Baldur’s Gate 3 Has So Many Headless Bodies To Stop You From Talking To Them

Limiting options to make the game feel unlimited.

Story Highlights

  • Larian Studios CEO Swen Vincke revealed in a recent interview that Baldur’s Gate 3 has so many decapitated bodies to stop players from using a spell to converse with them.
  • Although this may sound weird, the limitation was necessary to ensure players felt they could do anything possible with their resources.
  • Due to the game having tons of characters of all sorts, it would have been next to impossible to add dialogues and lore behind each and every single dead body.
  • Baldur’s Gate 3 was launched on PC on August 3, 2023, and arrived on PlayStation 5 on September 6, 2023. It has since seen stellar success and is awaiting its imminent release on Xbox and Mac.

Larian Studios CEO and the creative director of Baldur’s Gate 3, Swen Vincke, confirmed in a recent interview with Wizard of the Coast’s Todd Kenreck that they added so many headless bodies in-game to ensure players couldn’t converse with them (timestamp: 19:30). This creative decision was made to tackle an issue Vincke saw in Larian’s previous titles that “didn’t really fully support the features.

YouTube video

For starters, this may sound weird since this is basically the developers limiting players’ options. However, implementing a feature like that in a game with so many characters and dead bodies is nigh impossible. The “Speak with Dead” spell has been an enemy of dungeon masters for a long time as it allows the user to talk with the dead.

In the case of a real-life DnD campaign, the dungeon master can make something on the whim, but it is still a difficult task to ensure that it doesn’t take away the essence of world-building. Doing that in a game would be unimaginably difficult as developers would need to add dialogues, secrets, and lore behind every lifeless cranium. But since the spell exists, Vincke wanted the game to fully support every feature it had.

I learned a long time ago that our first games were very ambitious but we didn’t really manage to fulfill the ambitions within the game, because we didn’t really fully support the features,” says Swen Vincke.

If the game has a feature, players should be able to use it to its full extent. So, if you have the Speak with Dead spell, then there should be no reason why you can’t talk to every single dead body, provided that it has a head to speak with. That was the solution Larian Studios came up with, and in this way, the developers have made players feel as if they can do everything possible by limiting their options.

From the criticisms on those games, I learned that it’s really important that if you put a feature in there, you have to go full monty, which means you can speak with animals; you can speak with every animal. You can speak with dead, you can speak with, well, the trick that we use is any dead that still has their head. You will see a lot of decapitated people in the game, but that’s literally how we solved that,” says Swen Vincke

So the next time you see a decapitated body, it’s not because the game doesn’t want you to uncover some dark hidden secrets, but more because it just doesn’t want you to converse with it. Nevertheless, there should be more than enough bodies with a head to keep you entertained when you need someone to talk to. 

Related Reads

Baldur’s Gate 3 was released on PC on August 3, 2023, with the PlayStation 5 release on September 6, 2023. The game has since seen incredible reviews and has encapsulated hundreds of thousands of fans across platforms. It has also been confirmed to arrive on Xbox this year, with the Mac release coming later this month.

Did you find this article helpful?

Thanks! Do share your feedback with us. ⚡

How can we make this post better? Your help would be appreciated. ✍

Get up-to-speed gaming updates delivered right to your inbox.

We don’t spam! Read more in our privacy policy.


Mudassir is a seasoned journalist with a passion for uncovering the stories behind our favorite virtual worlds. Armed with a trusty notepad and a keen curiosity, he dives headfirst into the gaming industry's most exciting personalities. His knack for insightful questions and his ability to connect with developers and gamers alike makes his interviews a must-read. While on the lookout for the next person to interview, Mudassir keeps himself busy by writing news surrounding the gaming universe. Experience: 4+ Years || Senior Journalist || Education: Bachelor's in Psychology.

Related Articles