Rogue is a super-versatile class specializing in laying traps, ranged combat, and melee combat. Being able to build her in multiple ways makes it a very fun class to use. However, regardless of what type of playstyle you are going with, it is important to assign Rogue the best skills in Diablo 4 in order to use her effectively and efficiently in combat situations.
- Rogue’s skills are divided into 7 categories.
- The Basic Skills category is unlocked from the start, while the rest can be unlocked by spending skill points.
- Basic Skills are low-damage skills that don’t cost any energy, and the skills recommended for this tree are Heartseeker, Forceful Arrow, and Invigorating Strike.
- Core Skills are the meat of your playstyle, and the skills recommended for it are Twisting Blades, Barrage, and Rapid Fire.
- Agility Skills enhance the movement and dodging capabilities of your character, and the skills worth investing in this tree are Dash, Weapon Mastery, and Caltropes.
- Subterfuge Skills buffs up Rogue’s offensive and defensive capabilities and the best skills for this category are Concealment, Poison Trap, Exploit, and Malice.
- Imbuement Skills add special ailments to Rogue’s weaponry, and the skills recommended for it are Shadow Imbuement, Poison Imbuement, and Deadly Venom.
- Ultimate Skills are game-changing attacks that can turn tides of battles in seconds, and the best ultimate skills for Rogue Class are Rain of Arrows and Shadow Clone.
- Capstone or Ultimate Passives are a set of passive skills that enhances the overall skillset of Rogue, and the passives recommended for Rogue are Momentum, Close Quarter Combat, and Precision.
- Basic Skills
- Core Skills
- Agility Skills
- Imbuement Skills
- Subterfuge Skills
- Ultimate Skills
- Capstone/Passive Skills
Additionally, each skill in the game (except for passives) can be further upgraded to an enhanced, or advanced form to add further effects or buffs to the equipped skill.
Diablo 4 Rogue Skills
First and foremost, let’s review the picks of Best Rogue Skills:
Basic Skills | Core Skills | Agility Skills | Subterfuge Skills | Imbuement Skills | Ultimate Skills |
---|---|---|---|---|---|
- Heartseeker - Forceful Arrow - Invigorating Strike | - Twisting Blades - Barrage - Rapid Fire | - Dash - Weapon Mastery - Caltrops | - Concealment - Poison Trap - Exploit - Malice | - Shadow Imbuement - Poisoned Imbuement - Deadly Venom | - Shadow Clone - Rain of Arrows - Capstone |
Basic Skills

Basic Skills are low-damage attacks that don’t cost any Energy and are typically used to deal with low-level enemies or at least help you keep engaged in combat, allowing you to deal minute but overtime damage.
Basic Skills are unlocked from the start.
Heartseeker
- Lucky Hit: 50%
- Damage: 22%
- Critical Strike: 3%
- Duration: 4s
- Stacks: Up to 15
Fires a seeking arrow, raising your critical strike chance against the target for 4 seconds, stackable up to 15 times. Upgrades offer attack speed, increased critical strike damage, and an additional arrow dealing 30% damage to another enemy.
Forceful Arrow
- Lucky Hit: 50%
- Damage: 20%
- Vulnerability: 2s (Every 3rd cast)
It’s a high-damage ranged attack that inflicts 2 seconds of vulnerability every 3rd cast. Upgrades boost critical strike damage, piercing against vulnerable foes and knockback against nearby enemies.
Invigorating Strike
- Lucky Hit: 50%
- Damage: 23%
- Energy Regen: x20
A Rogue’s melee skill for crowd control, briefly dealing higher base damage and increasing energy regeneration by x20. Upgrades improve Lucky Hit Chance against injured or controlled foes, energy regeneration against injured enemies, and base damage when health is below 50%.
Core Skills

- Unlock Requirement: 2 skill points
Core Skills are the ones that will heavily affect your playstyle as they consume a high amount of Energy and deal high AoE damage to sabotage a large group of enemies.
Twisting Blades
- Energy Cost: 30
- Lucky Hit Chance: 35%
- Damage: 57%
- Impale enemies, causing them to take x8 increased damage.
- Blades return after 1.5 seconds, dealing 72% piercing damage.
- Upgradable to enhance piercing damage, reduce cooldowns per hit, and apply the dazed effect to impaled enemies.
Barrage
- Energy Cost: 30
- Lucky Hit Chance: 20%
- Damage: 21%
- Ricochet Chance: 20%
- Ricochet Damage: 40%
- Fires 5 arrows outward, each dealing 21% damage.
- Arrows may ricochet off enemies for 40% damage.
- Upgrades boost ricochet chance and critical strike chance against vulnerable enemies.
Rapid Fire
- Energy Cost: 30
- Lucky Hit Chance: 20%
- Damage: 24%
- Fires 5 arrows successively, extendable to 8 based on combo points.
- Upgrades increase critical strike chance (up to 25%), energy gain rate against vulnerable enemies, and critical strike damage after evasion.
Agility Skills

- Unlock Requirement: 6 skill points
Agility skills enhance your movement and dodging speed, aiding in evading attacks, gaining an advantage against foes, or traversing terrain quickly.
Dash
- Charges: 2 seconds
- Cooldown: 10 seconds
- Damage: 37%
Dash skills enable a double strike forward, dealing 37% damage to struck enemies.
Weapon Mastery
Weapon Mastery, a passive skill in the Agility Skill tree, provides bonus damage based on your weapon:
- Daggers: +5% damage
- Swords: +3% damage
- Bows: +4% to Vulnerable enemies
- Crossbows: +5% critical strike damage to enemy units
Caltrops
- Charges: 2
- Charge Cooldown: 12 seconds
- Damage: 30%
- Slow-down Effect: 50%
- Effect Duration: 6 seconds
Caltrop is a trap-type attack. The Rogue leaps backward, scattering caltrops that deal damage to enemies and slow them down for 6 seconds.
Subterfuge Skills

- Unlock Requirement: 11 skill points
Subterfuge Skills are a special set of skills exclusive to the Rogue class. These skills add various offensive and defensive buffs to your build, shaping your playstyle during the game.
Concealment
- Cooldown: 10 seconds
- Time Duration: 4 seconds
- Movement Speed Increase: 25%
Concealment allows you to vanish during the encounters and remain invisible for 4 seconds, allowing you to become unstoppable and gain an increased movement speed. This effect breaks upon using an attack or taking damage.
Upgraded concealment allows you to gain 40 energy upon activation, makes enemies vulnerable for 3 seconds after concealment breaks, and guarantees a critical skill strike.
Poison Trap
- Cooldown: 10 seconds
- Lucky Hit Chance: 20%
- Activation Time: 1.25 seconds
- Poison Damage: 344%
- Time Duration: 9 seconds
Place a Poison Trap on the ground, which deals 344% poisoning damage upon activation. The effect lasts for 9 seconds. Further upgrading Poison Trap allows you to Knock Down enemies for 1.5 seconds, deal increased poison damage to trapped enemies, and reset Imbuement Skill cooldown timer.
Exploit
Exploit is a passive skill that raises your damage by 6% against injured and healthy enemies.
Malice
Malice is another passive skill attached to the Subterfuge skill tree, increasing your damage by 3% against vulnerable enemies.
Imbuement Skills

- Unlock Requirement: 16 skill points
Imbuement Skills basically imbue your next two attacks or skills with an effect. The list of effects includes poison, cold, and shadow effects, which deal damage equivalent to 40 – 70% of base damage.
Shadow Imbuement
- Cooldown: 9 seconds
- Lucky Hit Chance: 33%
- Time Duration: 6 seconds
- Damage: 40%
Shadow Imbuement imbues your weapon with a “shadow effect” and allows you to deal shadow damage for the next two strikes, which inflicts a shadow status effect on enemies for a time duration of 6 seconds.
Upgrading Shadow Imbuement will allow you to increase your critical chance by 25%, make enemies vulnerable to shadow explosion, and deal increased non-physical damage to enemies afflicted with shadow effect.
Poisoned Imbuement
- Cooldown: 9 seconds
- Lucky Hit Chance: 33%
- Time Duration: 5 seconds
- Damage: 70%
Poison Imbuement imbues your weapon with poison and allows you to deal poison damage equivalent to 70% of base damage for 2 attacks and inflicts the enemy with poison debuff for 5 seconds.
Upon further enhancement, the damage via poisoning, the chance to deal double poison damage, and the critical strike chance using poison-imbued weapons are significantly raised.
Deadly Venom
Deadly Venom is a passive skill you can unlock using the Imbuement Skill tree. It raises your poisoning damage by x3%.
Ultimate Skills

- Unlock Requirement: 23 skill points
Ultimate Skills are extremely powerful skills that deal heaps of damage to an enemy unit and can essentially turn the tide of battles. These skills have a huge cooldown, so saving them only for the most decisive and critical moments is wise. Contrary to the aforementioned skills, only one ultimate can be chosen at a time.
Shadow Clone
- Cooldown: 60 seconds
- Time Duration: 60 seconds
- Damage: 60%
Upon using your ultimate, Rogue summons a shadow of herself that mimics her actions and deals damage equivalent to 60% of your base attack. The shadow lasts for a duration of 15 seconds.
The damage of Shadow Clone can be further raised by upgrading it to Supreme Shadow Clone.
Rain of Arrows
- Cooldown: 60 seconds
- Lucky Hit Chance: 20%
- Damage: 100%
Upon casting this ultimate, arrows will rain down over enemies twice, with each wave dealing damage equivalent to 100% of your base damage.
Upgrading this skill will increase its attack potency and apply a knockdown effect to its second wave.
Ultimate Passive Skills/Capstone

- Unlock Requirement: 33 skill points
Ultimate Passive Skills essentially enhance your stats or already equipped skills by raising the damage of skills or giving you certain bonuses while utilizing specific attacks/skills.
Momentum
You gain a stack of momentum upon an enemy with a Cutthroat Skill for 8 seconds. At 3 stacks of momentum, your character will gain 20% increased damage reduction, 30% energy regeneration, and 15% increased movement speed.
The condition applies only if the enemy is stunned, dizzy, or hit from behind.
Close Quarter Combat
Dealing damage to nearby enemies with Cutthroat or Marksman skill gives you a 10% increase in attack speed for a duration of 8 seconds. While the attack speed buff is active, your base damage against crowd-controlled enemies is raised by x20%.
If you are going for a hybrid build that utilizes both ranged and melee attacks, Close Quarter Combat is the recommended passive for you.
Precision
Upon using Marksman Skills, your character gains a stack of Precision, which increases your critical strike damage by 4% and stacks up to 20%.
After reaching maximum Precision, your next strike with a Marksman Skill is guaranteed to be a Critical Strike, which deals damage equal to 40%. The stacks of Precision reset after the critical strike.
This passive is recommended for players with a playstyle centered around the ranged abilities of Rogue.
Final Remarks
Remember that the skills and their stats/percentages listed here are subject to change. This means the skills that are OP in right now may be nerfed in a later update and vice versa. Additionally, it is important to have basic info about Rogue Class regarding what weapons it has and what kind of playstyle works with her if you are going to main her,
Diablo 4 doesn’t have a shortage of builds and is filled with a wide variety of them for each class. For detailed guides on the best builds in Diablo 4, consider going through our pieces on the best Barbarian build, best Druid Build, best Necromancer build, and best Sorceress build.
This concludes our guide on the best skills you can assign Rogue in Diablo 4. Let us know your thoughts in the comments below.
Next:
- Diablo 4 Class Tier List
- Diablo 4: How To Get Murmuring Obols
- Diablo 4: How To Respec & Reset Individual Skills
- Diablo 4: All Waypoint Locations To Fast Travel
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