Victoria 3 is the hottest strategy game in the block. The game features a rich and diverse system of mechanics. These mechanics are complex and intertwined with each other. To get a better understanding of these mechanics and to familiarize you with the game, we have compiled a definitive guide. This is our Victoria 3 beginner’s guide!
For the sake of this guide, we have chosen Great Britain as our starting point, but that is not very relevant. You can go with any country or nation that you want, and these points will be applicable in the same way.
Here’s a quick rundown of all the tips and important information we’ve compiled for Victoria 3 beginners:
Tip | Description |
---|---|
Understanding The Tutorial | Pay close attention to what the tutorial is teaching. |
Managing Your Goals | Make sure to have clear goals and make choices keeping that in mind. |
POPS | Population of the people in your nation are pops which are: Profession, Culture, Religion, Location. |
Changing Classes | Main force of your nation is your POPS. They will execute everything needed. |
Role Of Pops | - Wealth of your pops increases when their income is greater than their expense. - Literacy rate of your pops increases with increase in universities. |
Employment For Pops | Employement depends on your pops qualifications. They can be put in one of these 3 classes: Upper Class, Middle Class, Lower Class. |
Interest Groups | Each pops category will support the interest groups based on their personal interests. |
Categories | The 8 unique major categories are as follows: Armed Forces, Petite Bourgeoisie, Devout, Industrialists, Intelligentsia, Landowners, Rural folk, Trade unions. |
Laws | Laws in a nation can shape its society and economy, influenced by both government ideology and the desires of the population, impacting interest group strength and even migration patterns. |
Passing Laws | Passing laws requires interest group support which plays an important role. |
Types Of Laws | Types of laws in this group are: Power Structure Laws, Economy Laws, Human Right Laws. |
Markets | Markets are one of the main pillars of the game and they work in the same way as in real life. |
Types Of Goods | 4 types of goods are as follows: Staple Goods, Industrial Goods, Luxury Goods, Military Goods. |
National Market | Plays a critical role in maintaining the nation's economy. |
Trade | Trading plays an important role in balancing out the supply and demand of a country. |
Buildings | 4 major building groups are as follows: Urban, Rural, Development, Construction. |
Types Of Buildings | Each building type affect your nation in a different way so do not neglect one for the other. |
Technology Tree | 3 major technology categories are as follows: Production Technology, Military Technology, Society Technology. |
Capacities | Different capacities that a nation contains are as follows: Bureaucracy, Authority, Influence, Money. |
Diplomatic Aspects | The 3 main aspects for diplomacy are as follows: Relations, Infamy, Interests. |
Relations | Your relationship with other nations will strongly determine whether they support you in a crisis or not. |
Infamy | Infamy value should not reach a specific value or else it could worsen your tradings with other countries. |
Interests | Having a lot of interests can lead to a truckload of conflicts but also has chances of gaining a lot. |
War | War is the result of 2 countries that were unable to reach a decision on their dispute. |
Understanding The Tutorial
Many players overlook the tutorial in games, but it’s crucial to pay attention to it. Understanding game mechanics through the tutorial is essential for avoiding confusion later.
Managing Your Goals
In Victoria 3, your goals will often conflict. Prioritize and make sacrifices to progress effectively. For instance, increasing GDP may require producing valuable goods, but exporting them to maintain balance can incur costs.
POPS
Pops are central to Victoria 3, representing your nation’s population. They come in various classes based on profession, culture, religion, and location. Pops change categories based on prerequisites, such as wealth and literacy.
Interest Groups
Interest groups in Victoria 3 are pivotal, representing pops with shared political ideologies based on factors like religion, culture, or living standards.
Pops can be active members of an interest group or politically inactive, depending on factors like literacy and living standards. Education influences support for educational interest groups, while peasants may favor labor rights advocates.
Categories
The interest groups in Victoria 3 are divided into 8 major categories. These interest groups are:
- Armed Forces
- Petite Bourgeoisie
- Devout
- Industrialists
- Intelligentsia
- Landowners
- Rural folk
- Trade unions
Laws
Laws in the game significantly impact geopolitics and economics, originating from the Victorian Era. Each country starts with a set of laws, but you can modify them, considering various factors such as interest groups. This grants you the power to legalize or criminalize based on your ideology, with potential consequences for society.
Markets
Markets are an important aspect of Victoria 3. The economy stands on the pillars of trade and markets, thus, it is essential that you understand how they work. The markets in the game work in a similar fashion to real life. When goods are produced, they are sold at a predetermined price.
Types Of Goods
There are 4 types of goods that are present in Victoria 3. These are as follows:
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Staple Goods: Essential for the survival of the population, including food and clothing.
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Industrial Goods: Produced by manufacturing industries and used by other industries, like coal and rubber.
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Luxury Goods: Consumed by pops with high wealth and living standards, such as tea and sugar, which are status symbols.
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Military Goods: Utilized by the nation’s armed forces, including weapons and ammunition.
National Market
The national market of a country determines the prices of goods and plays a vital role in the nation’s economy. As a nation’s territory expands, so does its national market, with more raw materials and pops contributing to the economy. The national market is connected to the capital and other states through a network of ports, and prices depend on supply and demand, even within the national market.
Trade
Balancing supply and demand requires establishing trade routes. You can trade goods that your nation excels at producing and sell them at high values. Forming relationships with other nations allows you to trade goods that they specialize in, creating mutually beneficial trade routes. For instance, your nation might excel in producing opioids, while another nation is proficient in tea production, enabling a mutually advantageous trade relationship.
Buildings
Buildings are another pivotal part of the game. We will discuss all of them in detail here in our beginner’s guide for Victoria 3. Basically, buildings represent a wide array of facilities. Pops work at these buildings to produce goods and other resources. The buildings are divided into four major groups in the game.
Types Of Buildings
Among the four major categories of buildings, there are various types of buildings. These buildings affect your nation in varying capacities. For example, government administration buildings will produce bureaucracy instead of feasible goods.
Technology Tree
The technology tree is a very vital part of Victoria 3, and we will explain it in depth here in our beginner’s guide. The technology tree utilizes innovation to progress in various technologies. Innovation can either be obtained by doing nothing, as there is a base rate for it.
Capacities
Capacities are the main currencies that you will be using throughout Victoria 3. and we will touch upon their uses here in our beginner’s guide. The capacities determine various facets of a country’s power and influence. These capacities are:
Diplomatic Aspects
To understand diplomacy, we must first understand the fundamental building blocks that make it up. These diplomatic mechanics further affect other aspects of your nation, especially warfare. We will discuss warfare in the next section of our guide, but for now, here are the 3 main aspects of diplomacy:
- Relations
- Infamy
- Interests
Relations
Relations represent the diplomatic standing between two nations and are represented on a numerical scale from -100 to 100, with a total range of 200 points. The value of relations influences various actions, such as which side a country supports in a war or diplomatic situations. You can improve or worsen your relations with other countries through your actions.
Infamy
Infamy measures your nation’s reputation and is affected by your actions. At the start of the game, your nation has an infamy value of zero, which can change based on your actions. Exceeding a certain infamy threshold results in sanctions, including trade restrictions and worsening relations with other nations. Infamy has both global and regional effects, potentially leading to regional isolation or even war if not managed carefully. Avoid violating other countries’ laws, diplomatic breaches, and uphold your agreements to keep your infamy score low.
Interests
Interests gauge a country’s stake in specific strategic regions within the game. This mechanic influences diplomatic interactions and incidents. While having many interests may lead to conflicts, it can also provide opportunities for Colonization and the declaration of official interests by a country.
War
Wars in the game arise from failed diplomatic negotiations, with disputes escalating to brute force conflicts between nations. These wars involve a country’s armed forces, as previously discussed.
During a war, a series of battles occur, with land warfare focused on defending or capturing specific territories and naval warfare involving attacks or defenses of trade routes.
Speed Of The Game
You can adjust the game’s speed from 1x to 5x and pause it using the number keys 1-5. The outliner provides crucial task highlights and information, allowing you to pin tasks for easy reference.
Outliner
Pay attention to the outliner. It will highlight the important tasks at hand and show some information regarding them. You can also pin tasks to this list so that you can remember them.
Current Situation Tab
The current situation tab helps you stay updated on in-game events, especially during overwhelming moments.
Natural Resources
The natural resources you get will heavily depend on the country that you start with. It is important that you take advantage of these natural resources. These will help to kickstart your economy and ensure that you have enough raw materials for goods.
Savescumming And Cheats
While savescumming and cheats are options for more casual gameplay, they are generally discouraged by the community. Console command cheats can help bypass challenges, and saving before critical situations, like wars, allows for reloading if things go awry. However, it’s recommended to experience the game as intended for a more authentic gaming experience.
Were we able to help you out? Were you stuck wondering about a certain aspect of the game? What do you think about the game’s numerous systems? Let us know all about it in the comments section below!
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