making dodge and melee essential to the combat did more harm than good to the overall combat.
Visuals & Performance
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I don’t generally criticize games for not having the latest state-of-the-art graphics, but for a game that’s heavily reliant on cutscenes and environments, I think the game needed some more time in the oven.
The game maintains a solid 60 FPS for the most part in performance mode; I think its visuals definitely suffered for it, and I didn’t notice any big overhaul in the fidelity mode either.
Verdict
Despite its faults, Alone in the Dark is a return to survival horror genre roots with a high emphasis on exploration and storytelling. Those who are looking for an action-oriented game with some survival horror elements may want to skip it, but if you are a fan of traditional survival horror, I suggest you pick it up.
Alone In the Dark may not be a worldwide success the fans and developers would’ve hoped for, but it undoubtedly stands as one of the better entries in the franchise.
This has been my Alone in the Dark review. While you’re here, consider checking out some of our other articles.
- The Thaumaturge Review
- Star Wars: Battlefront Classic Collection Review
- Pacific Drive Review
- Expeditions: A MudRunner Game Review
- Helldivers 2 Review
What Other Writers Think
- Usama Mehmood: While I do appreciate the character performances, I believe Alone in the Dark ended up allotting way more budget to the voice-acting department, leaving little room for improvement in terms of gameplay and visuals.
- Muhammad Haris Umer: Alone in the Dark’s high emphasis on atmosphere and exploration shouldn’t have come at the cost of underwhelming combat, although I still enjoyed my time all the way to the end credits.
- Resident Evil Remake
- Silent Hill 2
- Alan Wake 2
- Soma
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