Cyberpunk 2077: Phantom Liberty Rolls Over 3 Million Units To Date

The base game has gone on to sell 25 million copies up until now.

Story Highlights

  • Cyberpunk 2077 first launched in December 2020, and started out terribly across all platforms due to a lack of optimization and a myriad of other factors making it downright unplayable. 
  • The game has since received a ton of support from the side of CD Projekt Red — the developer of the title — and seemingly picked itself up from the depth of post-launch hell. 
  • Two new X posts have surfaced in recent times, revealing that Cyberpunk 2077 has sold about 25 million copies to date, and Phantom Liberty, its latest expansion, has rolled over 3 million units. 

Cyberpunk 2077 once became nothing more than a laughing stock across the industry, disappointing and infuriating fans and critics alike over the final product that was pushed out by developer CD Projekt Red in December 2020. Now, however, times have drastically changed. CDPR never quite gave up on its otherwise ambitious project and constantly made efforts to refine the game to kingdom come. 

In doing so, Cyberpunk 2077 is an exceptionally enjoyable game today, not to mention the added expanse of its Phantom Liberty DLC that unlocks a whole different campaign for V to jump in. Thanks to the latter, and of course, Update 2.0, a boost in player count on PC has been observed, and now, the devs have officially announced that Cyberpunk 2077 has sold about 25 million copies to date.

And that’s not it—Cyberpunk 2077’s first and final DLC expansion Phantom Liberty too has made the headline for selling resounding figures. Thanking the wide fan base of the game, CDPR says that more than 3 million copies of the add-on have been sold up until now. It’s worth noting here that the expansion only came out on September 26. Fairly commendable sales figures for something that was released less than two weeks ago.  

In case you missed it, Cyberpunk 2077’s patch 2.01 is now live, coming right after the aforementioned Update 2.0 that significantly revitalized some of the core mechanics of the first-person shooter. The new patch addresses some of the common issues irking players on the Xbox Series X|S and PlayStation 5 consoles and makes efforts to improve overall performance. 


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How Cyberpunk 2077 is enjoying its resurgence at the moment has a lot to do with the developer CD Projekt Red not abandoning the project—not even thinking about doing the deed even once. Gabe Amantangelo, the game director of the IP, spoke in an interview and expressed how Update 2.0 was loosely mapped out and that he always believed in the IP. 

Part of my conversation at the beginning with my boss and the board was: I believe in the team, I believe in this IP, but I want to do it right. And I’m going to need the support to do that. And they’re like, yes, you have the support. The groundwork we laid in 1.5, 1.6 was all culminating in the plan in 2.0.” 

In recent news, a Q&A meeting was held between CDPR officials and investors, revealing information about Cyberpunk anime plans for the future. Don’t get too excited yet; it’s not Edgerunners’ Season 2 that’s been green-lit, but only the developers’ intentions to make more Cyberpunk anime in the future has fallen in the spotlight. 

Yes, we do have plans. That’s why we have started cooperating with Anonymous Content [on the live action show]. We want things to happen. […] A lot is happening, a lot is planned. Trigger was in 2018 but [Edgerunners] started in 2022, so for a number of years we did not speak about this because it wasn’t ready,” said Michal Nowakowski, CD Projekt’s CCO.”

Cyberpunk 2077: Phantom Liberty was released on September 26 for the PlayStation 5, Xbox Series X|S, and PC. 

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Huzaifa, an Online News Editor at eXputer.com, is a video game industry aficionado with a talent for unearthing the juiciest stories for his beloved readers. Currently pursuing a Bachelor of Science degree in Data Science, he dives deep into the abyss of news, meticulously dissecting every tiny detail to serve his audience. When he's not unravelling breaking news, he becomes a master storyteller, conjuring up captivating tales from the depths of his imagination. With a wealth of experience as a Video Game Journalist, he's penned his mighty words for numerous other video game outlets, leaving no video game unturned and no pixel unexplored! Experience: 4+ Years || Education: Bachelor of Science in Data Science || Previously Worked at VeryAli Gaming & TheNerdMag || Covered 100+ News Articles

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