Story Highlights
- Suicide Squad: Kill the Justice League is a third-person shooter by Rocksteady Studios.
- The developers have recently talked about much of the game’s details on Discord.
- As per the information now revealed to us, each of the title’s episodes is set to be fairly unique.
Suicide Squad: Kill the Justice League is eyeing an early February release as the next iteration in the iconic Batman: Arkham franchise by Rocksteady Studios. Ahead of its launch that’s merely a few days away from now, the developers over at the game’s official Discord server have answered some of the burning questions the community has had for a while, revealing interesting information while doing so.
For starters, Rocksteady plans on releasing 4 different Seasons for the game during the first year of its launch, with each of them running for a period of 3 months. That’s when the next Season will take over. It’s also been said that with the arrival of a new Season, the theme of the game will change to the character that the devs intend to introduce that Season. An example of this is the arrival of Joker in March.
Each Season will be themed around the free playable character introduced in it, like Season 1 launching shortly after the release of the game! Each Season will also include an entirely new Elseworld, starting with a Joker theme in Season 1! Seasons are also divided into 2 Episodes, each lasting around 6 weeks. Each of these Episodes will include new gear (including an Infamy set themed around an iconic DC villain), new missions, and new boss fights all for the low, low price of (you guessed it) free,” says Darius from Rocksteady.
And the best part is that if you happen to miss the seasonal content and the story missions that were entailed by it, you won’t have to skip the sequence altogether. “All Episodes will be playable even after they have ended too,” confirms Rocksteady, while iterating that any objectives, missions, or collectibles left behind can be easily attained if you want.
Moving forward, another piece of information has been handed out by the developers that seemingly clears a concern many players had after playing the closed alpha of Suicide Squad. A number of HUD elements in-game, including the mini-map, aiming reticle, player names, player markers, can be toggled on or off, but beyond the launch of Suicide Squad, Rocksteady intends on adding “nuanced control” over the following as well for players:
- Health/Shield Bars
- XP Bar
- Mission Objectives
- D-Pad Input prompts
- Traversal Attack, Suicide Strike, and Squad Ultimate abilities
- HUD Input prompts
- Traversal Bars
To me, the concept of Elseworlds characters feels like a breath of fresh air, but, of course, the way they’re executed is what matters at the end of the day. The story of the game feels appealing as is, but only time will tell what Rocksteady does with Suicide Squad after it launches on February 2, 2024, for the PlayStation 5, Xbox Series X|S, and PC.
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