The 10 Best Starting Cards In Marvel Snap

The top 10 starter cards will help turn the tide of a losing battle in your favor.

Some of the best starting cards in Marvel Snap can be acquired from the start and can actually be quite powerful, even at the higher levels of the game. The game features a lot of different cards, each with different abilities and functions. However, when starting out, it is important to know what cards in Marvel Snap will be the best, especially if you are just starting out in the game. 

Here’s all you need to know about best starter cards:

Iron Man5.00.0Overall Power is doubled
Nightcrawler 1.02.0You can only move this a single time at this location
America Chavez6.09.0This card can only be drawn on the 6th turn
Angela 2.01.0Grant +2 Power, when you move cards at this location
Jessica Jones4.05.0Grant +4 Power, if you do not move card on next turn at this location
Bishop 3.01.0Receive +1 Power, if you move a card at this location
Spider-Woman 5.07.0Each enemy card can be afflicted with -1 Power
Scarlet Witch 2.03.0Replace this location with a new one
Lady Sif 3.05.0Eliminate the highest cost card
Elektra 1.01.0Eliminate a random opponent's single cost card at this location

1. Iron Man

The best starter Ongoing card.
Iron Man starting card in Marvel Snap
Iron Man [Image Credit: eXputer]
Cost 5
Power 0
Abilities Overall Power is doubled
  • Why I Chose This: Even after dunking tons of hours into Marvel Snap, Iron Man is the only card I feel that can consistently win locations and potentially entire games.

For beginners, the Iron Man card can be a game changer as he has the capability of doubling the power at whatever location you use them at. Furthermore, by using Iron Man, you will not have to use any other support or buff cards that you have.  

  • Highly versatile.
  • Often used in competitive play.
  • Easy to use.
  • Can be countered with enchantress.
  • Doesn’t work well with “Junk” decks.

2. Nightcrawler 

The best starting 1-Cost Move card.
NightCrawler starting card in Marvel Snap
NightCrawler [Image Credit: eXputer]
Cost 1
Power 2
Abilities You can only move this a single time at this location
  • Why I Chose This: Very few 1-Cost starting cards are as useful as Nightcrawler, and his cost makes him less risky, too.

Thanks to the Nightcrawler’s special ability, it seems a reasonable price to pay. By using Night Crawler, you will be able to move from one location to another in case you want to replace him with another card. Therefore, you will also be able to free up some space to play more cards for a certain location.

The card will also help you when the whole match is used the right way. 

  • Easy to use.
  • Strong Pool 1 card for Move Decks. 
  • Can catch opponents off-guard.
  • No impactful play.
  • Way too safe.

3. America Chavez 

The easiest starting 6-Cost card in Marvel Snap.
America Chavez starting card in Marvel Snap
America Chavez [Image Credit: eXputer]
Cost 6
Power 9
Abilities This card can only be drawn on the 6th turn
  • Why I Chose This: America’s simplicity makes her the toughest card to counter in Marvel Snap, even against tech decks or Leech decks.

The reason that many players prefer using America Chavez in the ending turn is her ability. The nine power boost that you will get in your ending turn can be a game-changer, especially If you are losing at that location. While her ability guarantees that you draw her only on turn 6, there are other ways by which you can cheat America Chavez in a location and in the starting turns.

  • Extremely consistent.
  • Gives an extra draw.
  • Incredible for Discard decks.
  • No outstanding ability.

4. Angela 

The best starting 2-Cost card in Marvel Snap.
Angela [Image Credit: eXputer]
Cost 2
Power 1
Abilities Grant +2 Power, when you move cards at this location
  • Why I Chose This: Angela’s versatility alone puts her in my list because even without much effort you can bring her to 5 or 7 Power, which is great for a 2-Cost card.

Since Nightcrawler made it to my best starting cards list in Marvel Snap, my list would not be complete without the mention of Angela. By herself, Angela cannot do much with the one power that she has. However, when it comes to her ability, she will be able to gain Power the more cards you add to the location she is in.

The Angela card is very much like the Bishop card, just more specific in nature. Upon using Angela, you will gain a + 2 in power with every card you add to the location where she already is. 

You can try using Angela with cards like Hobgoblin and Green Goblin, as well as their abilities, lie in switching to the opponent’s sides whenever you reveal them.

  • Can easily gain the highest Power out of any 2-Cost card.
  • Usable in any deck.
  • Can be countered by the opponent’s Green Goblin and Hobgoblin.

5. Jessica Jones 

The strongest starting 4-Cost card.
Jessica Jones starting card in Marvel Snap
Jessica Jones [Image Credit: eXputer]
Cost 4
Power 4
Abilities Grant +4 Power, if you do not play at this location next turn.
  • Why I Chose This: Jessica Jones is the perfect card for beginners, in my opinion, as it teaches restrictions and the following reward.

Before the game was released, Jessica Jones was not considered a powerful card, especially when it came to ending turns. However, the Jessica Jones card has been upgraded in the best possible way now. Now she is considered one of the best cards if you’re looking for a successful hit to an enemy in mid-battle.

The Jessica Jones card has the ability to grant you an additional 4 power on the location you are using her. However, the ability will only trigger after you have played it and moved over to the next turn. Furthermore, you will only be granted additional power if you don’t use any other card in the location where you have used Jessica Jones.

  • Easy to use.
  • Extremely high play rate.
  • Forces the next move to be predictable.

6. Bishop 

The most flexible starting card.
bishop card
Bishop (Image by eXputer)
Cost 3
Power 1
Abilities Receive +1 Power for every card you play.
  • Why I Chose This: Bishop is extremely consistent and tough to counter, making him a safe choice for several decks.

With Bishop, you will get a plus one in power every time you draw a card and use it anywhere on the board. Since you only get two Power for three mana, you will think that Bishop will not help you much in the turn you use him.

And that is actually true because Bishop will not help you, in turn, you use him but will in the turns that come after. This is because his ability will grant you additional power every time you use a card after him.

  • Works exceptionally well with 1-Cost cards.
  • Tough to counter.
  • Must be played early.

7. Spider-Woman 

One of the only game-changing 5-Cost cards.
Spider Woman starting card in Marvel Snap
Spider Woman [Image Credit: eXputer]
Cost 5
Power 7
Abilities Each enemy card can be afflicted with -1 Power
  • Why I Chose This: From what I’ve tested, Spider-Woman is one of the few cards at this stage that can turn the tide of a location.

My list of Marvel Snap’s best starting cards will go incomplete without the mention of the epic Spider-Woman card. The Spider-Woman card got buffed after the release of Marvel Snap, and it undoubtedly made her one of the top-tier cards in the game.

For instance, her cost was increased by one, making it 5 instead of 4. But that is not all, and the Spider-woman card will also increase in power from 4 to 7.  

  • One of the best base-Power cards.
  • Works perfectly against any deck.
  • Great synergy with Odin, Green Goblin, and Hobgoblin.
  • Tough to make decks focusing on her.

8. Scarlet Witch 

The best starting card to bait Snapping.
Scarlet Witch
Scarlet Witch [Image Credit: eXputer]
Cost 2
Power 3
Abilities Replace this location with a new one
  • Why I Chose This: In my experience, opponents usually get overconfident and snap when they see a location that favors their decks, which is where Scarlet Witch comes in and changes the game.

When it comes to choosing Scarlet Witch as your starting card, you won’t get many status effects by using her. Nevertheless, she offers good power for very little energy, which makes her a viable option for beginners. With Scarlet Witch, you will get 3 power by using 2 energy. However, the best part about her is definitely her reveal ability. 

If you are stuck at a location that is helping your opponent with their cards but not you, then don’t worry if you have a Scarlet Witch card in your deck.

However, the location is totally random, so it is important that you have a strategy in mind if it does not go well in the end. 

  • Good stats.
  • Can change locations favoring opponents.
  • Difficult to strategize with.
  • Randomness could potentially lose you the location.

9. Lady Sif

The best starting Discard card in Marvel Snap.

lady sif card
Lady Sif (Image by eXputer)
Cost 3
Power 5
Abilities Eliminate the highest-cost card
  • Why I Chose This: As one of the few cards in Marvel Snap that can discard cards systematically, I found her extremely useful in Discard decks.

Lady Sif is a Discard-based ability card that can help you with the game in no time. You will get 5 Power by using three energy when it comes to Lady Sif. It actually makes her a fairly reasonable card to use in the match.

If you have high-cost cards like Apocalypse, Ghost Rider, or Hela in your deck, then you can actually use Lady Sif with a strategy to make use of them in different ways. 

  • One of the best Discard cards.
  • Has great synergy with Hela, Apocalypse, Death, and Ghost Rider.
  • Lack of versatility.

10. Elektra

The best starting 1-Cost card for Destroy decks.
Best starting card in Marvel Snap
Elektra [Image Credit: eXputer]
Cost 1
Power 1
Abilities Eliminate a random opponent’s single-cost card at this location
  • Why I Chose This: Elektra’s straightforward ability and low-Cost make her ability inevitable and let you know when to use her.

Elektra is a fairly powerful card with an on-reveal snap ability. Whenever you use Elektra, she will be able to destroy a random card that has one cost at that specific location where she is used. Due to her specific and targeted ability, you can create a strategy with her and use other powerful cards that can synergize with her. 

However, it is important that your opponent also has a one-cost card for her ability to work. It is great against other starting cards like Ebony Maw, Sunspot, and other one-cost cards. 

  • Can take out potential location-winner cards like Sunspot or Human Torch.
  • Useful in Destroy Decks.
  • Extremely weak for competitive play.
  • Gets overshadowed by Killmonger.

My Thoughts On The Starting Cards

From the get-go, it’s obvious that Marvel Snap wants you to go for an On-Reveal deck by giving you uniquely powerful On-Reveal cards like Jessica Jones and Spider-Women. However, after fighting almost every type of meta deck the title has to offer, I’m here to tell you that none of these On-Reveal starting cards are any good in the late-game phase.

marvel snap hours save slot
My in-game hours on Marvel Snap (Steam ID: WaterJuice)

However, it’s a different story when it comes to these starting Ongoing Cards since you can use them in several decks. I feel like Iron Man and Angela are the best starting cards Marvel Snap has to offer, and I still use them in my Devil Dinosaur decks. If you’re looking to win games purely by having tons of Power, you’ll definitely learn to appreciate these 2 cards as you continue playing. I also want to give a shoutout to Nightcrawler, a severely underrated card who can be a beast in Move decks.

Summing It Up

With this, I conclude my detailed guide on the best starting cards for Marvel Snap that will ensure a win every time you use them with a good strategy. If you have any queries regarding my article, make sure to leave them in the comment section below. 


Did you find this article helpful?

Thanks! Do share your feedback with us. ⚡

How can we make this post better? Your help would be appreciated. ✍

Get up-to-speed gaming updates delivered right to your inbox.

We don’t spam! Read more in our privacy policy.

Daniyal is a Guides Writer and Editor at eXputer with over one year of experience in content writing. He's had a passion for tech and gaming for more than 15 years. Ever since his first console, the PS2, he's constantly branching off to different genres, and his go-to at the moment is the Souls experience pioneered by FromSoftware, which is evident by his 1,500+ hours of game time on Elden Ring. You can learn some more about Daniyal's gaming journey on his Steam & Xbox profiles.

Experience: 1+ Years || Mainly Covers Guides || Education: Bachelors in Computer Sciences.

Related Articles