Ghost Of Tsushima Has Sold More Than A Million Copies In Japan

Jin Sakai continues to make the headlines.

Story Highlights

  • PlayStation consoles have seen a myriad of exclusive titles in their respective lifetimes, but many would argue that Ghost of Tsushima is one of the most prominent in the journey so far, tracing its release back to 2020 and coming out for the PlayStation 4.
  • According to a recent interview with Famitsu—popular Japanese video game magazine—Jim Ryan has revealed Ghost of Tsushima’s resounding sales success in the Land of the Rising Sun. 
  • As per the Sony CEO, Sucker Punch Production’s samurai-ridden action adventure has managed to sell over 1 million units in Japan. 

Ghost of Tsushima, a first-party PlayStation 4 title that made landfall in 2020, has now sold more than 1 million copies in Japan. This is as per a recent interview of Jim RyanSony Interactive Entertainment’s current CEO—with Famitsu, who revealed the resounding success of Sucker Punch Production’s open-world masterpiece. Back in July 2022, the developers reported that the title had sold about 9.7 million units overall to date.

While replying to Famitsu when asked, “How do you think Japanese market is changing?Jim Ryan stated the following (translated), thereby affirming how PlayStation has seen positive results in Japan over time, even from foreign developers. But, of course, Ghost of Tsushima is a one-of-a-kind, and it was imminent from the SIE-centric title to reach such skyrise sales figures. 

I think Japanese game fans have changed a lot compared to the past. In the past, titles from Japanese manufacturers were popular, but recently they are enjoying titles from overseas manufacturers with an open mind. For example, Ghost of Tsushima has sold over 1 million copies in Japan. I think it proves just how popular the titles of foreign manufacturers are in Japan.”

Adding to that is Jim Ryan expressing his opinion regarding Japan’s culturally rich history in the context of gaming and how he thinks that the country is still substantial for PlayStation’s future. 

I answered earlier about the importance of the Japanese market. From these examples, I think the Japanese market is still important, and it is an interesting and attractive market. One of the characteristics of Japan is the history of its game culture and the assets that have been handed down from the past. I believe that these assets are the reason why more and more great titles are being created in Japan.”

In other news, a recent rumor has sprawled online, hinting at an under development anime for Ghost of Tsushima along with Sekiro: Shadows Die Twice as well. A short GIF claiming to be tied to the project was also sighted on Twitter, but the veracity of it is yet to be authenticated. It is worth noting, however, that a Ghost of Tsushima movie helmed by John Wick director Chad Stahelski is confirmed to be in the works. 

Ghost of Tsushima is an icon at this point, hailed as one of the finest PlayStation exclusives to date with rumors claiming that a sequel is on its way as well. The game’s success is owed to its genre-defining gameplay mechanics, an interesting take on the history of Mongols and feudal Japan, and not to mention the deeply touching storyline that sees a noble samurai embark on a conflicting path.  

Tenchu and Kamiwaza developer Takuma Endo has said in the past that Ghost of Tsushima practically made Japanese history a genre with its craftsmanship, highlighting how video game companies refused to interact with title pitches concerning the old days of Japan. With the onset of Jin Sakai, though, the latter is no longer the case. We have now have a proper assailment of modern-day games that dive deep into the Land of the Rising Sun. 

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Source
Famitsu

John Rooney is a News Writer on eXputer who’s been keeping up with the gaming and technology industries since he was 14. If there’s a buzz in the industry, John’s news report will be among the first you’ll read on the internet. He’s got a Bachelor's in Journalism and has several years worth of experience reporting on the gaming industry. Experience: 6+ Years || Education: Bachelor's in Journalism || Published 200+ News Stories ||

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