The Best Cards In Marvel Snap [Expert’s Opinion + Experience]
I spent a good amount of hours playing and here are my recommendations for the best cards to defeat your opponents!
You get cards as you spend credits to upgrade cards and level up in the Collection Level. There are three pools currently in the Marvel Snap, and two will be added in the future. With so many cards, players tend to get confused about which one to use. So, here I am with the Marvel Snap Best Cards In All Pools guide.
- The best card in Pool 1 which contains 46 Cards is Iron Man, followed by America Chavez and Nightcrawler.
- The best card in Pool 2 which has 25 cards is Jubilee, followed by Bucky Barnes and Killmonger.
- The best card in Pool 3 which contains 100+ Cards is Sera, followed by Wong and Spectrum.
- There are a number of powerful card combos that can be used to great effect, such as Wong+Spectrum, Bucky Barnes+Carnage, and Killmonger+Sabretooth.
- The best way to get cards in Marvel Snap is to complete Daily and weekly quests, earn credits from the Season Pass, and buy upgrades in the shop.
- Author’s Note: With more than dozens of hours of experience in Marvel Snap, I feel more than obliged to provide you with hands-on experience on the topic below.
Pool One Cards
Here are included all the cards that you get from the start. Yes, that includes beginner cards because some beginner cards are just broken, giving you a guaranteed win at a certain location.
Everything about the best Pool One Cards:
Pool | Character | Cost | Power | Ability | Obtained | Best For |
---|---|---|---|---|---|---|
1.0 | America Chavez | 6.0 | 9.0 | Starts on the bottom of your deck. Draw this on turn 6. | Collection Level 18-214 | Turn 6 |
1.0 | Iron Man | 5.0 | 0.0 | Ongoing: Your total Power is doubled at this location. | Starter Card | Beginners |
1.0 | Nightcrawler | 1.0 | 2.0 | You can move this once. | Collection Level 1-14 | Flexibility |
1.0 | Elektra | 1.0 | 1.0 | On Reveal: Destroy a random enemy 1-Cost card at this location. | Collection Level 18-214 | Destruction |
1.0 | Devil Dinosaur | 5.0 | 3.0 | Ongoing: +2 Power for each card in your hand. | Collection Level 18-214 | Advantage |
2.0 | Jubilee | 4.0 | 1.0 | On Reveal: Add the top card of your deck to this location. | Collection Level 222-450 | Winning |
2.0 | The Collector | 2.0 | 1.0 | When a card enters your hand from anywhere (except your deck), +1 Power. | Collection Level 222-450 | Low Cost |
2.0 | Hobgoblin | 5.0 | -8.0 | On Reveal: Your opponent gains control of this. | Collection Level 222-450 | Negative Power |
2.0 | The Infinaut | 6.0 | 20.0 | If you played a card last turn, you can't play this. | Collection Level 222-450 | Overpowered |
2.0 | Okoye | 2.0 | 2.0 | On Reveal: Give every card in your deck +1 Power. | Collection Level 222-450 | Power Granting |
3.0 | Sera | 5.0 | 5.0 | Ongoing: Cards in your hand cost 1 less. (minimum 1) | Collection Level 462-? | Efficiency |
3.0 | Magik | 5.0 | 3.0 | You can't play this on turn 6. On Reveal: Change this location to Limbo. | Collection Level 462-? | Location Changing |
America Chavez
- Why I Chose This Team: America Chavez is an insanely good card to be played at turn 6.
America Chavez’s ability allows you to draw her card on only turn six. Some might think that there is no benefit to that. However, being able to draw a card at turn six makes the game give you the card for your startup and mid-game. Furthermore, her power level is nine, which is enough to give you a guaranteed win at a certain location. America Chavez being in your deck in Marvel Snap is not a downfall.
The pros and cons for America Chavez are listed as follows in my opinion:
- Can use her ability on turn six.
- Best for Mid-game.
- None.
Iron Man
- Why I Chose This Team: Players can easily get Iron Man and he is insanely good.
You get an Iron Man card as a beginner. However, the Iron Man card is overpowered. Its ongoing ability to double the power at a location grants you an instant win. Just put Iron Man at a losing location, and boom! You win.
The pros and cons for using Iron Man are listed as follows in my opinion:
- Can be used in empty locations.
- Beginner-friendly card.
- None really.
Nightcrawler
- Why I Chose This Team: Nightcrawler is able to move to any location.
Nightcrawler is another beginner card on the list. In Marvel Snap, flexibility is important too, and Nightcrawler Card is built for that. His ability grants you to move him to any location you desire. However, his power level is only two, but it can turn advantageous for you in the late-game Nightcrawler is able to move to any location.
As far as Nightcrawler is concerned, the pros and cons are here as per my experience:
- Gives flexibility.
- Can move him to any location.
- Lower power level.
Elektra
- Why I Chose This Team: Elektra is able to destroy cards at certain locations which makes her a great choice.
Elektra can destroy a random card with 1 cost energy. You can remove the upper hand of your opponents like Nightcrawler. Gives you one power and only costs one energy. She can be very advantageous at locations like Mojoworld, where the one who has the most cards at this location has +100 power because most opponents will play 1 energy card.
For Elektra, the pros and cons for using her are as follows as per my experience:
- Can destroy cards.
- Extremely advantageous at certain locations.
- Difficult to get.
Devil Dinosaur
- Why I Chose This Team: Devil Dinosaur is able to grant +2 power, which can be great for locations where the enemy is winning.
Devil Dinosaur’s ongoing ability grants +2 power for every card on your hand. It gives you a huge advantage in locations where the opponent is winning by a great number.
For Devil Dinosaur, the pros and cons are listed as follows:
- Grants players advantage
- Requires good strategy to use.
Pool Two
Pool Two contains the least card, and it also contains the Marvel Snap Best Cards for mid-game.
Jubilee
- Why I Chose This Team: Jubilee’s on reveal ability is insanely useful for winning difficult battles.
Jubilee is the best card in Pool Two with four cost energy and one power. Her On Reveal ability puts a card from your deck at her location. This being random, you can even get the high-cost cards, which may be perfect for your winning.
To use Jubilee, you should know the pros and cons first:
- One of the best cards in pool two.
- Best for winning.
- Might be dangerous if not played well.
The Collector
- Why I Chose This Team: The Collector’s card barely costs 2 energy, making it highly desirable.
The Collector card costs only 2 energy and gives you one power in return. However, his power increase by +1, if any card enters your hand (not from your deck). You can get cards in many ways, for example, Moon Girl duplicates all the cards on your hands.
The Collector’s card pros and cons are mentioned as below in my opinion:
- Only costs 2 energy.
- Grants you one power.
- Power increase if a card is given to you.
Hobgoblin
- Why I Chose This Team: Hobgobbin grants -8 power to your enemy, rendering them useless.
Hobgoblin costs 5 energy and gives -8 power, but don’t worry, -8 power to your opponent, not to you. Its ability is that your opponent gains control of this card and bears all the loss. If you’re a strategist, this card is definitely going into your deck.
For Hobgoblin, the pros and cons are mentioned below in my experience:
- Gives -8 power to your enemy.
- Best for a winning shot.
- Needs high strategy to pull off -8 card power.
The Infinaut
- Why I Chose This Team: The Infinaut is a great card as an all-rounder.
The Infinaut is actually overpowered, granting you an instant win with its +20 power, and it costs 6 energy; consider it your trump card for that one location. However, you can’t play this card if you have played a card in the previous turn, meaning you have to sacrifice a turn.
For the Infinaut, the pros and cons are mentioned below in my experience:
- Overpowered card.
- Can’t play if already played a card in previous turn.
Okoye
- Why I Chose This Team: Okoye is able to grant power to every card present in the deck, making the card really viable.
Okoye card cost 2 power and 2 energy. Her ability is to grant +1 power to every card available on your deck. With locations like Sinister London, where it adds another copy of the card to another location, the Okoye card can take advantage of that and gain 2 buffs, meaning +2 power.
For Okoye, the pros and cons are mentioned below:
- Grants +1 power to every card in deck.
- None.
Pool Three
Pool Three Cards have been a secret for all since no one really has completed it. So, it’s difficult to say which card is the Marvel Snap Best Card. However, I have listed the best cards in Pool Three that I know of.
Sera
- Why I Chose This Team: Sera is an excellent card to pick as she can be paired with more overpowered cards.
Sera is very efficient, as she has the ongoing ability to reduce 1 energy cost. You can play broken cards like Iron Man and still use some less energy-cost cards to secure other locations, which are a few powers away.
For Sera, the pros and cons are mentioned below:
- Highly efficient card.
- Good card to use.
- None
Magik
- Why I Chose This Team: Magik is able to provide efficiency while being in your deck.
You can’t play her on turn 6, and she has an energy cost of 5 with +3 power. Her ability to change the location to Limbo, where it’s revealed that there will be a turn 7 in-game. Her ability can give you an advantage considering your opponent didn’t plan for turn 7. You can take out some locations in the end.
The pros and cons for Magik are listed below:
- You can change the location.
- Highly efficient.
- Can’t be played at turn 6.
My Experience With The Cards In Every Pool
During my 100+ hour journey in Marvel Snap, I’d say every pool teaches you a valuable in-game lesson. Pool 1 cards teach you the differences between Ongoing and On-Reveal cards, and during that phase, I stuck exclusively to popular On-Reveal cards like Odin and White Tiger.
In Pool 2, you get to learn the importance of using cards to boost and reduce the Power of your cards and the opponent’s cards,’ respectively. As such, I explored and stuck with cards like Okoye and Hobgoblin, which become valuable in the late-game phase.
In summary, the Marvel Snap Best Card in Pool One: America Chavez, Pool Two: Jubilee, and Pool Three: Sera. These are the number one cards in all pools I’ve concluded.
That’s all in the Best Cards In All Pools. Tell me about your thoughts in the comments section down below.
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