A basic understanding of all the Best Weapon Mods in Dying Light 2 is integral for any player who wants to survive in the hostile city of Villedor. In fact, it might not be a stretch to say that playing through the title without this knowledge is the inferior way to play. This isn’t even a controversial opinion, and everyone knows that half the fun in these games is crafting weapons with over-the-top appearances and attacks.
- Mods can be attached to players’ weapons in available modification sockets.
- Regular weapons have only two modification sockets, which are ‘Tip’ and ‘Shaft’, whereas rarer artifact weapons have an additional ‘Grip’ socket too.
- Applying a weapon mod to a weapon will also add 50 durability points.
- The Fling mod (tip) has a ‘Blast’ elemental effect, which deals devastating damage to targets.
- The Venom mod (tip/shaft) applies the poison effect to your weapon.
- The Slaughter mod (shaft) applies the Bleed status to the group of enemies in front of the player.
- The Catapult mod (shaft) hits an entire group of enemies with ‘Blast’ instead of a single one like Fling.
- The Acid mod (tip) deals great damage on hit and stuns multiple enemies.
- Author’s Note: With more than dozens of hours of experience in Dying Light 2, I feel more than obliged to provide you with hands-on experience on the topic below.
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Before getting into the details, here’s a comparison between maxed-out Weapon Mods in Dying Light 2:
Weapon Mode Name | Max Level | Max Bonus Damage | Elemental Damage (per second) | Elemental Damage Duration | Critical Hit Chance |
---|---|---|---|---|---|
Fling - (Tip Mod) | Level 9 | Plus 16% | 320.0 | N/A | 25% |
Venom - (Tip Or Shaft Mod) | Level 9 | Plus 16% | 20.0 | 20 secs | 25% |
Slaughter - (Shaft Mod) | Level 9 | Plus 16% | 16.0 | 25 secs | N/A |
Catapult - (Shaft Mod) | Level 9 | Plus 16% | 320.0 | N/A | N/A |
Acid - (Tip Mod) | Level 9 | Plus 16% | 20.0 | 20 secs | N/A |
1. Fling – (Tip Mod)
Damage bonus | Elemental damage | Elemental damage duration | Critical hit chance | cooldown |
+16% | 320 | N/A | 20% | N/A |
- Blueprint: The player can buy it from the Peacekeepers’ Floating Fortress vendor.
- Crafting: 10 Scraps, 2 Leather, 1 Weight.
Fling is an excellent mod to use on a strong weapon. It has a strong “Blast” elemental effect which is excellent for taking down tougher enemies. It hits a single enemy you were targeting in front of you and then does devastating damage to them.
You can acquire its blueprint very conveniently, and it requires basic materials to craft. Best of all, it is fun to play around with as it sends your foes flying.
2. Venom – (Tip or Shaft Mod)
Damage bonus | Elemental damage | Elemental damage duration | Critical hit chance | cooldown |
+16% | 20 | 20s | 25% | N/A |
- Blueprint: The player can buy it from the Bazaar vendor.
- Crafting: 10 Scraps, 5 Rags, 1 Pigment.
As the name suggests, Venom applies the poison effect to your weapon. It is officially known as the “Toxic” status effect in the game, and it does damage instantly and over time. The duration time is good, and it can be extra useful while taking down human enemies.
3. Slaughter – (Shaft Mod)
Damage bonus | Elemental damage | Elemental damage duration | Critical hit chance | cooldown |
+16% | 16 | 25% | N/A | 60s |
- Blueprint: The player can get this from the Fish Eye vendor.
- Crafting: 10 Scraps, 6 Resin, 2 Blades.
Slaughter is another great weapon mod that I suggest you apply to your fast-swinging weapons. You can craft it with common materials; it does great damage over time. The best thing about it is that it applies the “Bleed” status effect to a group of enemies in front of the player.
The main downside to the Slaughter is its cooldown. The player must wait a bit before unleashing the mod’s effects. I think it’s fair because it does great damage and would be too overpowered otherwise.
4. Catapult – (Shaft Mod)
Damage bonus | Elemental damage | Elemental damage duration | Critical hit chance | cooldown |
+16% | 320 | N/A | N/A | 60s |
- Blueprint: The player can buy it from the Peacekeepers’ Floating Fortress vendor.
- Crafting: 10 Scraps, 2 Leather, 2 Weights.
Catapult is another stellar mod on my list. In my opinion, it is the far stronger version of Fling as instead of hitting one enemy with “Blast,” it hits an entire group in front of the player. The only reason someone would prefer Fling over this is if they are exploring an area with fewer enemies or a single boss.
In my opinion, the only thing Fling has over Catapult is that it doesn’t have a cooldown. Catapult has a justified cooldown, which goes away fairly quickly, so you don’t have to worry about it that much.
5. Acid – (Tip Mod)
Damage bonus | Elemental damage | Elemental damage duration | Critical hit chance | cooldown |
+4% | 8 | 10s | N/A | N/A |
- Blueprint: The player can buy it from the Fish Eye vendor.
- Crafting: 10 Scraps, 3 Rags, 1 Cleaning Supplies.
Acid is easily among the very best Dying Light 2 Weapon Mods. It does great damage on hit, but what makes it extremely viable is that it stuns enemies. You can literally stun multiple enemies by putting them in a state of torsion when you use this. It is great and opens up so much combo potential and killing variety.
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