Marvel Snap: All Locations

Our Marvel Snap All Locations guide will showcase every location that you can find in the game!

Marvel Snap has an interesting way that locations operate with their card system, and our Marvel Snap All Locations guide will tell you everything about the locations! Locations are crucial for synergizing your decks and developing a proper strategy to overturn enemies at the end of the match. 

Key Takeaways
  • Location cards provide buffs and debuffs to either the player or the opponent when a card is played there.
  • The best way to get location cards is by simply playing more matches.
  • There are 30 different location cards in Marvel Snap.
  • The location cards are divided into 5 different tiers, with Tier 1 being the weakest and Tier 5 being the strongest.
  • The location cards have different effects, such as increasing the power of cards, destroying cards, or giving both parties negative power.
  • It is important to know the effects of the different location cards in order to use them effectively.
  • The location cards can be a major factor in determining the outcome of a match.

How Locations Operate 

Marvel Snap How Locations Operate
How Locations Operate (Image Credit Exputer)

In any match that occurs between you and your opponent, in front of you right in the middle, there will be three locations that will be situated. 

These three locations will have certain buffs, such as increasing the power of the cards or destroying the cards of your opponent, or they also have the ability to grant you debuffs, such as giving both parties negative power for a certain amount of turns or the entire match. 

Players will need to win a total of 2 out of 3 locations as can be seen above in the image, meaning that they need to aim to have a higher power in their card decks these 2 locations by the end of the match in order to be declared the victor. 

All Locations 

Marvel Snap Location
Locations (Image Captured By Exputer)

With so many locations in the game, it can become difficult to figure out all of them; therefore, let’s take a look at all of them! 

Location Name  Ability 
Asgard  By the end of the fourth turn, whatever party is winning, get to draw two cards. 
Atlantis  If the player only has one card at the location, power is increased by 5. 
Avengers Compound  On the fifth turn, all cards will be played at the location. 
Baxter Building  Whatever party is in the lead here gets +3 power at other locations. 
Bifrost  After your fourth turn, all cards will be placed in one location to the right of you. 
Central Park  A Squirrel will be placed at each location. 
Cloning Vats  If you use a card here, you can get a duplicate of the card in your deck. 
Crimson Cosmos  Energy costing cards 1, 2, and 3 can’t be used here. 
Daily Bugle  One duplicate of your card will be given to your opponent. 
Danger Room  Any card that is placed here will get a 25% chance that it will get destroyed. 
Dark Dimension  Any cards that are placed here will not be revealed until the end of the match. 
Death’s Domain  If the card is played here, it is destroyed instantly. 
District X  Gives both parties 10 cards and takes their decks away. 
Dream Dimension On your fifth turn, cards will require one more energy cost. 
Elysium  Cards will cost one less energy. 
Fisk Tower  If the card is placed here, it will be destroyed. 
Gamma Lab  After playing your third turn, all cards present here will be converted to the Hulk. 
Grand Central  By the end of your fifth turn, a random card is placed here from both parties. 
Hala  By your fourth turn, whoever is losing will have all their cards destroyed. 
Hellfire Club  One energy cost cards can’t be used. 
Hell’s Kitchen  One energy cost card will be taken from your deck. 
Isle of Silence  All ongoing abilities can’t be used here. 
Jotunheim  After every turn, cards will continue to -1 power. 
K-un-Lun  If the card ends up moving here, power will be increased by 2. 
Kamar-Taj  All-on reveal abilities will occur twice here. 
Klyntar  Cards gain -2 power at this/location. 
Knowhere  On reveal abilities don’t occur here. 
Kyln  After your 4th turn, cards can’t be used here. 
Lechuguilla  If you place down a card here, 3 rocks will be given to you. 
Lemuria  Cards won’t be revealed on this turn. 
Limbo  Players will gain a total of 7 turns in this match. 
Los Diablos Base  After turn 3 ends, a random location will be destroyed. 
Mindscape  Once 6th turn starts, you can swap hands. 
Miniaturised lab  No cards will be able to be added on the third, fourth, and fifth turns. 
Mirror Dimension On your 4th turn, the location will be transformed into another one. 
Mojoworld  Whichever party is winning here gains +100 power. 
Monster Island  For both parties, a 9-power monster will be granted. 
Monster Metropolis Cards that have the highest amount of power gain 3 more. 
Muir Island  After each turn, each card will be given one more PowerPoint. 
Murderworld  After turn 3 ends, all cards are obliterated here. 
Negative Zone  Cards get 3 less power. 
New York  On your 6th turn, your cards can be placed here. 
Nidavellir  Cards gain 5 power. 
Nova Roma  You can draw a random card. 
Olympia  You can draw 2 cards. 
Onslaught’s Citadel  All ongoing abilities here will be doubled. 
Oscorp Tower  After your third turn, cards can swap sides
Project Pegasus  5 energy is increased on this turn. 
Ruins  No ability. 
Sakaar  From each player, a card will be placed down on the location. 
Sanctum Sanctorum  Cards can’t be used here. 
Savage Land  Two raptors are placed on either end of the location. 
Shadowland  A ninja will be added to each end which will have -2 power. 
Sinister London  If you place a card here, another one will be added to the other area. 
Sokovia  A card is taken from both parties’ hands. 
Stark Tower  After the 5th turn is finished, all cards will be given +2 power. 
Starlight Citadel  After the fourth turn, the locations will be swapped. 
Strange Academy  After the fifth turn ends, cards will be shifted to random areas. 
Subterranea  Each deck will receive 5 rocks. 
The Bar With No Name  Whichever player has the lowest power here will win the game. 
The Big House  4, 5, and 6 energy cost cards cant be used here. 
The Hub  Each player will get a random card. 
The Ice Box  The cards in your deck will gain +1 energy cost. 
The Nexus  Whatever power is present here on your card will be transferred to the other location too. 
The Space Throne  Both parties can have only one card here. 
The Superflow  Energy will increase by one here if you don’t have any cards placed down. 
The Triskelion  Each player is given random cards. 
The Vault  On your sixth turn, players can use cards here. 
Tinkerer’s Workshop  Energy is increased by one here. 
Titan  The 6 energy cost cards will cost one less energy. 
Transia  Locations are shuffled. 
Wakanda  Cards can’t be destroyed no matter what. 
Wakandan Embassy  2 power is given to both parties’ cards. 
Washington D.C  Cards that don’t have any abilities gain +3 extra power. 
Weirdworld  Both parties get to draw a card from their opponent’s deck. 
Westview  On your fourth location, the location is switched to a new one. 
Worldship  Other locations are completely and utterly destroyed. 
X-Mansion By the end of the third turn, a random card is given to each player. 
Xandar  Cards here gain 1 power. 

These are all the locations that are currently serving players in-game and are able to help them win matches. With that, we willow rap up our Marvel Snap All Locations guide! 

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Mina is a Senior Guides Writer and a fanatic who’s obsessed with playing games and writing about them. She’s invested more than 2,500 hours in games like Genshin Impact and Honkai Star Rail. With a Bachelor’s Degree in Journalism, she loves to write detailed guides for beginners and pros in the Gacha Games world. You can follow Mina's gaming activity on her Steam and PSN Profiles.

Experience: 3+ Years

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