Cyberpunk 2077: Phantom Liberty Shoots Its Way To GeForce Now

The game is now available to stream via the cloud.

Story Highlights

  • Cyberpunk 2077 suffered a great deal at the time of its initial release in December 2020, but thankfully, the devs and the game itself have come a long way since then. 
  • Not only has the action RPG received Update 2.0, which has proved to be a major overall enhancement for the game, but Cyberpunk 2077 has recently been treated to its very first major DLC expansion, called Phantom Liberty. 
  • Announcing in an official blog post, Nvidia GeForce Now — arguably the world’s most popular cloud streaming gaming service — now supports Phantom Liberty. 
  • If you own the game and the expansion on either GOG, Epic Games Store, or Steam, and are subscribed to the GeForce Now service as well, you can start playing today. 

Nvidia GeForce Now is one of the strongest proponents we have available at our disposal today in the realm of cloud gaming, especially after the unfortunate sunsetting of Google Stadia. The service boasts a strong catalog of tip-top games, and now, it’s evident that another AAA entry has seemingly hopped onto its vibrant library of playable titles—Cyberpunk 2077: Phantom Liberty. 

Announcing in an official blog post, it appears that Phantom Liberty, which is the newest DLC expansion for Cyberpunk 2077, isn’t the only entry that has made its way onto GeForce Now. A swath of additional games are now playable on the cloud through the service, including the likes of Quake 2, A Plague Tale: Innocence, Doom Eternal, Amnesia: Rebirth, and others. 

Cyberpunk 2077: Phantom Liberty on GeForce Now, Featuring Idris Elba's Solomon Reeds
Cyberpunk 2077: Phantom Liberty on GeForce Now, Featuring Idris Elba’s Solomon Reeds

The start of the show, however, remains to be Phantom Liberty, of course, featuring a brand-new area of Night City to explore while making V—the protagonist—tag along with Idris Elba’s Solomon Reeds. It’s pretty interesting to note that the developing studio never planned on abandoning the project following the abysmal tragedy that was Cyberpunk 2077’s launch. 


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Sitting down in an interview, the director at CD Projekt Red Gabe Amantangelo clarified how he always believed in the IP right from the start and was always looking toward the culmination of the plan in Update 2.0. Gabe says, 

Part of my conversation at the beginning with my boss and the board was: I believe in the team, I believe in this IP, but I want to do it right. And I’m going to need the support to do that. And they’re like, yes, you have the support. The groundwork we laid in 1.5, 1.6 was all culminating in the plan in 2.0. It was mapped out. Loosely mapped out and it got more refined over time, but it was mapped out. You can see some of it with the slight AI improvements in 1.5—that was built upon to get to 2.0.” 

As a matter of fact, anticipation for Cyberpunk 2077 has been at such a high level, that the game actually surpassed Starfield’s peak concurrent player count on Steam last week, and still continues to do so. Update 2.0 truly did a number on the first-person shooter, improving upon many of its hum-drum existing systems and making significant adjustments to the overall gameplay. 

For the uninitiated, CD Projekt Red has issued a statement on Update 2.01 as well, iterating how it’ll further the advance of performance improvements on consoles and will also manage to fix the notorious PlayStation corrupt saves hassle. Those who are currently suffering FPS drops in the area of Dogtown on consoles should have the issue mitigated following the forthcoming patch. 

Cyberpunk 2077 initially launched in December 2020 for the PlayStation 4, Xbox One, and PC, and later saw itself ported over to the PlayStation 5 and Xbox Series X|S. The title’s latest expansion Phantom Liberty released on September 26 for current-gen consoles and PC. 

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Huzaifa, an Online News Editor at eXputer.com, is a video game industry aficionado with a talent for unearthing the juiciest stories for his beloved readers. Currently pursuing a Bachelor of Science degree in Data Science, he dives deep into the abyss of news, meticulously dissecting every tiny detail to serve his audience. When he's not unravelling breaking news, he becomes a master storyteller, conjuring up captivating tales from the depths of his imagination. With a wealth of experience as a Video Game Journalist, he's penned his mighty words for numerous other video game outlets, leaving no video game unturned and no pixel unexplored! Experience: 4+ Years || Education: Bachelor of Science in Data Science || Previously Worked at VeryAli Gaming & TheNerdMag || Covered 100+ News Articles

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