The best abilities in Spider-Man 2 differ for both Peter and Miles since the two Spider-Men get access to different special powers. Some of the abilities are obtained during the end-game, and I will be discussing those that will contain spoilers, so proceed only if you’re nearing the final act.
- There are a total of 18 different abilities in Spider-Man 2: 10 for Peter and 8 for Miles.
- Miles depends on his Bio-Electric powers to generate his special attacks.
- Peter relies on the Spider Arms and the Symbiote for his special attacks.
- Peter has a better variety of abilities when compared with Miles Morales.
- New abilities get unlocked by playing through the campaign or by purchasing them from the skill tree.
- The abilities can also be upgraded as the buffs can also be purchased from the skill tree.
- Why Trust Us: I’ve completed everything Spider-Man 2 has to offer, so you can trust my judgment regarding the best abilities.
Best Abilities In Spider-Man 2 Compared
Here is a list of the abilities for both Peter and Miles that I consider to be the best, alongside what they do;
Ability | Character | Description | Best For |
---|---|---|---|
Anti-Venom Blast | Peter Parker | Release Symbiote tentacles in all directions to deal large damage and push enemies away. | The Best Peter Ability For AoE Dmg |
Anti-Venom Tempest | Peter Parker | Deal massive damage to enemies and lift them up in the air to leave them vulnerable to more combos. | The Best Peter Ability For Crowd-Control |
Anti-Venom Yank | Peter Parker | Grab enemies at range and throw them into the ground whilst bringing them closer to Spider-Man. | The Best Peter Ability For Grabbing Enemies |
Spider Barrage | Peter Parker | Extend combos and gravely damage bosses using the Spider Arms. | The Best Peter Ability For Consective Attacks |
Anti-Venom Punch | Peter Parker | Really useful to subdue a single powerful target or to deal big damage to bosses. | The Best Peter Ability For ST Dmg |
Galvanize | Miles Morales | Launch an enemy using an Evolved Venom Power Punch and the enemy releases lightning bolts while being airborne. | The Best Miles Ability For Passive Damage |
Reverse Flux | Miles Morales | Pull enemies towards yourself and throw them back while also damaging them with Evolved Venom Energy. | The Best Miles Ability For Gathering Enemies |
Thunder Burst | Miles Morales | Easily teleport towards annoying ranged enemies and deal damage while landing or on impact. | The Best Miles Ability For Closing Distance |
Best Abilities For Peter
Peter, near the end of the story, not only has access to the Symbiote abilities but also the Anti-Venom abilities. You can even choose to use the Spider-Arm abilities however I personally like the Symboite ones more. Overall, Peter offers a bigger variety in terms of abilities when compared to Miles Morales.
1. Anti-Venom Blast
- Why I Chose This: Anti-Venom Blast is very useful for clearing enemies in a wide AoE and can make short work of smaller foes quickly.
- Deals substantial dmg in a large AoE, especially against Symbiotes.
- Can be paired up with other abilities like the Web Grabber.
- Limited to only the area around your vicinity.
- Throws away smaller enemies outside attack range.
2. Anti-Venom Tempest
- Why I Chose This: Anti-Venom Tempest is great for crowd control with its wide range and launches multiple enemies into the air for extra attack openings.
- Launches foes upward, leaving them open for more dmg.
- Deals decent dmg in a wide AoE, effective against Venom-type enemies.
- Effectiveness diminishes against enemies that can’t be lifted.
- Enemies thrown far away can not be attacked.
3. Anti-Venom Yank
- Why I Chose This: Anti-Venom Yank can easily finish off smaller enemies and pulls them near you from great distances for extra dmg.
- Can effectively grab enemies and slam them near you.
- Has decent range and leaves the foes vulnerable to more dmg.
- Useless against those enemies who can’t be grabbed.
- Number of enemies grabbed is low without upgrades.
4. Spider Barrage
- Why I Chose This: Spider Barrage can be very helpful for dealing decent dmg to brutes and bosses in the early game.
- Deals decent dmg to an enemy and stun locks smaller foes.
- Can be used in between combos making it very versatile.
- Only useful in dealing dmg to a single enemy.
- Leaves you susceptible to dmg if the enemy is not stunned.
5. Anti-Venom Punch
- Why I Chose This: Anti-Venom Punch deals substantial dmg to a single enemy and can be aimed properly to hit more and instantly defeats smaller enemies.
- Has long range and hits a single enemy hard.
- Can be aimed to hit multiple enemies in a line.
- Not suitable for AoE situations.
- Aiming can be difficult in the heat of battle.
Best Abilities For Miles
The Venom Powers of Miles from the Miles Morales game make a return. Insomniac has also added a set of Evolved Venom Powers for Miles in Spider-Man 2, which feature the distinct blue lightning instead of the yellow lightning.
1. Galvanize
- Why I Chose This: Galvanize is very viable in dealing with hordes of enemies and deals continuous dmg and staggers smaller foes.
- Effective for clearing multiple enemies.
- Attacking galvanized enemies summons more bolts.
- Useless in 1v1 fights.
- Acquired very late in the game.
2. Reverse Flux
- Why I Chose This: Reverse Flux can pick up enemies from afar, group them together, making it easy to hit everyone with subsequent attacks.
- Gathers enemies towards you while damaging them.
- Invaluable for clearing multiple enemies at once.
- Doesn’t gather larger enemies, only damages them.
- Requires upgrades to gather more enemies.
3. Thunder Burst
- Why I Chose This: Thunder Burst can be used to achieve more freedom across the battlefield, closing in on enemies of interest and damaging them.
- Can teleport to enemies directly, effectively closing distances.
- Hits the target enemy, as well as a small AoE around it.
- Comparatively lower damage of AoE of the ability itself.
- Has a limited range of teleportation.
Why We Didn’t Go For Others
Spider-Man 2 offers several other worthwhile abilities, but they didn’t make it to my top 14 list due to some individual factors:
- Spider Shock (Peter Ability): Compared to other AoE attacks, its range is relatively short, which makes it less effective against groups of enemies.
- Venom Dash (Miles Ability): Although it is a decent option, it requires precise aiming to hit the intended target and is less effective against shielded enemies.
My Thoughts On Abilities
I am so glad that the combat has been revamped with the addition of special attacks and that these attacks are bound to face buttons, which allow for seamless gameplay in Marvel’s Spider-Man 2. The abilities also introduce variety into your play style.
I also like using Peter a lot more since his abilities were not only more in number but also more fun to use. You should also use skill points to get upgrades for the abilities first, as they are really helpful for the early game.
That does it for my list of the best abilities in Spider-Man 2. While you’re at it, you can also check out my list of the best gadgets that you can use. Once you unlock the Black Symbiote Suit for Peter, it gives you access to the Symbiote’s Powers. The ending of Marvel’s Spider-Man 2 also sets up a number of villains and characters for a possible sequel.
NEXT:
- The BEST Swinging Settings In Spider-Man 2
- Spider-Man 2: All Spider-Bot Locations
- Spider-Man 2: BEST Tips And Tricks
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