Prince Of Persia: The Lost Crown Features Accessible Design; No QTEs In Game

"I think that accessible design is good design."

Story Highlights

  • Prince of Persia: The Lost Crown was developed with accessible design as a priority.
  • The game will include no QTEs & allow players to tweak the difficulty to their liking.
  • Devs have added two new features in the game to make certain Metroidvania elements easier.

Prince of Persia: The Lost Crown incorporates accessible design at its core and will not include any quick-time events in-game. A video published by Ubisoft‘s official YouTube channel shows the team behind this title going on a deep dive into its accessibility features & providing details on its various aspects. Strangely enough, the video was unlisted from the channel after being uploaded before a new version was published six hours later.

YouTube video

Senior Gameplay Programmer, Christophe de Larbrouhe, talked about how Metroidvania games are generally hard with The Lost Crown following suit. To ensure player retention and engagement, the devs decided to prioritize accessible design early on, laying the whole foundation of the game.

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The feature that stands out in Prince of Persia: The Lost Crown is customizable difficulty. As explained by, Senior Game Designer Rémi Boutin, the team wanted to provide a challenging game but ensure that players can tweak the experience to their liking as this aspect is relative across individuals. The video shows various aspects of the title such as Enemy Damage, Environmental Damage, Parry Difficulty, Dodge Window, and Athra Depletion Rate being adjusted for demonstration.

Matthew Isidore, Gameplay Programmer for The Lost Crown, stated that the team conducted several playtests of the early builds. This led to the discovery that platforming maneuvers such as wall jumps are difficult for players who aren’t used to the genre. To keep the experience fair yet accessible, a minor assist was added to the game.

Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown

The title will also feature a High Contrast mode, a first for a Ubisoft game. Rémi Boutin talked about how there was a lot of data to manage in the game but they wanted to make it possible for players with visionary difficulties to be able to see and understand the things happening on screen. Furthermore, a “Guided” mode is also present in the game, assisting the individual with progressing forward on their adventure.

Prince of Persia: The Lost Crown is an upcoming platformer game by Ubisoft Montpellier. It’s scheduled to release on January 18, 2024, for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, and PC.

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Saad is a News writer at eXputer. With vast journalistic experience working for a multitude of websites, Saad currently reports to eXputer with the latest news and dishes out his opinions on a frequent basis. He's currently studying Game and Interactive Media Design, which has further increased his knowledge about the ins and outs of the industry.

Experience: 1+ Year || Covers News Stories on eXputer || Education: Bachelors in Media Science.

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