Devil Dinosaur is a powerful card in Marvel Snap that you will get in Pool One. At first instance, he may look like a weak character with only three powers and five energy costs. However, his ability makes him powerful; he gets +2 power for each card in your hand; for example, if you have five cards in hand, he’ll get +10 power.
Furthermore, it’s an ongoing ability, meaning the power will increase as you progress in the match. So, considering how powerful Devil Dinosaur is, I will show you the best deck in Marvel Snap that mains Devil Dinosaur.
- Devil Dinosaur is a super strong card in Marvel Snap that you can get in Pool One, he gets +2 power for each card you have in your hand.
- Each card has its own ability; Ant-Man increases the power by three if three cards are present.
- If an opponent plays a card on the same level spot as you, Mantis will draw a card from their deck.
- Cable has the ability to receive the bottom card, and Sentinel gets you more Sentinels.
- Captain America gives each card a single power at the specified location.
- Cosmo is used to secure a location further, only use it when needed.
- The Punisher gives you +1 power for each opposing card and the Moon Girl is the most important card, she doubles your hand.
- You’ll receive a duplicate of your opponents’ hand with the highest cost card with White Queen.
- Devil Dinosaur gives you +2 power and Iron Man enhances your power.
- Lastly Onslaught doubles the effect instantly which guarantees your win.
- Author’s Note: You can trust and rely on my expertise since I’ve gone through Marvel Snap for well over 100 hours.
Devil Dinosaur’s Deck

Name | Cost | Power | Abilities |
---|---|---|---|
Ant-Man | 1 | 1 | Power increases by +3, if you have 3 cards at the location |
Mantis | 1 | 2 | If card played on the exact same location, try to draw an opponent card |
Cable | 2 | 2 | Receive the bottom card from the deck of the opponents |
Sentinel | 2 | 3 | Get more Sentinels |
Captain America | 3 | 3 | Place single power to each individual card at the location |
Cosmo | 3 | 3 | No On Reveal abilities |
The Punisher | 3 | 2 | One power point for every single opposing card |
Moon Girl | 3 | 3 | Hand is Duplicated |
White Queen | 4 | 6 | Receives highest cost card's copy of your opponents hands |
Devil Dinosaur | 3 | 0 | Get power increase +2 on every single card in your hand |
Iron Man | 5 | 0 | Power is enhanced |
Onslaught | 6 | 7 | Ongoing effects are instantly double than before |
This is the best deck that I have concluded for Devil Dinosaur. Moreover, you can even get all these characters in Pool One. Note that the deck can turn advantageous or disadvantageous depending on the situation on how you play out your cards.
Here’s the ability of each card in the deck:
- Ant-Man: Increases +3 power, if you already have 3 cards on the location (Ongoing)
- Mantis: Draws an opponent card from their deck, if they played a card on the same location (On Reveal)
- Cable: you get the bottom card into your hand from the opponent’s deck. (On Reveal)
- Sentinel Add another Sentinel to your hand (On Reveal)
- Captain America: One power to all the cards at the location (Ongoing)
- Cosmo: No more On Reveal Abilities at this location (Ongoing)
- The Punisher: Get one power for each opposing card at this location (Ongoing)
- Moon Girl: Your hand is duplicated (On Reveal)
- White Queen: You get a copy of the highest cost card of your enemy’s hand (On Reveal)
- Devil Dinosaur: You get +2 power for every card in your hand (Ongoing)
- Iron Man: Power is doubled at this location (Ongoing)
- Onslaught: Your other ongoing effects are doubled at this location (Ongoing)
Purpose Of Each Card In The Deck
The main focus is to get more cards in your hand from your deck & abilities, eventually winning the location through the Devil Dinosaur in the Marvel Snap. Two locations are guaranteed if everything goes right; the third location depends on how you play out your cards. The best strategy would be to put high-power cards in locations where your opponent is more focused. Below, I have explained the purpose of each card that you will play:
Ant-Man

Cost | 1 |
Power | 1 |
Abilities | Power increases by +3, if you have 3 cards at the location |
Ant-Man’s ability to get +3 power is advantageous in some situations, where you can predict where your opponent will not focus more. Most players tend to not focus on unrevealed locations. However, you can save the card till some other turn. The card’s only 1-cost and also already has 1 power, meaning the maximum power it can give you is four.
Mantis

Cost | 1 |
Power | 2 |
Abilities | If card played on the exact same location, try to draw an opponent card |
She is just a filler. However, things change if you can predict where your opponent will play their card. A decent starter card, if you have a great sense of predictability. It is recommended to save this card, as it can grant you +2 power by Devil Dinosaur card. But if you can predict, where your opponent is going to play, just go for it.
Cable

Cost | 2 |
Power | 2 |
Abilities | Receive the bottom card from the deck of the opponents |
As mentioned before, the main strategy is to get a good number of cards in your hands. Cable gets a card from the opponent’s deck, if it’s a good one: use it, if not: keep it. You either have no loss from Cable.
Sentinel

Cost | 2 |
Power | 3 |
Abilities | Get more Sentinels |
A great startup card. You can use it with Moon Girl. Secure a no-power location with both of them, if possible.
Captain America

Cost | 3 |
Power | 3 |
Abilities | Place single power to each individual card at the location |
He is another filler card you can use in a no-power location to get more power. However, it depends more on the situation if you need to use that card knowing that your opponent will secure that location. Go for it! Things might change with different opponents.
Cosmo

Cost | 3 |
Power | 3 |
Abilities | No On Reveal abilities |
He is another great card that can be used to secure a location further. Some On reveal cards are pretty good, like Jessica Jones, who gets +4 power if you don’t play at the same location, and she already has +4 power. Some cards like this threaten your location, but Cosmo can save it. However, Cosmo is a filler for Devil Dinosaur, don’t use it until needed.
The Punisher

Cost | 3 |
Power | 2 |
Abilities | One power point for every single opposing card |
Punisher is another filler card. There are lots of filler cards, but for a good reason. However, The Punisher is a good counter if your opponent has played all one to two power cards at a certain location. The win gets easy for you using The Punisher, as he can get +1 power for each opposing card.
Moon Girl

Cost | 3 |
Power | 3 |
Abilities | Hand is Duplicated |
This is the most important card, Moon Girl. She synergizes very well with Devil Dinosaur as she doubles your hand. The more card you get, the more power Devil Dinosaur have. Moon Girl is an important part of the deck to get an easy win.
White Queen

Cost | 4 |
Power | 6 |
Abilities | Receives highest cost card’s copy of your opponents hands |
Again, a filler. However, the White Queen can play an essential part if played right. With 4-cost and six power, some locations are winnable. The most important thing is her ability, she draws a card with high cost, and high-cost cards are usually the best. However, I recommend you not to play her till the end.
Devil Dinosaur

Cost | 3 |
Power | 0 |
Abilities | Get power increase +2 on every single card in your hand |
Here is my main card of the deck in Marvel Snap, Devil Dinosaur. Moon Girl’s double-hand buff, Devil Dinosaur, will get a good power buff. Moreover, in the last turn, you can play Devil Dinosaur again to secure your other location. Also, be careful using low-cost cards, as they’ll lower the Devil Dinosaur power if your hands get empty or lower in numbers.
Iron Man

Cost | 5 |
Power | 0 |
Abilities | Power is enhanced |
Another overpowered card is Iron Man. You can use Iron Man at a location where your opponent is great in numbers. However, the same goes for your other Devil Dinosaur card. (It depends on the situation)
Onslaught

Cost | 6 |
Power | 7 |
Abilities | Ongoing effects are instantly double than before |
The same purpose as Iron Man and your other Devil Dinosaur card, a filler at most to buff Devil Dinosaur. However, you can use him and get +7 extra power and double your Devil Dinosaur card power through his ability, guaranteeing you an instant location win.
My Thoughts On The Devil Dinosaur Deck
In my experience, the Devil Dinosaur deck is one of the most reliable decks in Marvel Snap, and I still actively use it. It’s extremely easy to use, and you can fully utilize its ability even if you don’t get a specific card from your deck. You’ll always have backup cards in your hand, so unlike most in-game decks, you’re not gonna be in trouble if you don’t get specific cards.

This deck shines in Turns 5 and 6, where you’re guaranteed to win at least 1 or 2 locations. You can use a combination of Devil Dinosaur and Onslaught, Devil Dinosaur and Iron Man, or even Iron Man and Onslaught to guarantee a win at a location. As such, you’ll have access to several options with ample room to even make strategic plays depending on the location’s own ability.
Wrap Up
Our main strategy in Marvel Snap is to save cards and surprise them with a stealthy attack with our Best Devil Dinosaur Deck. The reason for so many filler cards is just to buff the Devil Dinosaur power. It is recommended not to play your hands at first, saving cards one-cost cards till the end, as you can use them with other low-cost cards at once.
Coming to the second turn, you can turn any both cards, Cable or Sentinel, in a location to secure it, as they’re guaranteed to give back a card, so you will not lose any buff for future Devil Dinosaur attack.
In the third turn, I have The Punisher and Cosmo cards, and we advise you not to play both. Rather than this, play any two-cost card and Ant-Man in the same location and get around six to seven power in that location, or do not play any. Make sure to play that card where the opponent is less likely to focus, as more players are focused on conquering two locations.
In the fourth turn, it’s obvious, Moon Girl. Double your deck and get ready to smash that snap button because you are most likely to win with that Devil Dinosaur Card.
Moving on to the fifth turn, play out your hand of Devil Dinosaur on a losing location, and surpass the power with the Devil Dinosaur and press that snap button.
In the final sixth turn, play out the Devil Dinosaur on the location with the least power if you’ve not used any cards in the third turn. If you have, then go for the other location, but make sure to do your math and predict which location you should secure because your opponents also might have an ace up his sleeve.
However, things changes if their hand is big on power too. That’s why Onslaught is here to save the location with its +7 power and its ability to double the ongoing effects.
That’s it in my guide to the Best Devil Dinosaur Deck in Marvel Snap.
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