Splinter Cell Director Says Metal Gear Solid “Showed Us” How To Do “Stealth Mechanics”

Metal Gear Solid certainly inspired many stealth-based games.

Story Highlights

  • Splinter Cell director claims that Metal Gear Solid “showed us how stealth mechanics should be done.”
  • The original entry in the series took clear inspiration from MGS’s clear rules and style of stealth.
  • A remake of the first game is in the works by Ubisoft, but it has been MIA for three years.

As reported by GamesRadar, the original Splinter Cell director Francois Coulon claimed during an interview with Retro Gamer (Issue 261) that the team borrowed many tricks from Solid Snake as inspiration. Metal Gear Solid was apparently used as a framework by the devs to understand “how stealth mechanics should be done.”  As a result, the clear and defined rules set in MGS were used as the standard Splinter Cell.

MGS showed us how stealth mechanics should be done. […] It is a complete and consistent set of rules that set the way for any stealth game,” said Splinter Cell director Francois Coulon.

Francois argued that Metal Gear Solid was constructed in such a way that everything worked cohesively. That’s exactly what Ubisoft also tried to do to nail Sam Fisher’s antics.

Remove one of its elements and the experience will be dull, frustrating, or ridiculous. MGS was perfectly executed in that regard. No frustration – you know when you lose and you don’t blame the game for it.”

Splinter Cell Still Holds Up To This Day

There’s something about these franchises that have survived the test of time. While the visuals might feel outdated, playing them still proves to be a treat like no other. The devs realize that as well, so attempts to revitalize both series are on their way. While Konami is working on the Metal Gear Solid 3 remake, Ubisoft also announced a Splinter Cell remake three years ago that has since been out of the limelight.

Splinter Cell still continues to hold up despite being out for many years | Image Source: Steam
Splinter Cell still continues to hold up despite being out for many years | Image Source: Steam

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Those who have played games from both IPs will likely understand the sentiment of the Splinter Cell director. Some even refer to these franchises to be the embodiment of the stealth genre in gaming, and for all the right reasons.

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Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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