Marvel Snap Abilities: On Reveal, Discard, Move & More

Our Marvel Snap Abilities Explained guide showcases complete sets of abilities offered for various cards!

There are a total of 6 abilities present In Marvel Snap for all cards, as explained below. 

  • On Reveal: The ability will trigger when the card is placed down on the location and is flipped over at the end of your turn. 
  • Ongoing: After being placed down and revealed, the ability continues on for the rest of the game or until demolished. 
  • Discard Cards that are taken away from your deck, and you can’t use them anymore. 
  • No Ability: Cards that offer no value or ability except for power increase. 
  • Destroy: Cards that are taken away from the location after they have been placed down and destroyed.
  • Move: Moves the card from one location to another location. 
Key Takeaways
  • There are 6 types of abilities in Marvel Snap: On Reveal, Ongoing, Discard, Move, No Ability, and Destroy.
    • On Reveal, abilities trigger when the card is placed down on the location and is flipped over at the end of your turn.
    • Ongoing abilities continue on for the rest of the game or until demolished.
    • Discard cards are taken away from your deck, and you can’t use them anymore.
    • No Ability cards offer no value or ability except for a power increase.
    • Destroy cards are taken away from the location after they have been placed down and destroyed.
  • Abilities are used to provide enhancements or debuffs to players or their opponents.
  • The best way to get abilities is by unlocking different cards and playing matches.
  • The main benefit of having various abilities is that you can create different decks.

On Reveal 

Marvel Snap On Reveal
On Reveal (Image Credit Exputer)

Let’s start things off with the On Reveal ability, which will essentially be listed on cards that will be activated once the other player is able to see the card is revealed to them. The ability is instant and does not continue on for the rest of the game. 

The on-reveal ability will probably be seen by the highest number of cards and with varying abilities, therefore they can become one of the staple cards and will be present by varying degrees, such as at least one or two On Reveal cards in your deck. 

Pros and Cons

Now, reveal cards will have a few main pros; the first of them is that since there is no scarcity of the cards, it allows players to make decks with tons of on-reveal cards that synergize well with each other. 

Another thing to note is that on-reveal cards will also be able to take enemies by surprise, meaning that if your opponent is playing a strong deck, then one strong-on reveal from your end may render them useless.

The main con that players will find is that while they have tons of synergies, it will take a while to figure out which cards work and synergize best with each other. If players end up using the wrong synergies then they can be defeated really easily. 

On Reveal Ability Cards 

Below listed are all the cards that will have the On Reveal ability. 

Card Name  Ability
Absorbing Man  If your last card has an on-reveal, then the card copies it. 
Aero  Move any cards played by enemies to this area. 
Agent 13  Gives you a random card. 
Agent Coulson  Gives you a random 4 and 5 energy cost card. 
Arnim Zola  Get rid of a friendly card, but duplicate copies of it elsewhere. 
Baron Mordo  Whenever your enemy uses a card, the energy cost will be +1. 
Beast  Gives you back your cards in this area but reduces the energy cost by 1. 
Black Bolt  Enemy has to get rid of the lowest energy cost card they have. 
Black Panther,  The card’s power is doubled. 
Black Widow  Give your enemy a widow’s bite. 
Blade  Get rid of a card from your deck. 
Brood  Place down two broodlings with the same power at this location. 
Bullseye  The next card played by you will cost 2 energy. 
Cable  Take your enemy’s bottom card into your deck. 
Carnage  Get rid of other cards but gain +2 power for each card obliterated. 
Cloak  On the next turn, both you and the opponent can move their cards here. 
Colleen Wing  Get rid of the lowest-cost card from your deck. 
Crystal   If the card is at the middle location, then your cards will be shuffled and you can pick 3. 
Deathlok  Get rid of other cards in this area. 
Debrii  Give both players a rock. 
Destroyer  Get rid of your other cards. 
Doctor Doom  Gives each other location a 5-powered Doombot. 
Doctor Octopus  Take 4 cards from your opponent’s deck into your end at this location. 
Doctor Strange  Take your highest power card and move it to this area. 
Drax  +4 power if a card was played by your enemy. 
Electro  Energy cost is increased by 1. 
Elektra  Get rid of an enemy card that costs one energy. 
Enchantress  Get rid of ongoing cards in this area. 
Falcon  Gives you back your cost cards. 
Forge  Whatever next card you play will have 2 power increased. 
Galactus  If no other card is present here, all other locations are destroyed. 
Gamora  If a card is played by your enemy here, power is increased by 4. 
Ghost Rider  Gives you back one card that got destroyed. 
Green Goblin  Opponent gets to control your card. 
Groot  3 power is increased if a card is played by an enemy here. 
Hawkeye  If a card is played here next turn, power is increased by 2. 
Hazmat  All other card’s power is decreased by one. 
Heimdall  Your cards are moved to the left. 
Hela  Places all discarded cards to other locations. 
Hellcow  Get rid of 2 cards from your hands. 
Hit monkey  For every other card played by you, +3 power. 
Hobgoblin  Opponent gets to control the card. 
Hulk Buster  Conjoin the card with a friendly card present at the location. 
Iceman  Increase the cost in your opponent’s deck by one (max 6). 
Iron Fist  After the card is revealed, move it to the left. 
Ironheart  2 power is increased for 3 other cards. 
Jane Foster  Draw the cards that have 0 ebergy from your hand. 
Jean Grey  Whatever card is played by your enemy will be played here. 
Jessica Jones  2 power is enhanced if no card is played by you here. 
Jubilee  Use the card present at the top of your deck here. 
Juggernaut  If cards were used by your enemy, move them. 
Killmonger  Get rid of all one-cost energy cards. 
Kingpin  On your next turn, get rid of all cards that have moved here. 
Korg  Gives the opponent a rock into their deck. 
Lady Deathstrike At this location, get rid of the card of your opponent with the highest power. 
Lady Sif Get rid of the highest energy cost from your hand. 
Leader  Copy all the cards played by your enemy on your side. 
Leech  Get rid of the abilities that are present in your enemy’s cards. 
Legion  Switch the other locations with this location. 
Magik  Convert this location to limbo. 
Magneto  Make all the opposing 3 and 4 energy cost cards here. 
Mantis  You can take a card from your enemy’s deck if they played a card here. 
Maria Hill  Gives you one energy cost card at random 
Maximus  Opponent has to draw 2 cards. 
Medusa  Power is increased by 2 if the card is in the middle location. 
Mister Negative Replace the power and cost of your cards. 
Mister Sinister  Place down a sinister clone here that has the same power. 
Moon Girl  Duplicates your hand. 
Moon Knight  Get rid of a card from each player’s deck. 
Morph  Get a copy of an opposing card towards you. 
Mystique  If your last card had an ongoing, this card will copy it. 
Nakia  All cards in your deck receive +2 power. 
Nebula  Power is doubled for the card that was played by your opponent here and it is given to you. 
Nick Fury  Gives you 3 6 energy cost cards. 
Odin  Whatever other cards have the on-reveal abilities in your deck will be activated here. 
Okoye  Each card that you have will gain one power. 
Polaris  Take an opposing card with 1 or 2 energy cards and place it here. 
Psylocke  One extra energy on your next turn. 
Quake  If the card is present in the middle, positions are swapped. 
Red Guardian  Players must play a card here on their next turn. 
Rescue  +5 power if you play a card here. 
Rhino  Get rid of the ability on this location. 
Rocket Raccoon  +2 power if your enemy played a card at this location on their turn. 
Rockslide Give your enemy two useless rocks. 
Rogue  Take an ongoing ability from your enemy here. 
Scarlet Witch  Get rid of this location and replace it with a new one. 
Scorpion  Reduce the power of your opponent’s cards by one. 
Sentinel  Give yourself another sentinel copy. 
Sentry  Gives your enemy the void on this location. 
Shadow King  Get rid of all other cards that have 2 power of lesser than 2. 
Shang-chi  Get rid of the opponent’s cards that have 9 power or more than that. 
Shuri  On your next turn, the power of the card is doubled. 
Silver Surfer  All 6 energy cost cards will have their power doubled. 
Spectrum  +2 power for all ongoing cards. 
Spider-man  Enemies can’t play cards in their next turn here. 
Spider-woman  Gives all opponent cards -1 power. 
Squirrel Girl  Give each location a power squirrel. 
Star-Lord  3 power is increased for you if enemy played a card here. 
Storm  Location is flooded. 
Sword Master  Get rid of a card from your deck. 
Taskmaster  Equate the power of your card with your last one. 
The Hood  Give yourself a demon. 
Thor  Give your deck a Mjolnir. 
Ultron  Gives adjacent areas 1 power drone. 
Valkyrie  Make all cards here have 3 power. 
Venom  Get rid of the other cards present here and add the power to your card. 
Viper  Enemy gains control of one of your cards. 
Wave  All cards in the player’s decks will cost 4 energy. 
White Queen  Take the highest cost card from your enemy’s end towards you. 
Wolfsbane  Power is increased by 2 for every other card. 
Yellowjacket   The other cards here get -1 power. 
Yondu  Get rid of the top card in your enemy’s hand. 
Zero  Get rid of the abilities on your next turn card. 

Ongoing 

Marvel Snap Ongoing
Ongoing (Image Credit Exputer)

When it comes to the ongoing ability, it will be a bit differnet from the On Reveal ability. The main aim will be to reveal the ability at the same time, however, the difference is that the ability will be continuous throughout the game. 

Players are able to use ongoing cards at the start of their match and will be able to synergize on reveals pretty well with it. 

Pros and Cons 

One of the main pros of using the ongoing ability is simply the predictability that it offers to the players. With the way that the abilities play out, you can take over your enemies by hand and take them out with ease. 

Its pro also becomes it’s con, since the cards can also have conditional abilities, and if they are not played carefully, then you’re screwed. 

Cards With Ongoing Ability 

Below listed are the cards that have ongoing ability. 

Card Name  Ability
Ant-man  If 3 other cards are present here, power is increased by 3. 
Armor  Cards here can’t be destroyed. 
Blob  The card can’t be moved anywhere else. 
Blue Marvel  All cards get +1 power. 
Captain America  Other cards at this location gain one power. 
Cerebro  The highest card power gains 2 extra power. 
Colossus  Card can’t be destroyed or shifted anywhere else. 
Cosmo  You can’t use on reveals here. 
Dazzler  If 4 other cards are present here, power is increased by 8. 
Devil Dinosaur  For every card that you have, +2 power. 
Ebony Maw  Cards can’t be used here. 
Electro  per turn, you can play one card. 
Goose  Neither you nor your opponent can use 4, 5, or 6 energy cards here. 
Invisible Woman  Cards won’t be revealed until the match ends. 
Iron Man  Power will be doubled here. 
Kazar  1 energy cost gains one power. 
Klaw  Whatever location is to your right will gain 5 power. 
Lizard  If your enemy has 4 cards, -3 power. 
Luke Cage  Cards can’t have their power decreased. 
Mister Fantastic  The locations that are adjacent will gain 2 power. 
Mojo   6 power is enhanced if both players have 4 cards present here. 
Morbius  For every card that is discarded, +2 power. 
Ms Marvel  Adjacent location will gain 5 power if the only card here is yours. 
Namor   5 power is increased if the only card is present by you. 
Omega Red  4 power is increased if your power is more than 10 when compared to your enemy here. 
Onslaught  Increases your ongoing effects activated here by 2. 
Orka  5 power is enhanced if this is your only card at this location. 
Patriot  The cards that don’t have abilities gain 2 power. 
Professor X  Location goes on lockdown. 
Quinjet  Energy cost is decreased by one for cars that didn’t start in your deck. 
Red Skull  In this area, opponent cards gain 2 power. 
Ronan The Accuser  Players can only use one card per turn. 
Sera  Cards in your deck cost one energy less. 
She-hulk  If the card in your enemy’s deck is higher than 3 energy cost, +3 power. 
Strong Guy  If you don’t have any cards, +6 power. 
Super Skrull  All enemy cards’ ongoing abilities are duplicated onto your card. 
The Punisher  For every opposing card here, +1 power. 
Typhoid Mary  Your other cards gain -1 power. 
War Machine  1 energy cost cards gain one power. 
Warpath  If your locations are empty, power is increased by 4. 
Wong  On reveal abilities happen twice here. 

Discard 

Discard cards are typically pretty easy to understand, as they will get rid of a certain card from your deck. Typically, general discard cards will provide players with a bit more power when the card is discarded from their hands. 

On the other hand, there will be cards that specifically alert the player on what type of card will be taken away, such a higher cost or higher power card. 

Pros and Cons 

The main pro that players will be able to experience with discard cards is simply that several discard cards will provide power points in exchange for their cards. 

As for the cons, it’s pretty self-explanatory as there is extremely less synergy between discard cards and it takes a solid amount of skill to perfect plays with cards that discard cards. 

Cards With Discard Ability 

Let’s discuss the cards that have the Discard ability below: 

Card Name  Ability 
Apocalypse  If the card gets discarded, it’s placed back with +4 power. 
Black Holt  Enemy has to get rid of the lowest energy cost card. 
Black Cat If your turn ends, and you have the card, discard it. 
Blade  Get rid of a card from your deck. 
Colleen Wing  Get rid of the lowest energy cost card from your deck. 
Dracula  After your final turn, a card is discarded. 
Gambit  Gets rid of a card from your hand but also obliterates an enemy’s card. 
Ghost Spider   If the enemy gets rid of a card, it will cost 0. 
Hela All the cards that got discarded will be played in different areas. 
Hellcow  Get rid of 2 cards. 
Lady Sif   Get rid of the highest energy cost card. 
Moon Knight  Gets rid of a card from you and your opponent’s hand. 
Morbius  2 power is increased for each card that gets discarded in this match. 
Silver Samurai  If the card gets discarded, draw another one. 
Swarm  If the card gets discarded, you gain 2 0 energy cost copies in your hand. 
Sword Master  Discards a card. 
Wolverine  If the card is discarded, it will be played in a different location. 
Zabu,  If the card is in your hand when you discard another one, discard this card instead. 

Move 

Marvel Snap Move
Move (Image Credit Exputer)

Moving on; the move ability will simply involve cards moving from one location to the next. Cards can move to become stronger, can also provide several benefits to others, and all in all, are interesting to play. 

Pros and Cons 

One of the main pros of playing a move card will be that some cards will grant an increase in power when moved, some will move the opponent’s cards to make them suffer, and some cards can help you gain victory in your final turn such as Captain Marvel’s card. 

The main con with move cards is that they are *incredibly* difficult to think through properly. Not only do they require extreme meticulousness to play, they also require that the player have excellent synergy with other cards. 

Cards With Move Ability 

There are several cards that have the Move Ability, as show here: 

Card Name  Ability 
Aero  All opponent cards will be moved this turn in this area. 
Blink  Card can be moved each turn and will gain +1 power. 
Blob  Nothing will be able to move to this anywhere else. 
Captain Marvel After your sixth turn, move the card to an area that grants you instant victory. 
Cloak  On your next turn, cards can be moved by both you and your opponent to this area. 
Dagger  If the card moves to an area, for every card that your enemy has there, +2 power. 
Doctor Strange  Your highest power cards will be moved to this area. 
Heimdall,  All your other cards will be moved to one location to your left. 
Human Torch Whenever the card moves, it will double its overall power. 
Iron Fist  After the card is revealed, move it to one location to your left. 
Juggernaut  If the enemy played here on their turn, move the cards in random order. 
Kingpin,  On your next turn, cards that are moved here will be destroyed. 
Kraven,  If a card is moved here, +2 power. 
Magneto  Move all cards that are opposing and if they cost 3 or 4 energy to this area. 
Miles Morales  If a card was moved here last turn, it costs one energy. 
Multiple Man  If the card moves, a copy will be placed down on the previous location. 
Nightcrawler  Card can be moved once. 
Polaris  An opposing 1 or 2 energy cost card will be moved here. 
Surtur,  If Human Torch is moved here, +10 power. 
Vision  You can move the card each turn. 
Vulture  If the card moves, then you gain 5 power. 
Yo-yo  If the card ends up moving, it will be moved back with +1 power. 

Destroy 

Marvel Snap Destroy
Destroy (Image Credit Exputer)

The destroy ability is pretty similar to discard as well since it will pick a card from your stack and obliterate it. On the other hand, players will typically receive compensation by having their power increased by a lot. 

Pros and Cons 

As we mentioned before, destroy cards will provide players will a good amount of unpredictability that they can play against their opponents in order to catch them by surprise and go for a swift victory. 

As for the cons, the main one would be that there isn’t a massive selection of destroy-type cards. 

Cards With Destroy Ability 

The cards that have the destroy ability will be mentioned ahead: 

Card Name  Ability 
Angel  If one of your cards gets destroyed, it replaces it. 
Armor  Cards here can’t be destroyed. 
Arnim Zola  Destroys a friendly card in this area but adds copies of it to other areas. 
Black Knight  If the card is destroyed, you can draw another. 
Bucky Barnes  If the card is destroyed, it will create a winter soldier. 
Carnage  Destroys all your other cards at the location but gains +2 power for every card. 
Deadpool  If the card gets destroyed, it will be given back to you and power is doubled. 
Deathlok  Gets rid of your other cards here. 
Destroyer  Destroys all your other cards. 
Elektra  Gets rid of a random energy cost card here. 
Galactus  All other locations are destroyed if it’s the only card present here. 
Gambit  Enemy card gets destroyed. 
Killmonger  Gets rid of all one-cost energy cards. 
Kingpin  On your next turn, cards that are moved to this location are destroyed. 
Lady Deathstrike  The card that has the highest amount of power is destroyed here for the enemy’s end. 
Negasonic Teenage Warhead  If a card gets placed here, destroy both. 
Nova  If the card gets destroyed, all others gain +1 power. 
Sabretooth  If the card gets destroyed, it is given back to you. 
Shadow King  Gets rid of cards that have 2 power or less. 
Shang-chi  Opposing cards that have 9 or more power are destroyed. 
Stryfe  If your opponent has 12 or more power here, the card is destroyed. 
Uncle Ben  If the card gets destroyed, a spider-man will be given to you. 
Venom  All your other cards in this area are destroyed but power is added to this specific card. 
Wolverine  If the card gets destroyed, play it in another area. 

No Ability 

Marvel Snap No Ability
No Ability (Image Credit Exputer)

Last but not least, no ability cards will be just that, they don’t have any ability, but in return, they will have a higher amount of power and will typically be known as the “winning cards” such as Hulk, or Abomination, etc. 

Cards With No Ability 

Below listed are the cards with no ability. 

Card Name 
Abomination 
Cyclops 
Doombot 
Drone 
Kang 
Misty Knight 
Monster 
Shocker 
The Thing 
The Void
Wasp 
Winter Soldier 

With that, these were the 6 abilities that are provided for several cards in-game, and we will now wrap up our Marvel Snap Abilities Explained guide! 


Up Next: 

Did you find this article helpful?

Thanks! Do share your feedback with us. ⚡

How can we make this post better? Your help would be appreciated. ✍

Get up-to-speed gaming updates delivered right to your inbox.

We don’t spam! Read more in our privacy policy.


Mina is a Senior Guides Writer and a fanatic who’s obsessed with playing games and writing about them. She’s invested more than 2,500 hours in games like Genshin Impact and Honkai Star Rail. With a Bachelor’s Degree in Journalism, she loves to write detailed guides for beginners and pros in the Gacha Games world. You can follow Mina's gaming activity on her Steam and PSN Profiles.

Experience: 3+ Years

Related Articles