Some of the best starting cards in Marvel Snap can be acquired from the start and can actually be quite powerful, even at the higher levels of the game. The game features a lot of different cards, each with different abilities and functions. However, when starting out, it is important to know what cards in Marvel Snap will be the best, especially if you are just starting out in the game.
Here’s all you need to know about best starter cards:
Name | Cost | Power | Abilities |
---|---|---|---|
Iron Man | 5.0 | 0.0 | Overall Power is doubled |
Nightcrawler | 1.0 | 2.0 | You can only move this a single time at this location |
America Chavez | 6.0 | 10.0 | This card can only be drawn on the 6th turn |
Angela | 2.0 | 1.0 | Grant +2 Power, when you move cards at this location |
Jessica Jones | 5.0 | 8.0 | Grant +4 Power, if you do not move card on next turn at this location |
Bishop | 3.0 | 2.0 | Receive +1 Power, if you move a card at this location |
Spider-Woman | 4.0 | 4.0 | Each enemy card can be afflicted with -1 Power |
Scarlet Witch | 1.0 | 2.0 | Replace this location with a new one |
Lady Sif | 2.0 | 4.0 | Eliminate the highest cost card |
Elektra | 1.0 | 2.0 | Eliminate a random opponent's single cost card at this location |
Iron Man
Cost | 5 |
Power | 0 |
Abilities | Overall Power is doubled |
The Ongoing card will double your total power at the location you use it. The best part about the Iron Man starting card in Marvel Snap is that it has an ongoing ability. Therefore by using the Iron Man card, you will be able to successfully win a location where the odds are not in your favor.

Also, if you managed to unlock cards like Jessica Jones and Bishop, you could use Iron Man with them. They have an always active ability, and Iron Man can actually amp up that power. Cards like Jessica Jones and Bishop tend to gain more power with each turn. Therefore if you use the Iron man card with them, you will get double the power.
However, if you use cards like Spider-Woman that have a negative in power, the ability will be doubled as well. Therefore if a card has minus one in power, you will actually get minus two. Still, many players prefer using Iron Man in their ending turns, as it can turn tables in your favor even if you are losing the game.
Nightcrawler
Cost | 1 |
Power | 2 |
Abilities | You can only move this a single time at this location |
You might think that using a two-power card for one mana might not be that good of a deal. However, if you have completed at least 10 games in Marvel Snap, you will know that using a powerful card like Night Crawler, even with a drawback like this, is worth it.

With the proper strategy, you will be able to turn the odds in your favor, especially when you get a card that you wanted to use in a certain location, but there is no slot available, especially if you’re using cards that gain a boost when a card joins them in a certain location.
For instance, if you already used Angela for a certain location, you can then use the Night Crawler card to free up some space from that location and move another card there to activate her ability again. The card is very useful when you need just a few more points to win a certain location in the game.
The card will also help you when the whole match is used the right way.
America Chavez
Cost | 6 |
Power | 10 |
Abilities | This card can only be drawn on the 6th turn |
When it comes to beginners, one of the most powerful cards that they can have in their deck is definitely America Chavez. America Chavez card can determine victory in your ending turns if used the right way. Keep in mind that you can only draw the America Chavez card whenever you are on turn six. Therefore you will not be able to pull her out anytime before.

For instance, if you use a card like Jubilee, you will be able to cheat America Chavez into your play and use her in any turn you want. The Jubilee card can be found at the top of your library, and its ability will let you use America Chavez before turning six. Therefore, if you feel like you need a boost in power at any instance of the game, just use a Jubilee card and then an America Chavez, and you are good to go.
Angela
Cost | 2 |
Power | 1 |
Abilities | Grant +2 Power, when you move cards at this location |
Since Nightcrawler made it to our best starting cards list in Marvel Snap, our list would not be complete without the mention of Angela. By herself, Angela cannot do much with the one power that she has. However, when it comes to her ability, she will be able to gain energy the more cards you add to the location she is in.

The Angela card is very much like the Bishop card, just more specific in nature. Upon using Angela, you will gain a + 2 in power with every card you add to the location where she already is.
The best strategy is to use her first in one of the starting turns and make sure that there is no other card present already in the location. Doing so will allow you to unlock her maximum potential in the game. For instance, if you use Angela in a location as a starting card, she can get seven power over time and become a very powerful asset to your overall gameplay.
You can try using Angela with cards like Hobgoblin and Green Goblin, as well as their abilities, lie in switching to the opponent’s sides whenever you reveal them.
So when you use Hobgoblin, she will get a +2 in her stats, and then, thanks to the Hobgoblins ability, the slot will be free for you to add another card to the pool. You can also use Nightcrawler whenever you are using Angela in the game.
Jessica Jones
Cost | 5 |
Power | 8 |
Abilities | Grant +4 Power, if you do not move card on next turn at this location |
Before the game was released, Jessica Jones was not considered a powerful card, especially when it came to ending turns. However, the Jessica Jones card has been upgraded in the best possible way now. Now she is considered one of the best cards if you’re looking for a successful hit to an enemy in mid-battle.

Before the proper release, most of the players avoided using Jessica Jones as the opponent could easily predict and plan out cards against her. Now with the buff, you can utilize her four additional power in the best way possible and allow her to get her boost. It is important that you use Jessica Jones as the last card for a location.
You can also use more cards at her location if you want, but it is important to keep a strategy in mind while doing so.
Bishop
Cost | 3 |
Power | 2 |
Abilities | Receive +1 Power, if you move a card at this location |
With Bishop, you will get a plus one in power every time you draw a card and use it anywhere on the board. Since you only get two power for three mana, you will think that Bishop will not help you much in the turn you use him.
And that is actually true because Bishop will not help you, in turn, you use him but will in the turns that come after. This is because his ability will grant you additional power every time you use a card after him.
Therefore, we recommend that you use them in Turn 1 or Turn 2 to get the maximum potential out of the Bishop’s card. Eventually, over several turns, your Bishop card will become a very dangerous powerhouse at a very low price of energy.
The ability easily makes him one of the best cards in Marvel Snap simply because of his consistency and capability to increase your power over time. Many players prefer using Bishop when they are tricking the enemy into thinking they have the upper hand.
Spider-Woman
Cost | 4 |
Power | 4 |
Abilities | Each enemy card can be afflicted with -1 Power |
Our list of Marvel Snap’s best starting cards will go incomplete without the mention of the epic Spider-Woman card. The Spider-Woman card got buffed after the release of Marvel Snap, and it undoubtedly made her one of the top-tier cards in the game.

While it is no doubt that the cost of ability is kind of high, it is definitely worth it, especially if you are looking for a permanent card for your best deck. What makes her so special is definitely her on-reveal ability which makes the price of her power reasonable.
Whenever the Spider Woman card is revealed, all the enemy cards will lose one power. The card will ultimately help you win the game as it will require your enemy to spend more time in order to fill a location. Therefore the higher energy cost does pay off in the long term. If you are using a Spider Woman card in a full location, you will be able to secure an 11-point swing in one of your turns, making the card viable against enemies of a higher level.
Scarlet Witch
Cost | 1 |
Power | 2 |
Abilities | Replace this location with a new one |
When it comes to choosing scarlet witch as your starting card, you won’t get many status effects by using her. Nevertheless, she offers good power for very little energy, which makes her a viable option for beginners. With Scarlet Witch, you will get 3 power by using 2 energy. However, the best part about her is definitely her reveal ability.

So by using the Scarlet Witch card on that certain location, she will change the location to a completely random one and might flip the tables in your favor. The scarlet Witch card is mostly used by players when absolutely necessary. Sometimes just by changing the location, you can win the whole game.
However, the location is totally random, so it is important that you have a strategy in mind if it does not go well in the end.
Lady Sif
Cost | 2 |
Power | 4 |
Abilities | Eliminate the highest cost card |
Lady Sif is a Discard Based ability card that can help you with the game in no time. You will get four power by using three energy when it comes to Lady Sif. It actually makes her a fairly reasonable card to use in the match.
The On Reveal ability she has makes her a very powerful card to use in early turns. By using the Lady Sif card, you will be able to discard the highest-cost card you currently have in your hand. For most players, it might seem a bit odd. However, it will actually help you with your upcoming turns.
If you have high-cost cards like Apocalypse come on Ghost Rider or Hela in your deck, then you can actually use Lady Sif with a strategy to make use of them in different ways.
Elektra
Cost | 1 |
Power | 2 |
Abilities | Eliminate a random opponent’s single cost card at this location |
Elektra is a fairly powerful card with an on-reveal snap ability. Whenever you use Elektra, she will be able to destroy a random card that has one cost at that specific location where she is used. Due to her specific and targeted ability, you can create a strategy with her and use other powerful cards that can synergize with her.

Summing It Up
When you play Marvel Snap for the first time, you won’t get a lot of cards to start with. However, the best part about the game is that you will be able to unlock cards faster as the progression system is quite easy in the game, and almost every other level helps you unlock a new card. Furthermore, turns are actually quite short, so unlocking cards as a beginner will not be a difficult task.
Like Hearthstone or Magic The Gathering Arena, and in every card game, the best decks or starting cards matter a lot as they will pan out the rest of your game. If you practice with the best card pools from the beginning, you will be able to master the deck-building strategies in a more efficient and quicker way.
It Is also important to understand what cards work best with each other and have great synergy. The right combination of cards will help you win any match and overpower the opponent at every turn.
With this, we conclude our detailed guide on the best starting cards for Marvel Snap that will ensure a win every time you use them with a good strategy. If you have any queries regarding our article, make sure to leave them in the comment section below.
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