Support Cards play a crucial role in Marvel Snap due to their handiness and useful abilities. These cards can play a variety of roles including increasing your power or surprising your opponent with a unique ability. You might want to include some of the best ones while you are building your deck. So, in this guide, we will cover the best support cards in Marvel Snap that would lead you to an easy victory.
Here’s a complete list of the Best Support Cards in Marvel Snap:
|Ironman||5||0||Overall power is doubled (Ongoing)|
|Blue Marvel||5||3||Card power enhance by +1|
|Absorbing Man||3||3||Absorb ability of the previous palyed card (On reveal)|
|Ironheart||3||0||3 cards get +2 power (On reveal)|
|Spectrum||6||4||Card power enhance by +2 (Ongoing)|
|Aero||5||6||Played last enemy card at this location (On reveal)|
|Ms. Marvel||3||4||Adjacent location enhance by +5, in case of only card (Ongoing)|
|Mister Fantastic||3||2||Adjacent location enhance by +2 power(Ongoing)|
|Leech||5||3||Extract enemy's card abilities|
|Dazzler||3||2||Your Location enhance by +2 power (Ongoing)|
|Iceman||1||2||Grant a card in enemy's hand at +1 cost (On reveal)|
|Kazar||4||5||Card power enhance by +1 (Ongoing)|
|Onslaught||6||7||Extra effects gets doubled at this location (Ongoing)|
|Abilities||Overall power is doubled (Ongoing)|
The Ironman card would double the power at a given location. Using the Ironman card is a quick way to increase your power quickly. It is an excellent support card in Marvel Snap that can completely change the course of the battle, turning a seemingly inevitable defeat into victory.
The Ironman is a must-have card in every deck, as it would certainly help you become a champion. It can act as excellent support for many powerful cards, including Hulk, Abomination, Thing, and Agatha Harkness. There are various excellent Ironman decks that you can try out for easy victory.
|Abilities||Card power enhance by +1|
The Blue Marvel Card can be obtained once you reach level 20 in the recruit pass. Completing various tasks during your gameplay can increase your level in recruit season to obtain the Blue Marvel card quickly. While it is a high-cost card, it is certainly a useful support card in Marvel Snap.
The card would give every other card that you have on each location +1 power boost. The Blue Marvel card is worth it if you are in a pinch and need a quick boost. If you want to turn around a match, the Blue Marvel card can be cast near the end of a match to catch the opponent off guard.
|Abilities||Absorb ability of the previous played card (On reveal)|
Absorbing Man can be a handy card due to its unique ability. It would copy the on-reveal ability of the last card that you played at a location. With the help of this ability, you can make some useful strategies that would lead you to an easy victory in a match.
You can use either power or support cards in combination with the absorbing man. If the on-reveal ability of the last support card you played increases power massively, you can use absorbing man to double the effect. Moreover, you can also increase the power at a location significantly, if the last card you played has strong self-buffing abilities.
|Abilities||3 cards get +2 power (On reveal)|
The Ironheart card can be useful if you want a quick buff for a few cards in the middle of the match. The Ironheart card would randomly increase the power of three cards by +2. While the cards won’t gain a massive buff, and selection would be random. The Ironheart card is still worth it, especially if you want to get out of a cornered state during a match.
|Abilities||Card power enhance by +2 (Ongoing)|
The Spectrum card is not only great at support but would also work great as a power card. The Spectrum card has a base power of 4 that can give you a decent power boost at a location. Moreover, the spectrum card would also raise the power of other ongoing cards at a location by +2.
Usually, you won’t be able to use Spectrum till the last turn due to the high-power cost of 6 of the cards. Spectrum can still turn things around at the end of the match.
|Abilities||Played last enemy card at this location (On reveal)|
The Aero card has an interesting ability that can catch your opponent off guard. With the Aero card, you can ruin an opponent’s strategy giving them a serious disadvantage in the match. If you don’t want your opponent to play a card at a specific location, you can use Aero’s ability to force them to place it at a location where you played Aero.
Using Aero can be helpful, especially if you are winning at a few locations and do not want your opponent to steal those locations. This strategy can be helpful, especially during the last turn of a match.
|Abilities||Adjacent location enhance by +5, in case of only card (Ongoing)|
The Ms. Marvel card is one of the strongest power-increasing cards in Marvel Snap. However, there is a catch as this card needs to be the only card at a specific location to give the adjacent locations +5 power. While this card may compromise your strategies due to it being the only card at a location, you can still win both other locations effortlessly.
|Abilities||Adjacent location enhance by +2 power(Ongoing)|
The Mister Fantastic card is a great early-game support card in Marvel Snap. The Mister Fantastic card would raise the power of two adjacent locations by +2. Furthermore, Mister Fantastic also possesses a decent power level of 3 that can give you a quick boost as the card also costs only 2 energy.
|Abilities||Extract enemy’s card abilities|
If you want your opponent to be on the verge of pulling their hair and giving up on the match, there is no better card than the Leech. The Leech card can completely leave the opponent vulnerable as it would drain all of the abilities present in all the cards in the opponent’s hand.
|Abilities||Your Location enhance by +2 power (Ongoing)|
The Dazzler is one of the best Support cards in Marvel Snap as it would significantly increase the power of all cards at a location. Dazzler can give you a power boost of +8 at a location, provided that you have four cards at a specific location.
The Dazzler card can turn things around mid-game if you are in a tight spot. With the energy cost and power level of 4, you can increase the power of a location significantly, leaving your opponent crushing their teeth.
|Abilities||Grant a card in enemy’s hand at +1 cost (On reveal)|
If you want to mess around with the opponent’s strategy, the Iceman card certainly has great potential. With the Iceman card, you can increase the energy cost of the enemies’ card by one. The enemies would get hampered from playing a card they planned. Furthermore, they would also have trouble casting strong, powerful cards.
|Abilities||Card power enhance by +1 (Ongoing)|
Kazar is a great early-game support card in Marvel Snap. Not only does he possess a decent power level of 4, but he can also increase the power of all cards that cost 1 by +1. Kazar is an excellent card for the early game when you would be using a lot of 1-cost cards.
|Abilities||Extra effects gets doubled at this location (Ongoing)|
The Onslaught card possesses a unique ability that makes it one of the best support cards in Marvel Snap. When you play the Onslaught card at a location, all the effects of the ongoing abilities of the cards in that area will be doubled.
Onslaught can be helpful if you want a quick power boost, as you would get double the power. Furthermore, Onslaught also possesses a good base power of 6.
Marvel Snap provides players with a variety of cards with some of the best characters for players. The gameplay is engaging with interesting progression and includes many amazing mechanics, including the best ways to use snap. Players can unlock cards to build decks with ongoing and on-reveal abilities. To make the best of those abilities, using some of the best support cards in Marvel Snap is necessary.
- Marvel Snap: Best Cards Combo
- Marvel Snap: Best Starting Cards
- Marvel Snap: All Locations
- Marvel Snap Abilities
Thanks! Do share your feedback with us. ⚡
How could we improve this post? Please Help us. ✍