After seeing plenty of weapons to choose from, you might get confused about which one to go for. If you know about the Lies of P’s best early weapons that suit your playstyle, you’ll be able to advance through the storyline efficiently.
- There are about 30 normal weapons in Lies of P, and it features three weapons to start with, and the weapon players will get depends on the path they choose at the start.
- All the starting weapons have different stats in Lies of P, and players can select the ones that complement their build and playstyle.
- Selecting heavy-weight weapons will provide better Power and Durability, but players will have to compromise on Speed and Agility in Lies of P.
- Going for lightweight weapons will provide Dexeterity and swift attacks, but Attacking Power will be relatively less.
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Lies of P Best Starting Weapons
Here is an overview of the best weapons that you can consider in your early game stages showcased along with Weapon Name, Type, Weight, Durability, Attack Power, and Arts stats.
Weapon Name | Type | Weight | Durabiltiy | Attack Power | Arts | How to Get |
---|---|---|---|---|---|---|
Greatsword Of Fate | Greatsword | 13.8 | 100 | 111 | Link Slash, Absolute Defense | Get with Path of the Sweeper |
Puppet Saber | Sword | 9.1 | 140 | 100 | Storm Slash, Concentrate | Get with Path of the Cricket |
Electric Coil | Blunt | 11.7 | 11.7 | 56 | Rush Smash, Generate | Purchase from Merchant in Elysion Boulevard |
Salamander Dagger Blade | Dagger | 7.9 | 100 | 45 | Ignite, Retreating Stab | Inside the locked room of Workshop Union Entrance area |
Big Pipe Wrench | Large Blunt | 23.8 | 117 | 156 | Patient Smash, Payback Swing | In the Treasure Chest inside the cave near the Center of Vengini Works |
1. Greatsword of Fate
Weapon Type | Greatsword |
Total Weight | 13.8 |
Weapon Durability | 100 |
Physical Attack Power | 111 |
Arts | Link Slash, Absolute Defense |
Motivity | B |
Technique | D |
- Why I Chose This: The Greatsword of Fate is a great choice as a starting weapon due to its high damage and piercing abilities.
The weapon can be pretty reliable against common enemies as well as the early-game bosses. The Greatsword of Fate also possesses the ability to learn your enemy’s fighting moves and act accordingly.
- If you choose the path of the Sweeper, you will get the Greatsword of Fate; otherwise, you can buy it from the Cerasani Alley from the sword merchant for 300 Ergo.
- The weapon comes with the Link Slash ability that allows you to perform multiple hits in a single attack.
- The second ability is defensive, which blocks the enemy’s attack and saves your HP.
- Strong blend between offense and defense.
- High damage.
- Piercing ability.
- Versatile.
- Slows movement.
2. Puppet Saber
Weapon Type | Sword |
Total Weight | 9.1 |
Weapon Durability | 140 |
Physical Attack Power | 100 |
Arts | Storm Slash, Concentrate |
Motivity | C |
Technique | C |
- Why I Chose This: The Puppet Saber is considerably lighter than the Greatsword of Fate, allowing you to keep up your pace while fighting with multiple enemies.
Although you get faster movement speed with the Saber, you have to compromise on damage a bit.
- You will get the Puppet Saber for free if you choose the Path of Cricket.
- You get multiple good abilities with Puppet Saber, such as Storm Slash and Concentrate, which allows you to target multiple enemies and enhance your damage temporarily.
- However, the weapon lacks Motivity and has less Attack Power as compared to the Greatsowrd of Fate.
- Highest durability out of all 3 starting weapons.
- Strong vertical and horizontal slashes.
- Extremely quick attacks.
- Lacks any Motivity scaling.
- Damage output could be better.
3. Electric Coil
Weapon Type | Blunt |
Total Weight | 11.7 |
Weapon Durability | 100 |
Physical Attack Power | 56 |
Arts | Rush Smash, Generate |
Motivity | C |
Technique | D |
- Why I Chose This: Electric Coil is a unique weapon that uses electricity to shock enemies and deal high damage.
The weapon makes a great fit in early game stages as the common enemies are weak against electric damage and could be taken down in a few blows. Personally, though, I believe the Coil isn’t future-proofed, since its poor Scaling Grade means you won’t get significant damage upgrades as you progress through Lies of P.
- The Electric Coil weapon consists of two parts: the Electric Head and the Handle.
- The weapon comes with Run Smash and Generate abilities that enhance the electric effect to deal lethal damage.
- You can get the Electric Coil in Area 2, where you can purchase it from the merchant in the house on Elysion Boulevard.
- The price of Electric Coil is 1,200 Ergo.
- Does Electric Damage.
- High overall damage output.
- Underwhelming range.
- Bad scaling grade.
4. Salamander Dagger Blade
Weapon Type | Dagger |
Total Weight | 7.9 |
Weapon Durability | 100 |
Physical Attack Power | 45 |
Arts | Ignite, Retreating Stab |
Motivity | D |
Technique | C |
- Why I Chose This: If you’re focusing on a lightweight build with quick attacks and fast movement speed, then the Salamander Dagger Blade is the right option for you, in my opinion.
The most interesting thing about the Dagger is that it deals fire damage, which is the weakness of many enemies. The dagger can perform smooth attacks without giving your enemies a chance to take any action.
- Another unique attack animation is the Retreating Stab, in which the protagonist quickly stabs the enemy and takes a stab back to avoid any counterattack.
- You can also disassemble the Blade and Handle and change the parts to enhance its capabilities.
- The Salamander Dagger can be found in the Workshop Union Entrance area, inside the locked room.
- Causes Ignite and deals Fire DoT.
- Especially strong against monster enemies.
- Quick and agile.
- Abysmal range.
5. Big Pipe Wrench
Weapon Type | Large Blunt |
Total Weight | 23.8 |
Weapon Durability | 117 |
Physical Attack Power | 156 |
Arts | Patient Smash, Payback Swing |
Motivity | B |
Technique | D |
- Why I Chose This: For heavy builds, the Big Wrench has exactly what you need – damage figures that can help you blitz through enemy encounters.
The Big Wrench Pipe is a heavy-weight firearm that deals enormous damage and is focused on Motivity. With the help of the Wrench, you can take out enemies in a single critical hit. From my experience, the weapon is also reliable against sturdy bosses with high hitpoints.
- The Big Wrench features a Patient Smash ability that gathers all your strength to deal a massive blow.
- Another interesting ability is the Payback Swing, in which the character performs a strong forward attack after guarding an attack.
- You can change the Head and Handle of the Wrench to customize it according to your build.
- The Big Pipe Wrench can be found in the Treasure Chest inside the cave that lies near the Center of Vengini Works.
- High damage.
- Strong follow-up attack after guard.
- Extremely slow.
Alternative Weapons
There are additional good choices for an Early Weapon in Lies of P. However, I didn’t include them in my top 8 list because of certain personal preferences:
- Seven-Coil Spring Sword: A decent choice but it lags in damage compared to my previous weapon selections.
- Bramble Curved Sword: Though it’s a top-notch option, it is less durable than the other early weapons I’ve chosen.
- Tyrant Murderer’s Dagger Handle: An excellent option but acquiring it is more challenging than the other weapons.
- Krat Police Baton: A solid pick, but its restricted range and narrow swing arc hinder effective crowd control.
- Holy Sword of the Ark: A great option, but its regular fable combo could be better, and there’s no apparent bonus to poise.
My Thoughts On Early-game Weapons
While I think Lies of P is a spectacular game, I’m not a fan of the early-game disparity, like how the early-game Technique weapons and much better than the early-game Motivity weapons. Personally, as a Technique build, I used the Greatsword of Fate Blade alongside the Wintry Rapier Handle, and it was such a sweet blend of damage and speed that I stuck with it until the final boss. Comparatively, the only potent Motivity weapon in the early-game phase is the Booster Glaive, which gets overshadowed relatively quickly.
I feel like the game intentionally wants you to pick the Technique class because of its early-game weapons, which is a shame because I can testify that Motivity Weapons have much better variety and potency overall. As such, I wouldn’t recommend switching to a Technique/Dex build just because of the early-game weapons since Motivity builds are rewarded with massively better late-game weapons.
That sums up my guide on the best early weapons. Each class comes with its unique strengths and weapon preferences, so choose a weapon that complements your desired build. Remember that getting the best weapons is all about customization and adaptation, so don’t be afraid to experiment and modify your character’s gear as you progress through your adventures.
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