Story Highlights
- Sony has published a new patent that wants VR headsets to detect real-life objects for in-game emulation using the audio cues created by that object.
- It can detect the material of a chair if a user sits on it by reacting to the noise produced by it. In this way, it can accurately figure out the material of real-world objects and emulate them in the headset.
- The system can be used to alert users of possible collisions or for gameplay purposes. Disabled users wearing eyeglasses may also use the system to sit on a particular chair using sound as the output.
- The patent also talks about using the system to create realistic visuals and exact dimensions of the emulated real-world objects to create a realistic metaverse.
Sony has surpassed all expectations with the release of PSVR 2, and it is still helping research to propel VR tech into a whole new class altogether. It has recently published a patent that wants to make it possible for VR headsets to detect real-life objects and emulate them inside the device. In other words, it will show objects like a chair or a table to alert the user of a potential clash, possibly and for other discussed reasons.
For example, a user sits on a chair and the chair reacts with noise based on physical characteristics of a material of a seat of the chair. To illustrate, the seat of the chair is made from plastic, and has a squishy sound reminiscent of air being released when the user sits on it,” says Sony in the patent.
The legal document dubbed “SYSTEMS AND METHODS FOR DETERMINING A TYPE OF MATERIAL OF AN OBJECT IN A REAL-WORLD ENVIRONMENT” will use the sounds produced by real-life objects to emulate them in a VR headset. As further elaborated, even the chair’s material could be recognized and recreated in the VR or AR space.
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Sony argues that the system will benefit disabled people greatly. For instance, blind people wearing eyeglasses could be guided on where or on what chair to sit on a bus using the same tech to output sounds to the user.
The eyeglass outputs sound to the blind person indicating a type of material of a seat within a real-world environment. In case a first seat is fabricated from a hard material compared to a second seat that has a soft cushion material, the eyeglass will indicate so to the blind person. The blind person can then sit on the second seat.”
Sony also talks about creating a metaverse that appears real to the user in the patent. A virtual seat emulated in the VR device can completely resemble the physics and dimensions of the real thing and be photorealistic to match the real-world environment. It can help with creating realistic virtual gameplay. We could also see Sony using the feature to simulate real-world objects inside VR games for gameplay purposes using the same system.
Sony has produced a slew of similar patents in the past to upgrade VR technology. For instance, a recently published patent wants to scan the user’s surroundings wearing VR headsets to ensure the player does not collide with any obstructions. A patent to improve in-game voice chat was recently secured for disabled gamers.
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