Top 10 Marvel Snap Best Decks [Nov. 2022]

Here are our top 10 picks for best decks

If you are a new player, you are going to need beginner card knowledge to win games. You might get stuck thinking of the best Marvel Snap decks to use against your opponents. We’ll be enlisting the top 10 Marvel Snap builds currently being used by the best players in the game. By using cards that summon more decoy cards, you can easily fill all three locations. You have to take your time with Buff’d deck since it has a lot of pool three characters. 

Key Highlights

  • A Gameplan requires certain combos to corner up opponents
  • It is important to know the compatibility between the card and the location it’ll be played at.
  • The honorable deck is a budget deck that you can easily build.
  • Sera Buff Miracle is one of if not the top-tier deck that you can build currently.

10. Buff’d – Swarm Buff Deck

Swarm Buff Deck In Marvel Snap
Marvel Snap Swarm Buff Deck – [Image credit: eXputer]
Well just by the name of the deck you can tell the main objective of the deck is to have your cards buffed and strategically place them on the board. It will thwart your opponent’s strategy making them unable to win. It is indeed a really powerful deck that you can utilize to spread out the power across the board and win at all three locations.

Gameplan

The strategy is using your buffed cards. You use cards like Killmonger against the cards that are one cost, like Nova, and kill them off. Using Doctor Octopus at turn five will be very advantageous for you, especially in an empty place. After pairing it with Mojo and ensuring your +6 bonus, you will absolutely demolish your enemies.

Decklist With Abilities

  • Forge – Upon Revealaltion: It gives the next card you play +2 Power. 
  • Nova – When the card is destroyed, it gives your cards +1 Power.
  • Mister Sinister – When it is revealed, It Adds a Sinister Clone to the location with the same Power.
  • Bishop – When you play a certain card, it earns+1 Power. 
  • Okoye – While Revealing, it gives every card in your deck +1 Power. 
  • Nakia – When it is revealed, it gives the 2 leftmost cards in your hand +2 Power. 
  • Wasp – Apparently, her secret power is that she gets things done. 
  • Mojo – It is an Ongoing ability: If both players have 4 cards at the location, +6 Power. 
  • Mysterio – As you play it, play Illusions to other locations. Disguise it as an Illusion until the game ends. 
  • Brood – While Revealing: Add 2 Broodlings to the location with the same Power. 
  • Killmonger – When it is revealed, it destroys ALL 1-Cost cards. 
  • Doctor Octopus – On Reveal: Pull 4 random cards from your opponent’s hand to their side of the location. 

9. Dracula – Infinaut Deck 

 Dracula And Infinaut Deck
Marvel Snap Dracula And Infinaut Deck

It is a variation of “Flood Of The Board” cards. With the help of powerful cards like Nova and Carnage, you aim to discard your hand by Turn Six As a result, Infinaut is the only target that Dracula can discard, giving him a whopping 20 power to end the game. 

With the buff of America Chavez, there is about a 50 % chance of drawing Dracula and Infinaut by Turn Six. The deck is designed to function generally as a conventional Kazar deck, making the deck a strong, adaptable powerhouse of a card list.

Gameplan

The strategy with the deck building is that you focus on playing cards in two certain locations. You play America Chavez on one location with whatever cards buffing it and Dracula in the other. It will create immense tension in both locations. Leaving you cards like Electra and Angela to play on the third location

Apart from the Dracula – Infinanut combo, the other cards in the build can also be put to use to have a 60% advantage over the other team. You can go wide and play absolute destructive strategies via buffs on locations like Xandar and Atlantis.

Decklist With Abilities

  • Ant-man – It has an Ongoing ability: If you have 3 other cards here, you get additional+3 Power. 
  • Kazar – Ongoing ability is: Your 1-Cost cards have +1 Power. 
  • Nightcrawler – You can move it once.
  • Squirrel Girl –  While revealing: Add a 1-Power Squirrel to each other location. 
  • Electra – Upon Revelation: It destroys a random enemy 1-Cost card at the location. 
  • Rocket Raccoon – Upon Revelation: If your opponent played a card here in turn, +2 Power. 
  • Angela – When you play a certain card here, +2 Power.
  • Nova – When it is destroyed, give your cards +1 Power. 
  • Carnage – On Reveal: Destroy your other cards here. +2 Power for each destroyed. 
  • America Chavez – On Reveal: Destroy your other cards here. +2 Power for each destroyed. 
  • The Infinaut – If you played a card last turn, you can’t play it. 
  • Dracula – After the final turn, discard a card from your hand. it has its Power.

8. Mid-Range Aggro Deck 

Best Marvel Snap Mid Range Aggro Build
Marvel Snap Mid Range Aggro Deck – [Image credit: eXputer]
The Playstyle in the deck is based around Ant-man. As Ant-man can increase its points to +4 power, winning at certain locations becomes easy. The Marvel Snap build has a sort of aggressive play style that can win locations early-game without the battle ever reaching turn six. Strong cards like Iron-man have literally matched finishers as their raw power is enough to obliterate 

Gameplan

With the help of Ant-man, whose cost is just one, it will dominate when you play it after drawing three cards on a certain location. That will, in turn, make the cards power +4, as mentioned previously. Playing Iron-man will increase the total power at the place where he is stationed. The outcome of the game can be easily determined after your strategic play. Build-up cards like Medusa and The Punisher make way for the costliest card of the deck America Chavez, which costs about six energy making it a turn six card.

Decklist With Abilities

  • Sentinel – Upon revelation: Add another Sentinel to your hand. 
  • The Punisher – Its ongoing ability is: +1 Power for each opposing card at the location.
  • Mister Fantastic – Ongoing Ability: Adjacent locations have +2 Power.
  • Kazar – Ongoing: Your 1-Cost cards have +1 Power.
  • Iron-Man – Ongoing: Your total Power is doubled at the location.
  • America Chavez – You always draw it card on turn 6, and not before.
  • Rocket Raccoon – On Reveal: If your opponent played a card here in turn, +2 Power.
  • Elektra – When revealed: It destroys a random enemy 1-Cost card at the location.
  • Ant-Man – Ongoing: If you have 3 other cards here, +3 Power.
  • Nightcrawler – You can move it once.
  • Medusa – On Reveal: If it is at the middle location, +2 Power.
  • Angela – When you play a card here, +2 Power.

7. Movement Deck

Movement Deck
Marvel Snap Movement Deck – [Image credit: eXputer]
The deck relies on deception and meticulous planning to keep your opponent guessing while ensuring that you always know where your cards will wind up in the end. The main strategy of the deck is to move your movement buffers like Dagger and Vulture with activators like Doctor Strange, making a deadly combo. The Marvel Snap build is a little hard to use, but once you get the hang of it, you will be winning games even before turning six.

Gameplan

Using a Kraven combo with three other cards is the best strategy with the deck. When you are in the targeted location, pairing Kraven with Heimdall will wreck the opponent team’s plan. With Heimdall’s ability, you move all the cards with Kraven, which triggers his ability on each of the cards. Dagger and Vulture are usually paired together in the right location.

Decklist With Abilities

  • Human Torch – When it is moved from the place, it gets double the power. 
  • Iron Fist – Upon revelation, It moves the following card you play to the left. 
  • Cloak – After the disclosure of the card, both parties can move the cards to the location. 
  • Dagger – When it moves to a location, +2 Power for each card your opponent has there. 
  •  Kraven – When a card moves here, it gets +2 Power.
  • Doctor Strange – While revealing: Move your highest Power cards to their location.
  • Hulk Buster – When it is revealed: Merge the card with a random friendly card at its location.
  • Juggernaut _ On Reveal: If your opponent played cards here in the current turn, move them randomly. 
  • Storm – Upon revelation: Flood its location. The next turn is the last turn cards can be played here. 
  • Vulture – When it card moves, +5 power. 
  • Captain Marvel – After the final turn, move to a location that wins you the game. 
  • Heimdall – On Reveal: Move your other cards one location to the left.

6. Self-Destruction Aggro Deck

Marvel Snap Best Build Self Destruction Build
Marvel Snap Self Destruction Aggro Deck – [Image credit: eXputer]
Another very intriguing and top deck is the Self-destruction deck. It uses the ability of cards like Nova and eliminates them. Which then enhances the rest of the played cards. You can probably guess by the name of the deck that it will use an aggressive strategy. Your main goal would be to raise the location’s starting stats.#

Gameplay 

Its gameplay is pretty simple and straightforward. The idea is to use cards like Ant-man after certain cards to buff up their powers and seize the locations for the win. Safe plays can also be made. Like using Scarlet Witch to replace the entire gentry of cards at a location to favor your deck. When and if your hand becomes empty cards like Strong Guy can boost their power from +2 to +6.

Decklist With Abilities

  • Blade – Upon revelation: Discard a card from your hand.
  • Wolfsbane – When it is revealed: +2 Power for each other card you have here.
  • Deathlok – While revealing: Destroy your other cards at the location.
  • Mister Fantastic – Ongoing ability is: Adjacent locations have +2 Power.
  • Kazar – It has an ongoing ability: Your 1-Cost cards have +1 Power.
  • Strong Guy – Proceeding ability is: If your hand is empty, +6 Power.
  • Scarlet Witch – On Reveal: Replace its location with a random new one.
  • Nova – When it is destroyed, give your cards +2 Power.
  • Elektra –  When it is disclosed: Destroy a random enemy 1-Cost card at its location.
  • Ant-Man – Ongoing: If you have 3 other cards here, +3 Power.
  • Nightcrawler – You can move it once
  • Angel – When one of your card gets destroyed, this flies out of your deck to replace it.

5. Death Wave Deck

Death Wave Deck
Marvel Snap Death Wave Build – [Image credit: eXputer]
What Wave and Death do is that they become a hybrid combo. They will be played in turns five and six, respectively, creating an immense toll on the location. A substantial card like Yondu should be played alongside the combo. The deck is attempting to reduce the cost of Death by using the destroy mechanic. 

Gameplan

The strength of the deck comes from the ease with which you may add twenty or more power to the board in a single turn. It is not enough to know that you must play Wave on turn 4, followed by Death with a finisher card like Ironman on turn 6. in order to control the deck successfully. You should be aware of your strategy from beginning to end since they are late-game combos. It is true that you must strategize turns 1-3. We do that with attack combos like Okoye and Bucky Barnes.

Decklist With Abilities 

  • Angel – When one of your cards is eliminated, It flies out of your deck to replace it.
  • Nova – When the card is destroyed, it gives your other cards +1 Power.
  • Yondu -On Reveal: Remove the top card of your opponent’s deck.
  • Bucky Barnes -When it is destroyed, it creates the Winter Soldier in its place.
  • Carnage -On Reveal: Destroy your other cards here. +2 Power for each destroyed.
  • Okoye – Upon revelation: Give every card in your deck +1 Power.
  • Deathlok – When disclosed: it destroys your other cards at the location.
  • Wave –  On Reveal: Next turn, cards in both players’ hands cost 4.
  • Jubilee – On Reveal: Play a card from your deck at the location.
  • Iron-man – It has an ongoing ability: Your total Power is doubled at the location.
  • America Chavez – You always draw the card on turn 6, and not before.
  • Death – Costs 1 less for each card destroyed ingame. 

4. Sandman Aggro Deck

Sandman Aggro Build In Marvel Snap
Marvel Snap Sandman Aggro DEck – [Image credit: eXputer]
One of the best Marvel Snap builds with an easy-to-learn playstyle. As the name suggests, the sandman is the main piece of the deck. Ebony Maw, now being buffed up to +7 makes it an even more powerful deck. The deck provides a hell of a punch in the early turns, and when it comes to finishing, America Chavez or Ior-man can swoop in for the win.

Gameplan

The deck is built around Sandman, Ebony Maw, and Kazar, as each of them complements the other perfectly. Ebony Maw is the best first drop in the deck because when you pair it with just two more cards from the deck, you can bump up your overall power numbers to 27. You don’t even have to worry about the other locations, as Iron-man and America Chavez are there to conquer the other ones.

Decklist With Abilities

  • Sandman – Ongoing: Players can only play 1 card a turn.
  • Ebony Maw – You can’t play it after turn 3. Also the ongoing is: You can’t play cards here.
  • Kazar – The Ongoing ability is: Your 1-Cost cards have +1 Power.
  • Ant-man – Ongoing: If you have 3 other cards here, additional +3 Power.
  • Night Crawler – You can move the card once.
  • Rocket Racoon – Upon revelation: If your opponent played a card here in turn, +2 Power
  • Iceman – While being revealed: It gives a random card in your opponent’s hand +1 Cost. (maximum 6)
  • Korg – When disclosed: It shuffles a rock into your opponent’s deck.
  • Iron-man – Ongoing: Your total Power is doubled at the location.
  • Vision – You can move the card in each turn.
  • America Chavez – You always draw the card on turn 6, and not before.
  • Angela – When you play a card here, +2 Power.

3. Dracula Discard Deck

Dracula Discard Build In Marvel Snap
Marvel Snap Dracula Discard Deck – [Image credit: eXputer]
It is truly one of the best Marvel Snap builds. The reason is that it is a very consistent play. It ultimately allows you to have a consistent turn-six. With the help of power cards like Apocalypse in the deck, victory is definitely insured. Especially when it is combined with Dracula’s discard ability, it is really important to understand that clearing your hand and having only Apocalypse left is what allows Dracula to have that massive influence on the game.

Gameplay

One of the main cards you should look towards utilizing is Morbius because Morbius allows you to push a location very consistently. The combo of Morbius and Angela in the early game allows you to sort of ramp up as you continue to play cards into them. Stacking powerhouses like Apocalypse and Hell Cow being hit with Morbius’s discard will be an impossible situation to face. It might even make your opponent want to run away.

Decklist With Abilities 

  • Blade – upon revelation: Discard a card from your hand.
  • Morbius – Ongoing: +2 Power for each time you discard a card in the game.
  • Angela – When you play a card here,+2 Power.
  • Swarm – When it is discarded from your hand, it adds two copies that Cost 0 to your hand.
  • Colleen Wing – When disclosed: Discard the lowest-cost card from your hand.
  • Green Goblin –  While revealing: Your opponent gains control of it.
  • Lady Sif – Upon disclosure: Discard the highest-cost card from your hand.
  • Sword Master – When revealed: Discard a card from your hand.
  • Dracula – At the end of the game, discard a card from your hand. Which has its Power.
  • Hell cow – On Reveal: Discard 2 cards from your hand.
  • Apocalypse – When you discard the card from your hand, put it back with +4 Power.
  • Majik – You can’t play it on turn 6. On Reveal: Change the location to Limbo.

2. Sun And Moon Deck

Sun And Moon Build In Marvel Snap
Marvel Snap Sun And Moon Deck – [Image credit: eXputer]
A top-tier combo deck that plays with the idea that you want to get cards from your opponent’s deck via Cable and Mantis.  Collector buffs all the opponent’s cards, and you can duplicate them with Moon Girl. You also play the Carnage and Nova combo to buff your board after the fact. It is the first playable combo deck in the game.

Gameplay

The deck’s objective is to interfere with the energy of the opponent’s cards. Cards like Elektra are used to kill off one-cost cards in early games. The collector is played as a last-resort finisher. When played, its ability is to give +2 additional power to all of the player’s locations if he draws a card from somewhere other than his own deck.

Decklist With Abilities 

  • Nova – When it is destroyed, it gives your cards +2 Power.
  • The Collector – When a card enters your hand from anywhere (except your deck), +2 Power.
  • Carnage – Upon Revelation: Destroy your other cards here. +2 Power for each one that is destroyed.
  • Cable – When disclosed: Put the bottom card of your opponent’s deck into your hand.
  • Sentinel – Upon disclosure: Add another Sentinel into your hand.
  • Elektra – When revealed: Destroy a random enemy 1-Cost card at the location.
  • Mantis – On Reveal: If your opponent played a card here in turn, draw a card from their deck.
  • Nightcrawler – You can move it once.
  • Devil Dinosaur – Its ongoing ability is: +2 Power for each card in your hand.
  • Moon Girl – On Reveal: Duplicate your hand.
  • Deathlok – On Reveal: Destroy your other cards at the current location.
  • America Chavez – You always draw the card on turn 6, and not before

Honorable Mention – The Pool One Ongoing Deck

Pool One Ongoing Deck
Marvel Snap Pool One Ongoing Deck – [Image credit: eXputer]
Since most players cannot get the Pool Three cards easily, the honorable mention had to be added for them to use a top-tier budget Pool One deck that they could build easily. The Marvel Snap build mostly has a lot of cards and power cards inside, which is why players go for it. In comparison to the standard continuing list, the deck has a slightly stronger midrange curve.

Gameplay 

By using Ant-man, which is a powerful one-drop card, you can easily start the early round with a bang. Since its ability can rank up its power to up to +4, assuming you have more cards in the same location, with an all-star like Iron-man with one of the most devastating ongoing abilities in the game. And of course, the build-around of the deck, Spectrum, with a fantastic payoff, gives all your ongoing cards +2 power which will turn the tide, in turn, six of the battle.

Decklist With Abilities 

  • Ant-man – Its ongoing ability is: If you have 3 other cards here, additional +3 Power.
  • Nightcrawler – You can move the card once.
  • Yondu – Upon revelation: Remove the top card of your opponent’s deck.
  • Angela – When you play a card here, +2 Power.
  • Colossus – Its ongoing ability is: Can’t be destroyed, moved, or have its Power reduced.
  • Captain America -Also an ongoing ability: Your other cards at the location have +1 Power.
  • Cosmo – Ongoing: On Reveal abilities won’t happen at the location.
  • The Punisher – Ongoing: +1 Power for each opposing card at the location.
  • Namor – Ongoing: +5 Power if it is your only card here.
  • Iron-man – Ongoing: Your total Power is doubled at the location.
  • Klaw – Ongoing: The location to the right has +6 Power.
  • Spectrum – On Reveal: Give your Ongoing cards +2 Power.

1. Sera Miracle Buff Deck 

One of if not the best Marvel Snap builds in the game right now. It is mostly based on flooding the board with low-cost cards and pairing them with Sera’s ability at turn six. Additionally, Sera’s ability allows us to play cards with a cost of one for the same price as cards with a cost of one, which enhances the impact of Hell Cow’s power. Due to the strategy including Okoye and Sera, the deck can be considered.

Gameplay

The deck is most powerful at turn 6 where you take two locations. It should be shown in our plays, and we want Okoye and Nakia to be in the same spot. Sera will be played on the other location along with three other cards buffing the total of that area up to +20 or more. The rest of the cards can be strategized easily into play with combos like Ant-man and Angela to rack up points in the third location as well.

Decklist With Abilities

Sera Buff Miracle Best Marvel Snap Build
Marvel Snap Sera Miracle Buff Deck – [Image credit: eXputer]
  • Ant-man – Ongoing: If you have 3 other cards here, additional +3 Power.
  • Blade – On Reveal: Discard a card from your hand.
  • Sunspot – At the end of each turn, gain +1 Power for each unspent Energy.
  • Angela – At the end of each turn, gain +1 Power for each unspent Energy.
  • Mister Sinister – On Reveal: Add a Sinister Clone to the location with the same Power.
  • Okoye – Upon revelation: Give every card in your deck +1 Power.
  • Bishop – When you play a card, it earns+1 Power.
  • Lady Sif – Upon disclosure: Discard the highest-cost card from your hand.
  • Nakia – When it is revealed: Give the 2 leftmost cards in your hand +2 Power.
  • Hell Cow – While reveling: Discard 2 cards from your hand.
  • Strong Guy – Its ongoing ability is: If your hand is empty, +6 Power.
  • Sera – It also has an ongoing ability in which: Cards in your hand cost 1 less. (minimum 1)  

Final Words

Now with the knowledge of the Marvel Snap best builds currently used in the game, you can build them slowly in order to conquer your opponents and have the best of victories. Just make sure to learn your choice of deck properly and strategize your cards accordingly. So which of these decks will you be using as your main?

Though one might think there won’t be much use of strategic placements in a game like Marvel Snap. They’d be wrong because Marvel Snap is all about strategies and experiencing firsthand in-game knowledge. Making it not exactly some pay-to-win game but a fairly built free for all experience.

It is quite a fun and easy game to play. But requires in-depth knowledge of the cards and plays. You will be able to understand the full-depth knowledge of the card play required to win games.


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Mina Anwar


Mina is a Gacha games guides writer at Exputer with years of writing experience. When she is away from work, Mina can be found venturing through Mondtstat and Liyue, a place she calls her second home.

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