Story Highlights
- While most video games tend to mainstream audiences, some truly don’t care about fitting in.
- The difficulty of such titles also makes them stand out, with many dropping out in between.
- These games include Cuphead, Control, Ghosts and Goblins, and others, being fairly difficult.
I’ll be transparent here: Before I played Sekiro: Shadows Die Twice, I often thought of rage-quitting as a childish act, a puerile way of coping with your defeat against a computer that keeps handing you your butt over and over again. But then I saw through it clearly as to why people do what they do i.e. plunge their controller into the ground or a nearby wall—whichever comes first.
That’s why if these games made you lose your calm, I don’t blame you, nor I ever will. You either gather enough self-control and start seeking ways to get better or see yourself quitting the title you’re playing semi-permanently in an attempt to keep things sane and sound. Either way, it’s your call.
5 Games That Really Test Your Patience At Times
I will clear this up beforehand that the following entries are subject to a personal opinion of mine, and if you feel there’s more that can be added to the list, feel free to contribute in the comments section ahead.
1. Cuphead
- Genre: 2D Platformer, Side-Scroller
- Developer: Studio MDHR Entertainment Inc.
- Platforms: PlayStation 4, Xbox One, PC
Beautiful art design and an excellent cartoony vibe from the 1930s followed by what seems fairly innocent at first is what I thought of Cuphead when I first started out. A friend introduced me to the game and knowingly withheld the information that would go on to make me realize what I was about to get myself into. Alas! The reality check came hard and swift.
If you like yourself a sweet little challenge, this game is for you, no questions asked. Cuphead is fun and painstakingly hard at the same time—whatever you’d like to focus on more. Besides, the devs are working on a sequel. Best prepare for it by slaving away at this one first.
2. Sekiro: Shadows Die Twice
- Genre: Action, Soulslike
- Developer: FromSoftware
- Platforms: PlayStation 4, Xbox One, PC
Now here’s one game that’s much in need of a sequel, being the most badass game FromSoftware ever made. Out of all the titles that this studio has rolled out over the years, Sekiro subjectively and oftentimes objectively stands as the toughest of the bunch, and the irony of it is, it does not even have a stamina bar, which is often what people regard as to the biggest restriction in FromSoft’s games making everything more difficult.
Well, how about this one? Limitless stamina didn’t make crap easier in Sekiro: Shadows Die Twice, and my experience of 300+ invested hours is sheer proof of that. However, I will say that there’s a rather beauty associated with the learning curve of this one. The better you get in-game, the more fun you’ll find yourself having day in and day out.
3. Control
- Genre: Action-Adventure, Third-Person Shooter
- Developer: Remedy Entertainment
- Platforms: PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, PC, Nintendo Switch
Well, here’s one game that’s not what it seems to be. For an action-adventure that appears to be nothing too out of the box in terms of the generic gameplay systems that all titles pertaining to that genre follow, Control is stupid hard, and it’s just not me who says it, but other people in spades just as well. Don’t feel bad if it makes you put the controller down on certain occasions; we’ve all been there.
4. Battletoads
- Genre: Platformer, Beat-‘Em-Up
- Developer: Rare
- Platforms: SNES, Mega Drive, Nintendo Game Boy
To those keeping themselves in check with the classics, Battletoads is one fiend you don’t forget about that easily. This is FromSoftware on steroids to be honest from way back when Hidetaka Miyazaki wasn’t even 20 years old. I’m sure I’m joined by many other survivors of the Turbo Tunnel change in this game, something that haunts me as a ghost of my past even today. I don’t dare go near it now.
5. Ghosts ‘N Goblins
- Genre: Side-Scroller
- Developer: Capcom
- Platforms: Arcade, NES, Atari, Game Boy Color
Being widely regarded as one of the most extremely difficult games ever made to see the light of day, Ghosts ‘N Goblins isn’t just another manic rush of a side-scroller. Considering how it’s from an era when save files or automatic save points weren’t a thing, it came across as mental trying to beat this thing. I’ve got a lot of memories with it, but none of them are fond enough to talk about here.
Honorable Mention That’s Typically A Casual Game
The day I almost catapulted my controller into the ground was the day I really realized the essence of getting better in video games, especially when a title like GTA: Vice City is putting you to your paces. But wait, I’m not alone in this. The notorious Demolition Man in gaming has made everyone feel almost the same way, and rightfully so. I mean, just look at how difficult it is.
For those unaware, I’m talking about the following mission in particular. It has to ring a bell, surely.
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