- Hela is an excellent card with the ability to bring back discarded cards and redistribute them to random locations!
- The main benefit of having a deck centered around Hela is that she allows players to regain discarded cards!
- The best way to get Hela is by playing different matches, completing missions and more!
- If you do not play a deck with Hela, then there won't be dire consequences but you do miss out on experimenting with different abilities.
Marvel Snap, with its wide range of card collections and abilities, offers players a range of deck combinations, including cards like Hela. They hone the Discard ability, which our Marvel Snap Hela Decks guide will cover in great detail!
What Is Discard Ability?
One of the first things we will need to discuss will be entailing towards the discard ability itself. In short terms, the discard ability simply removes a random or a centric card from the payer’s deck during the middle of a game.
There will be general discard cards, which will grant players a bit of power in exchange for their cards, while there will also be cards that will simply take away the cards, but the good thing will be that the player will be informed ahead of time that they will be rid of their card.
Hela-Invisible Combo Deck
One of the first decks we would like to feature will include Hela, the main star of the show course. The main thing that people will need to know beforehand is that the deck will be pretty difficult to execute. Therefore players will need a proper amount of skill on hand if they want to pull it off properly. The cards with their abilities are listed as follows:
- Blade: With Blade’s on-reveal ability, players can expect that once the card has been revealed, one card will be immediately taken out from your deck and will end up getting discarded.
- Morbius: When it comes to Morbius, the card ability will be an ongoing ability, and once it has been activated, it will increase the power by 2 each time a card has been discarded from your deck, making it all the more broken.
- Invisible Woman: With her ongoing ability, when the card has been placed down in any location, instead of the card being revealed like it usually does, it will not be revealed until the match ends up being finished.
- Gambit: The card will have an on-reveal ability, and it will basically end up taking a card out of your deck once again and automatically be discarded. However, the opponent will also have one of their cards destroyed.
- Moon Knight: With Moon knight’s card in hand, whenever the on-reveal ability is activated and the card is placed in a location, another card will be automatically discarded from the player’s deck and taken away.
- Hellcow: As for Hellcow, the card ability will be an on-reveal one, and once the card is revealed to the opponent, 2 cards from your deck will end up being discarded and not in your custody anymore.
- Hela: The broken unit, with her on-reveal ability, it will end up reversing your discarded cards and will immediately grant them back to you. However, the cards will be placed in random locations instead of adding them to your deck.
- Hulk: A starter card, it will have no ability but will rather hone an impressive 6 energy cost and 11 power.
- Giganto: As for Giganto’s ability, neither will it be an on reveal, nor will it be an ongoing, but rather you will only be allowed to play the card on any left area, neither in the middle nor the right.
- The Infinaut: As for Infinaut, if you end up playing a card on your last turn, you will not be able to play the card on your next turn.
- Death: For each card that ends up being destroyed in your match when placed down, one energy cost immediately ends up being reduced.
- Lady Sif: One of the highest energy cost cards from your hands will end up being taken away from your possession.
Now, when it comes to the playthrough for the deck, while the deck is amazing, there are inconsistencies here and there, and players will have difficulties playing it for the first time. Therefore, trial and error is the way to go.
Depending on the type of RNG luck you have, it would be optimal to start with locations that can already buff up your cards. On your second turn, if you have accumulated enough energy, you can place Invisible Woman down on your left location, especially if it is a location like The Big House.
On your third turn, players can feel free to go for a card they can place down in the middle lane. For this deck, the most optimal move would be to go for a card like Lady Sif that you can place down in the middle lane, and if it ends up being a place like Monster Metropolis, then you’re in luck.
The reason is simply that if you are winning in that location or if you have the higher power there, you will immediately get a boost to your total power by +3. If your opponent has a card like Cosmo, they will play it in the left lane. With that, since they don’t play any card in the middle location due to cosmo, RNG is by your side, and you end up gaining 7 total power due to Monster Metropolis’ passive.
Next turn, if you end up rolling Gambit and Blade in your playable deck, then you should place them down in the same deck where you placed Lady Sif. the passives of the cards will work in a way where Cosmo might end up getting destroyed, making it a lot easier for you to play your next turn.
When it comes to your fifth turn, it will be sort of like a free-for-all. However, the final turn decides whether you win or lose the game, and the main reason behind that is Hela. Hela works in a way where she takes your discarded cards and distributes them to a random deck, and if you end up using her, you automatically win the game.
Moving on, the next option that we would like to take a look at will consist of Hela, who will be the show’s star. Paired with Hela will be overpowered units that will help Hela obliterate the opponent’s deck with optimal plays. As for everyone’s cards and abilities, they will be listed below:
- Sunspot: Starting with Sunspot, the card ability will be that for any amount of energy that ends up going unspent and is simply accumulating and not being used, it will continue to increase the player’s overall power at a certain location by +1.
- Korg: With an on-reveal ability, Korg will be able to give your opponent a rock whenever they are least expecting it and will shuffle the rock into their deck discreetly.
- Lady Sif: As for Lady Sif, she will have an on-reveal ability, and whenever the card is revealed to the opponent, the ability will be activated, and it will end up discarding a card from your deck that will be costing the highest amount of energy.
- Moon Knight: The on-reveal ability will be activated whenever it is placed down at a location and will end up discarding a card from both players’ hands, meaning from your hand and the opponent’s.
- Wave: With wave in hand, players can expect her on-reveal the ability to allow players to have their cards in their decks cost a total of 4 energy whenever they play their next turn and plan to place down their cards in any area.
- Jubilee: As for jubilee’s ability, the card will have an on-reveal ability that will allow you to play a card already present in your deck at this location.
- Sword Master: With the sword master’s ability, the on-reveal card can take away a random card placed in your deck, and you won’t have possession over it.
- Iron Man: Your total power will be doubled in the area that the card is used in, whether it is the middle, left, or right lane.
- Hela: She will be using an on-reveal ability whereby she will be able to grant the players their cards that were once discarded and will distribute them to a random location so that they can activate their skills all at once.
- Giganto: With Giganto in your possession, you will only be allowed to use and place down the card in the left lane and be banned from placing them in any other locations.
- The Infinaut: If a card has already been played here by you, you will not be able to play a card here again.
- Psylocke: Lastly, with Psylocke’s on reveal, you will gain one extra energy that you can spend on any other card whenever you play your next turn after the opponent has placed down their card.
Hela Sandman Combo
The next card combo we would like to discuss will be with cards like Invisible Woman, Black Cat, Lady Sif, Sword Master, Hellcow, Sandman, Aero, Red Skull, Doctor Doom, Hela, Magneto, and Death. The abilities will be listed below:
- Invisible Woman: Her ongoing ability will be able to work in such a way whereby any cards that you play here will not be revealed to enemies until the game ends. (2 energy cost, 2 power)
- Black Cat: As for the black cat, the ability will instantly discard the card if it is still present in your hand by the end of your turn. (3 energy cost, 6 power)
- Lady Sif: With an on-reveal ability, whatever card has the highest energy cost will instantly be removed from your deck. (3 energy cost and 4 power)
- Sword Master: With the on-reveal ability, a random card from your deck will end up getting discarded. (3 energy cost, 6 power)
- Hellcow: Taking it up a step from Hellcow, it will take away 2 cards and discard it with its on-reveal ability. (4 energy cost, 6 power)
- Sandman: Players can only play one card per turn with Sandman in their hands. (4 energy cost, 1 power)
- Aero: When it comes to aero, the on-reveal ability will work in a way whereby it will continue to move all kinds of opponent’s cards that were played on this turn to this area instead. (5 energy cost, 8 power)
- Red Skull: With red skull’s ongoing ability, the enemy cards that are present here will gain +2 power. (5 energy cost, 15 power (hell, that’s a lot of power!)
- Doctor Doom: With the on-reveal ability that doctor doom has, it will continue to give you a 5-power doombot that will be placed down on other locations. (6 energy cost, 5 power).
- Hela: All discarded cards will end up being placed in random areas. (6 energy cost, 6 power)
- Magneto: With magneto’s on-reveal ability, it will place down all 3 and 4 energy cost cards that are in possession by your enemy to this location. (6 energy cost, 12 power)
- Death: It will cost you one energy less for every card that ends up being destroyed in this match. (9 energy cost, 12 power).
Subtle Mix Deck
As for the next deck, we would like to look at one that features a mix of cards while still making Hela the center of attention. The cards that will be featured will be Blade, Invisible Woman, Lady Sif, Sword Master, Hellcow, Sandman, Captain Marvel, Hela, Leader, Magneto, The Infinaut, and Death.
- Blade: With the on-reveal ability, one card will end up being discarded from your deck. (1 energy cost, 3 power)
- Invisible Woman: With her ongoing ability, whenever the card is activated, the cards you play in the match in the same location as an invisible woman will not be revealed until the match ends. (2 energy cost, 2 power)
- Lady Sif: The highest energy cost from your hand will be discarded with her on reveal abiltiy. (3 energy cost, 4 power)
- Sword Master: Upon activating on-reveal ability, one card will be discarded from your deck. (3 energy cost, 6 power)
- Hellcow: As for hellcow, his on-reveal ability will be that 2 cards in your deck will be taken away. (4 energy cost, 6 power)
- Sandman: Players will only be allowed to play one card at once during their turn. (4 energy cost, 1 power)
- Captain Marvel: With her in hand, towards the end of the match, she will move you to an area that will help you achieve victory faster. (5 energy cost, 6 power)
- Hela: Ability already discussed. (6 energy cost, 6 power)
- Leader: With the leader’s on-reveal ability, all cards that your opponent has played on this turn will be duplicated and played on your side too. (6 energy cost, 4 power)
- Magneto: His on reveal will allow players to move all enemy’s 3 and 4 energy cards to your area. (6 energy cost, 12 power)
- The Infinaut: If you played a card during your last turn, you can’t play this card here. (6 energy cost, 20 power)
- Death: Cards will cost one energy cost less for every card that is destroyed. (9 energy cost, 12 power)
Last but not least, while we will still be featuring all the iconic cards usually paired with Hela, one or two cards will be flipped around for a bit of spice and choice presented to players. Let’s take a look at the abilities:
- Blade: One card is instantly discarded from your deck. (1 energy cost, 3 power)
- Ebony Maw: Players will not be able to play the card at this location after their third turn. (1 energy cost, 7 power)
- Invisible Woman: With the ongoing ability, any cards that are played here will not be shown to anyone until the match ends up being done and over with. (2 energy cost, 2 power)
- Black Cat: If your turn is done with and you still have the card with you, it will be discarded. (3 energy cost, 6 power)
- Lady Sif: The highest cost is taken out from your deck. (3 energy cost, 4 power)
- Hellcow: 2 cards are taken away from your deck. (4 energy cost, 6 power)
- Captain Marvel: A victory location will be granted to players toward the ending of the match. (5 energy cost, 6 power)
- Hela: Cards are placed in random areas that were previously discarded. (6 energy cost, 6 power)
- Hulk: a high power no, ability card. (6 energy cost, 12 power)
- Magneto: The on-reveal ability will place down all cards that normally cost 3 and 4 energy to your area/location. (6 energy cost, 12 power)
- The Infinaut: You can’t play the card if a card was used the last turn. (6 energy cost, 20 power)
- Death: Card’s energy cost gets reduced by -1 for each card that ends up being destroyed. (9 energy cost, 12 power).
And there we have it! 5 deck options that you can pair up with Hela, and with that, we will wrap up our Marvel Snap Hela Decks guide!
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