Marvel Snap: Best Mister Negative Deck & Strategies

Mister Negative is a powerful card that requires a lot of strategies to be played correctly.

Mister Negative is a supervillain who normally appears as Spider-Man’s adversary. He has the power to invert anything he touches. This power is translated perfectly into his card in Marvel Snap and so one of the most powerful cards that you could get is Mister Negative, found in Pool 3 of the game.


Story Highlights

  • Mister Negative has the power to invert your deck, swapping the card’s power and cost in doing so.
  • When paired with Jane Foster, Mister Negative is capable of creating and drawing out zero-cost cards.
  • Putting Mister Negative in a deck with many zero-power cards is the deadliest deck composition out there.

Mister Negative Card

He is a 4 Cost and -1 Power card (It may say 4 power in some variants of the card). Although seemingly unimpressive, he packs quite a significant punch in the form of his ability.

His ability is that On Reveal, he swaps the power and costs of all cards in your deck, excluding the cards you already have in your hand. This ability has the power to convert every zero-power card in your deck into a zero-cost card! This allows you to play multiple cards each turn without having to worry about energy costs.

Mister Negative’s Deck

Here’s the best deck you can make for Mister Negative in Marvel Snap:

Best Deck for Mister Negative
Best Deck for Mister Negative – [Image Credits: eXputer]
It averages a Card Cost of 3.2 and a seemingly underwhelming Power of 1. However, the composition of the deck holds a few strong abilities that, when paired with Mister Negative, shine bright. 

Here’s a list of all the cards in the deck and their abilities:

  • Hawkeye: On Reveal: If you play a card here next turn, +2 Power.
  • Mantis: On Reveal: If your opponent played a card here this turn, draw a card from their deck.
  • Adam Warlock: At the end of each turn, if you are winning this location, draw a card.
  • Psylocke: On Reveal: Next turn, you get +1 Energy.
  • Ironheart: On Reveal: Give 3 other friendly cards +2 Power.
  • Morph: On Reveal: Become a copy of a random card in your opponent’s hand.
  • Mister Negative: On Reveal: Swap the Power and Cost of all cards in your deck.
  • Jubilee: On Reveal: Play a card from your deck at this location.
  • Iron Man: Ongoing: Your total Power is doubled at this location.
  • Jane Foster: On Reveal: Draw all cards that Cost 0 from your deck.
  • Arnim Zola: On Reveal: Destroy a random friendly card here. Add copies of it to the other locations.
  • Agent 13: On Reveal: Add a random card to your hand.

Every Card’s Role Explained

There are many different types of abilities in Marvel Snap; however, this deck only has two. On Reveal, abilities are triggered when the card is played and revealed to the opponent. Ongoing abilities have a prolonged effect and will continue to affect the game as long as the card is in play.

Hawkeye

Hawkeye – [Image Credits: eXputer]
Hawkeye is a 1 power and 1 cost card that’ll be your go-to card on the first turn. His ability is that he gets a +2 power increase if another card is played on the same location in the next turn. This tells your opponent that you’ll be playing a card on that location so they’ll try to counter it with a card like Star Lord.

However, that allows you to play Mantis at the same location since you’ll trigger Hawkeye’s ability as well as bait your opponent into activating Mantis’s ability. Hawkeye is a starter card, so you won’t have to unlock him.

Mantis

Mantis – [Image Credits: eXputer]
Mantis boasts the ability to be able to steal a card from your opponent’s deck. However, this is only if your opponent plays a card in the same location as Mantis on this turn. If there’s a location like Muir Island, where every turn all cards at the location get a power increase of 1, play Mantis on it.

Since your opponent is likely also going to try and control that area, it’s a good idea to try and counter your opponent. Mantis can be unlocked in Pool 1 at Collection Level 18-214.

Adam Warlock

Adam Warlock – [Image Credits: eXputer]
Adam Warlock is a zero-power card that has the ability to draw an extra card if you’re winning at a location. We’ll be using him to take control of empty locations to trigger his ability easily. In doing so, we’ll get more cards on the next turn, which will allow us to draw Mister Negative or Jane Foster earlier. Adam Warlock can be unlocked in Pool 3 at Collection Level 486 and above.

Agent 13:

Agent 13 – [Image Credits: eXputer]
Agent 13 is a low-power card that has the ability to add a random card into your hand. Having an extra card provides a slight competitive advantage over your opponent and gives you extra options to pick from. She is obtained at Collection Level 222-450 in Pool 2.

Psylocke

Psylocke – [Image Credits: eXputer]
Psylocke is our go-to card on the second turn. Her ability awards you with extra energy on the next turn. This allows you to play Mister Negative early on the third turn. Even if you don’t have Mister Negative drawn, it’s always a good thing to have extra energy on hand. You can unlock Psylocke in Pool 3 at Collection Level 486 and above.

Ironheart

Ironheart – [Image Credits: eXputer]
Ironheart is a strong card with the ability to increase the power of 3 of your cards by random by +2 when she’s played. This allows you to buff up any card you’ve already played, making her a good addition to the team. After being inverted by Mister Negative, she becomes a strong zero-cost and 3-power card. Paired with her ability, she’s an absolute must-have. She’s unlocked in the Recruit Season.

Morph

Morph – [Image Credits: eXputer]
Morph is a 3-cost and zero-power card capable of turning into one of your opponent’s cards which makes him very viable for the end game. He allows you to entirely steal a card that your opponent has potentially been saving till now and use it in your team. After being inverted, he’s an extremely viable zero-cost card so there are absolutely no drawbacks to using him. He’s unlocked by progressing to Collection Level 18-214 in Pool 1.

Jubilee

Jubilee – [Image Credits: eXputer]
Jubilee is a 4-cost 1-power card with the ability to play a card from our deck to its location. This is extremely useful if you haven’t drawn Mister Negative by the fourth round. We’re keeping this card as a failsafe, as it gives you a chance to call in Mister Negative so that our strategy doesn’t fall apart. She can be unlocked in Pool 2 at Collection Level 222-474.

Mister Negative

Mister Negative – [Image Credits: eXputer]
Mister Negative is the strongest card in the deck and the ace in our sleeves. His ability is an absolute game-changer and can decide whether or not you lose the match. Playing him as soon as you draw Jane Foster is crucial and will allow you to win. He, too, is unlocked by getting to Collection Level 486 and above in Pool 3.

Iron Man

Iron Man – [Image Credits: eXputer]
Iron Man is a seemingly weak card. With zero power and 5-cost, he looks like a dead weight. In reality, he’s a lot stronger than he looks. His Ongoing ability to double the power at his location makes him a force to be reckoned with. He’s extremely versatile and will most definitely give you an edge over the competition. Since he’s a starter card, you won’t have to spend countless hours trying to unlock him.

Jane Foster

Jane Foster – [Image Credits: eXputer]
Jane Foster is a 5-cost and 8-power card. It’s a strong card as is, but with its ability, she is unstoppable. She can draw all zero-cost cards from our deck and into our hands, making her a vital card to have. With Mister Negative inverting all cards and turning everyone into zero-cost cards, she gives us full control over the 12 cards in our deck, allowing us to dominate the final round. She’s also unlocked in Pool 3 by getting to Collection Level 486.

Arnim Zola

Arnim Zola – [Image Credits: eXputer]
Arnim Zola is our killing machine. He packs a serious punch when inverted, with 6 power he is unstoppable. His ability to destroy and duplicate cards is extremely useful near the end when all you need is a little push over the finish line. Like most of the cards in the deck, he’s unlocked in Pool 3 by reaching a Collection Level of 486 and above.

Main Deck Strategy

Now that you’re all set up and well-versed with each card in the deck, let’s go through how you should play with this deck in hand.

To start, we’ll play Hawkeye so that we can trigger his ability by the next turn. By playing Hawkeye, we’ve let our opponent know our next move so you need to think accordingly. Your opponent knows you’ll be playing your next card in the same location as Hawkeye so be ready for it. Our best move would be to play Psylocke at the same location as Hawkeye so that we can have an extra energy point in the next turn. However, if you don’t have Psylocke in hand, play Mantis as she’ll counter any card your opponent plays on that location.

Next up, we play Mister Negative. The sooner we can get Mister Negative out the better, as he’ll invert all our cards and we’ll get all the zero-cost cards. The best-case scenario would be to have Jane Foster in hand and then use Mister Negative otherwise, Jane becomes a dead draw with a cost of 8. However, if we don’t have Jane Foster in our hand just yet, feel free to play any other card to wait it out. After playing Mister Negative, you can play any card you have on hand in the fourth turn.

On the fifth turn, we’ll shake things up and play Jane Foster. In doing so, we’ll draw out every zero-cost card in our deck. After inverting all our cards, 5 of our cards are zero-cost so they will all be made available in a single turn. At this point, you can go all out and play your heavy hitters however you like, and make sure to go out with a bang.

Secondary Strategy

In the very possible scenario where things don’t go as planned and you have to steer off-course, it’s always good to have a backup strategy in mind.

At the very beginning of the match, analyze the first location. If the location provides a bonus to whoever’s controlling it, it’s safe to assume that your opponent will play a card there. With this knowledge, we can play Mantis on the first turn and rest assured that her ability will be activated. With her ability activated, we’ll get our hands on one of the opponent’s cards. This will give you an insight into your adversary’s strategy, and you can prepare accordingly.

If you don’t have Psylocke on the second turn, use Adam Warlock. He’ll let you draw an extra card on the next turn, which might help you draw Mister Negative or Jane Foster. If every strategy manages to fall apart and you don’t have Mister Negative in hand by the fifth turn, play Jubilee.

She’ll play a card straight from your deck, and this card might just be Mister Negative. Thankfully, even if it isn’t Mister Negative, you still have a lineup of strong cards that can sway the game in your favor.

When starting with Marvel Snap, you don’t understand how to utilize each beginner card fully. Even if you’re an experienced player, you still need a hand getting used to all the ins and outs of each card. By the time you’re at the later stages of the game, you’ll have a ton of cards you don’t know what to do with, so hopefully, our Mister Negative deck will help you in Marvel Snap.

Mister Negative is an extremely strong card despite not being easy to use. He requires a lot of thinking to be played right and might not be everyone’s favorite right out of the gate. He takes some getting used to, and we can positively say that with enough practice, he can help you out in the trickiest of situations.


Next:

Was this article helpful?

Thanks! Do share your feedback with us. ⚡

How could we improve this post? Please Help us. ✍

Mina Anwar


Mina is a Gacha games guides writer at Exputer with years of writing experience. When she is away from work, Mina can be found venturing through Mondtstat and Liyue, a place she calls her second home.

Related Articles