Lords Of The Fallen Update v.1.1.457 Brings Multiplayer Optimizations

There are some in-game issues that still demand Hexworks' attention.

Story Highlights

  • Lords of the Fallen is an ambitious new RPG, coated with a touch of the Soulslike genre.
  • The game has received a new patch in recent times that adds more multiplayer fixes. 
  • Some issues, however, have been long due to getting paid attention by the developers.

Lords of the Fallen’s latest update v.1.1.457 has now been pushed out by developer Hexworks, arriving one week after its previous patch that brought a number of critical crash fixes to the title. This time around, the folks up high have focused on introducing “improvements to the multiplayer experience, both in terms of optimisation and stability,” so users can have a better time playing online.  

Although the full patch notes are fairly exhaustive, I did spot a number of noteworthy additions making the cut, such as fixes for players getting stuck in the Umbral realm after dying with no possible return to Axiom, and an invulnerability glitch when playing co-op. It appears a number of other visual-centric adjustments were also made, not to mention a camera collision hiccup as well that bugged players out of the game world. 

This week we’ve focused on bringing further improvements to the game’s multiplayer experience, both in terms of optimisation and stability, resulting in a fluid experience and less rubberbanding in cooperative and invasion matchups. This is alongside our ongoing commitment to ensure Mournstead feels as smooth as ever, with an additional 35+ tweaks and enhancements included in today’s update,” reads the patch notes announcement. 

The new update for Lords of the Fallen sure makes an array of good changes, but the community isn’t really happy, per se, with Hexworks still. If you head over to the r/LordsoftheFallen subreddit, you’ll find dozens of player reports pointing out issues that have been lingering for too long now, including the now-notorious Xbox HUD problem, where elements of the HUD are placed heavily out of proportion on-screen.  

[BUG REPORT] HUD on Xbox defaults to an excessive overscan area with no option to adjust this in the menu. So UI elements sit too close to screen centre. This is a constant distraction during gameplay and gives the UI a claustrophobic feel.
byu/supercakefish inLordsoftheFallen

As the patch notes were disclosed fully on Reddit, players tried to bring up some of the other major issues as well that Lords of the Fallen is currently facing. “Xbox HUD still broken, Umbral quest broken, figures in Umbral stigmas are invisible on Xbox, etc. Come on, guys. Love the game but prioritize major things. Not a ruiner being stuck in a falling animation,” writes u/Comfortable-Night362.


Other Content to Check Out:


Lords of the Fallen came out on October 13, 2023, for the Xbox Series X|S, PlayStation 5, and PC. eXputer rated the title 3.5/5.0 in its review, with reviewer Haris Umer remarking the game for its diverse weapon variety, intricate levels, unique enemy design, and unique dual-realm system. If you’re a new player, here are the best Shields in Lords of the Fallen that you should look into acquiring.

Was this article helpful?

Thanks! Do share your feedback with us. ⚡

How could we improve this post? Please Help us. ✍

Get up-to-speed gaming updates delivered right to your inbox.

We don’t spam! Read more in our privacy policy.

Source
Reddit

Huzaifa, an Online News Editor at eXputer.com, is a video game industry aficionado with a talent for unearthing the juiciest stories for his beloved readers. Currently pursuing a Bachelor of Science degree in Data Science, he dives deep into the abyss of news, meticulously dissecting every tiny detail to serve his audience. When he's not unravelling breaking news, he becomes a master storyteller, conjuring up captivating tales from the depths of his imagination. With a wealth of experience as a Video Game Journalist, he's penned his mighty words for numerous other video game outlets, leaving no video game unturned and no pixel unexplored! Experience: 4+ Years || Education: Bachelor of Science in Data Science || Previously Worked at VeryAli Gaming & TheNerdMag || Covered 100+ News Articles

Related Articles