Mister Negative is a supervillain who normally appears as Spider-Man’s adversary. He has the power to invert anything he touches. This power is translated perfectly into his card in Marvel Snap and so one of the most powerful cards that you could get is Mister Negative, found in Pool 3 of the game.
Story Highlights
- Mister Negative has the power to invert your deck, swapping the card’s power and cost in doing so.
- When paired with Jane Foster, Mister Negative is capable of creating and drawing out zero-cost cards.
- Putting Mister Negative in a deck with many zero-power cards is the deadliest deck composition out there.
Mister Negative Card
He is a 4 Cost and -1 Power card (It may say 4 power in some variants of the card). Although seemingly unimpressive, he packs quite a significant punch in the form of his ability.
His ability is that On Reveal, he swaps the power and costs of all cards in your deck, excluding the cards you already have in your hand. This ability has the power to convert every zero-power card in your deck into a zero-cost card! This allows you to play multiple cards each turn without having to worry about energy costs.
Mister Negative’s Deck
Here’s the best deck you can make for Mister Negative in Marvel Snap:

Here’s a list of all the cards in the deck and their abilities:
- Hawkeye: On Reveal: If you play a card here next turn, +2 Power.
- Mantis: On Reveal: If your opponent played a card here this turn, draw a card from their deck.
- Adam Warlock: At the end of each turn, if you are winning this location, draw a card.
- Psylocke: On Reveal: Next turn, you get +1 Energy.
- Ironheart: On Reveal: Give 3 other friendly cards +2 Power.
- Morph: On Reveal: Become a copy of a random card in your opponent’s hand.
- Mister Negative: On Reveal: Swap the Power and Cost of all cards in your deck.
- Jubilee: On Reveal: Play a card from your deck at this location.
- Iron Man: Ongoing: Your total Power is doubled at this location.
- Jane Foster: On Reveal: Draw all cards that Cost 0 from your deck.
- Arnim Zola: On Reveal: Destroy a random friendly card here. Add copies of it to the other locations.
- Agent 13: On Reveal: Add a random card to your hand.
Every Card’s Role Explained
There are many different types of abilities in Marvel Snap; however, this deck only has two. On Reveal, abilities are triggered when the card is played and revealed to the opponent. Ongoing abilities have a prolonged effect and will continue to affect the game as long as the card is in play.
Hawkeye

However, that allows you to play Mantis at the same location since you’ll trigger Hawkeye’s ability as well as bait your opponent into activating Mantis’s ability. Hawkeye is a starter card, so you won’t have to unlock him.
Mantis

Since your opponent is likely also going to try and control that area, it’s a good idea to try and counter your opponent. Mantis can be unlocked in Pool 1 at Collection Level 18-214.
Adam Warlock

Agent 13:

Psylocke

Ironheart

Morph

Jubilee

Mister Negative

Iron Man

Jane Foster

Arnim Zola

Main Deck Strategy
Now that you’re all set up and well-versed with each card in the deck, let’s go through how you should play with this deck in hand.
To start, we’ll play Hawkeye so that we can trigger his ability by the next turn. By playing Hawkeye, we’ve let our opponent know our next move so you need to think accordingly. Your opponent knows you’ll be playing your next card in the same location as Hawkeye so be ready for it. Our best move would be to play Psylocke at the same location as Hawkeye so that we can have an extra energy point in the next turn. However, if you don’t have Psylocke in hand, play Mantis as she’ll counter any card your opponent plays on that location.
Next up, we play Mister Negative. The sooner we can get Mister Negative out the better, as he’ll invert all our cards and we’ll get all the zero-cost cards. The best-case scenario would be to have Jane Foster in hand and then use Mister Negative otherwise, Jane becomes a dead draw with a cost of 8. However, if we don’t have Jane Foster in our hand just yet, feel free to play any other card to wait it out. After playing Mister Negative, you can play any card you have on hand in the fourth turn.
On the fifth turn, we’ll shake things up and play Jane Foster. In doing so, we’ll draw out every zero-cost card in our deck. After inverting all our cards, 5 of our cards are zero-cost so they will all be made available in a single turn. At this point, you can go all out and play your heavy hitters however you like, and make sure to go out with a bang.
Secondary Strategy
In the very possible scenario where things don’t go as planned and you have to steer off-course, it’s always good to have a backup strategy in mind.
At the very beginning of the match, analyze the first location. If the location provides a bonus to whoever’s controlling it, it’s safe to assume that your opponent will play a card there. With this knowledge, we can play Mantis on the first turn and rest assured that her ability will be activated. With her ability activated, we’ll get our hands on one of the opponent’s cards. This will give you an insight into your adversary’s strategy, and you can prepare accordingly.
If you don’t have Psylocke on the second turn, use Adam Warlock. He’ll let you draw an extra card on the next turn, which might help you draw Mister Negative or Jane Foster. If every strategy manages to fall apart and you don’t have Mister Negative in hand by the fifth turn, play Jubilee.
She’ll play a card straight from your deck, and this card might just be Mister Negative. Thankfully, even if it isn’t Mister Negative, you still have a lineup of strong cards that can sway the game in your favor.
When starting with Marvel Snap, you don’t understand how to utilize each beginner card fully. Even if you’re an experienced player, you still need a hand getting used to all the ins and outs of each card. By the time you’re at the later stages of the game, you’ll have a ton of cards you don’t know what to do with, so hopefully, our Mister Negative deck will help you in Marvel Snap.
Mister Negative is an extremely strong card despite not being easy to use. He requires a lot of thinking to be played right and might not be everyone’s favorite right out of the gate. He takes some getting used to, and we can positively say that with enough practice, he can help you out in the trickiest of situations.
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