Should You Get Skull And Bones?
Overall
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Story And Setting
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Gameplay
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Visuals And Performance
Summary
Skull and Bones falls short of being a deserving successor to Assassin’s Creed Black Flag, and it also lacks substantial elements to support Ubisoft’s assertion that it is the first-ever AAAA title.
Pros
- Good Performance
- Engaging Naval Combat
- Amazing ship mechanics
Cons
- Lacking On-foot Combat
- Subpar voice acting
- Poorly built character mechanics
- Most of the land is inaccessible
- Repetitive gameplay
I have been an Assassin’s Creed franchise fan for over 10 years. Assassin’s Creed Black Flag, my favorite pirate game, made me excited and eager to try out Skull and Bones, which has been in development under many different Ubisoft studios for the past 11 years
- Developer: Ubisoft Singapore
- Publisher: Ubisoft
- Release Date: February 16, 2024
- Platforms: Microsoft Windows, PlayStation 5, Xbox Series X/S
- Game Length: 25+ hours
- Time Played: 30+ hours
- Editors Note: We thoroughly tested the game on PC, trying out its various mechanics in our 30 hours of playtime.
Regarding Skull and Bones, Ubisoft has made huge claims, calling it the world’s first Quadruple A game to defend its $70 price tag while investing more than $120 million and 11 years of development. Unfortunately, Skull and Bones delivers on none of those ends.
Story And Settings
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Sadly, that is not the case, as Skull and Bones lacks the the narrative depth you’d expect from a pirate adventure. Interactions with English Pirate Captain John Spurlock and the Political Admiral Rahma offer very little intrigue, and the contract they offer leaves a lot to be desired.
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Skull and Bones is not a story-rich game, but the ship-to-ship combat is way more enjoyable than I thought it would be.
Having spent more than 30 hours playing Skull and Bones, I find myself disengaged from the underwhelming story and campaign it offers.
Gameplay
Skull and Bones gameplay offers only naval combat. You won’t find any on-foot pirate combat or intense gunfights in Skull and Bones. The only time you get to feel the thrill of a shootout is when the cannons are blazing during ship-to-ship combat. While I enjoyed the naval combat retrospectively, my initial impressions were underwhelming.
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Ubisoft might have invested a lot of time and money to make the ship combat more realistic and enjoyable but didn’t dedicate enough time to even the most essential aspects, like character movement.
Besides the clunky character movement, the NPC’s voice acting is also robotic during some conversations, besides having bad audio lip-synch.
Another gameplay feature that left me speechless is the crew boarding. The game skips to the win screen as soon as the ropes are thrown, and there is not even a cutscene that showcases any fight that breaks out during the boarding.
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At least the settlements are interactable, but as for most of the islands, you cannot perform any action at all. All you see is a piece of land that is useless.
Ship Mechanics And Customizations
Moving on to the ship mechanics, Skull and Bones introduces somewhat of an arcade-style ship combat. Personally, I feel like Skull and Bones is not missing anything in the case of ship mechanics; everything seems to be okay.
The ship movement and the different shooting styles for front and side cannons seem to be an exciting addition. However, it doesn’t mean that there are no flaws in the ship’s mechanics.
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Excellent Naval Combat, But That’s All It Has To Offer
After seeing so many flaws in Skull and Bones, I thought I would never touch this game again, but that was not the case. Despite all of that, I enjoyed Skull and Bones, especially the minigames. It may not meet the fans’ expectations, but the ship-to-ship combat is way better than any pirate game I have played.
You won’t find any on-foot pirate combat or intense gunfights in Skull and Bones.
Skull and Bones has excellent naval combat. The ship-to-ship battles are refined and way more enjoyable than I thought. You will have a great time in Skull and Bones if you only care about ship battles.
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However, I think that’s it; there are no other aspects of Skull and Bones that stand out from other pirate-themed games.
Visuals and Performance
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Regarding the performance, my first experience was not so good as it crashed during the loading screen of my first launch. When I gave it a second chance and made it to the gameplay screen, I was surprised by the game’s performance despite its graphically demanding performance.
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FPS Dedicated Area
While running it on a Ryzen 5 5600x and 6700XT, I was easily able to cross 60 FPS in Ultra High graphics settings in 1080p while being in the sea, with FSR off; however, these frames drop during the combats but at max by 10 to 5 frames, not more than that. Skull and Bones could easily cross 90 FPS with FSR set to quality. While on land, these FPS went up by 10 to 15 frames as those areas were less busy.
Running Skull and Bones on Ryzen 5 5600x and 6700XT, I was easily able to cross 60 FPS in Ultra High graphics settings in 1080p with FSR off.
After the initial crash, I was surprised to get such a good performance because I thought the game would keep crashing. Many people have been saying they are facing crashing issues in the game, but it hasn’t crashed for me since then.
Verdict
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I see this game nowhere close to the claim of being a Quadruple A, and the price tag of $70 also makes no sense. However, if Ubisoft decides to decrease the price, I am sure you will see many players in the seas of Skull and Bones.
With all of the above opinions, my review of Skull and Bones ends. While you are here, make sure to have a look at our other games, reviewed by our competent game reviewers.
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If you only want to play as a pirate and roam around the sea while sinking ships.
If you are an Assassin’s Creed Black Flag fan or don’t like pirate-themed games.
Not in the current price tag.
Sea of Thieves
Pirate Caribbean Hunt
Atlas Video Game
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