The Best Cards In Marvel Snap [Expert’s Opinion + Experience]

I spent a good amount of hours playing and here are my recommendations for the best cards to defeat your opponents!

You get cards as you spend credits to upgrade cards and level up in the Collection Level. There are three pools currently in the Marvel Snap, and two will be added in the future. With so many cards, players tend to get confused about which one to use. So, here I am with the Marvel Snap Best Cards In All Pools guide.

Key Takeaways
  • The best card in Pool 1 which contains 46 Cards is Iron Man, followed by America Chavez and Nightcrawler.
  • The best card in Pool 2 which has 25 cards is Jubilee, followed by Bucky Barnes and Killmonger.
  • The best card in Pool 3 which contains 100+ Cards is Sera, followed by Wong and Spectrum.
  • There are a number of powerful card combos that can be used to great effect, such as Wong+Spectrum, Bucky Barnes+Carnage, and Killmonger+Sabretooth.
  • The best way to get cards in Marvel Snap is to complete Daily and weekly quests, earn credits from the Season Pass, and buy upgrades in the shop.

Pool One Cards

Here are included all the cards that you get from the start. Yes, that includes beginner cards because some beginner cards are just broken, giving you a guaranteed win at a certain location.

Everything about the best Pool One Cards: 

Pool CharacterCostPowerAbilityObtainedBest For
1.0America Chavez6.09.0Starts on the bottom of your deck. Draw this on turn 6.
Collection Level 18-214
Turn 6
1.0Iron Man
5.00.0Ongoing: Your total Power is doubled at this location.
Starter Card
Beginners
1.0Nightcrawler
1.02.0You can move this once.
Collection Level 1-14
Flexibility
1.0Elektra1.01.0On Reveal: Destroy a random enemy 1-Cost card at this location.
Collection Level 18-214
Destruction
1.0Devil Dinosaur
5.03.0Ongoing: +2 Power for each card in your hand.
Collection Level 18-214 Advantage
2.0Jubilee4.01.0On Reveal: Add the top card of your deck to this location.
Collection Level 222-450 Winning
2.0The Collector
2.01.0When a card enters your hand from anywhere (except your deck), +1 Power.
Collection Level 222-450 Low Cost
2.0Hobgoblin
5.0-8.0On Reveal: Your opponent gains control of this.
Collection Level 222-450 Negative Power
2.0The Infinaut
6.020.0If you played a card last turn, you can't play this.
Collection Level 222-450 Overpowered
2.0Okoye2.02.0On Reveal: Give every card in your deck +1 Power.
Collection Level 222-450 Power Granting
3.0Sera5.05.0Ongoing: Cards in your hand cost 1 less. (minimum 1)
Collection Level 462-?
Efficiency
3.0Magik5.03.0You can't play this on turn 6. On Reveal: Change this location to Limbo.
Collection Level 462-? Location Changing

America Chavez

The Best Turn Six Card.

"Marvel

  • Why I Chose This Team: America Chavez is an insanely good card to be played at turn 6. 
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America Chavez’s ability allows you to draw her card on only turn six. Some might think that there is no benefit to that. However, being able to draw a card at turn six makes the game give you the card for your startup and mid-game. Furthermore, her power level is nine, which is enough to give you a guaranteed win at a certain location. America Chavez being in your deck in Marvel Snap is not a downfall.

The pros and cons for America Chavez are listed as follows in my opinion:

  • Can use her ability on turn six. 
  • Best for Mid-game. 
  • None. 

Iron Man

The Best Beginner-Friendly Card.

 

Pool one Iron Man
Iron Man ~ Marvel Snap
  • Why I Chose This Team: Players can easily get Iron Man and he is insanely good. 
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You get an Iron Man card as a beginner. However, the Iron Man card is overpowered. Its ongoing ability to double the power at a location grants you an instant win. Just put Iron Man at a losing location, and boom! You win.

The pros and cons for using Iron Man are listed as follows in my opinion: 

  • Can be used in empty locations. 
  • Beginner-friendly card. 
  • None really. 

Nightcrawler

The Best Versatile Card.
Marvel Snap Nightcrawler
Nightcrawler ~ Marvel Snap
  • Why I Chose This Team: Nightcrawler is able to move to any location.
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Nightcrawler is another beginner card on the list. In Marvel Snap, flexibility is important too, and Nightcrawler Card is built for that. His ability grants you to move him to any location you desire. However, his power level is only two, but it can turn advantageous for you in the late-game Nightcrawler is able to move to any location. 

As far as Nightcrawler is concerned, the pros and cons are here as per my experience: 

  • Gives flexibility. 
  • Can move him to any location. 
  • Lower power level. 

Elektra

The Best Destruction Card.
Marvel Snap Elektra
Elektra ~ Marvel Snap
  • Why I Chose This Team: Elektra is able to destroy cards at certain locations which makes her a great choice. 
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Elektra can destroy a random card with 1 cost energy. You can remove the upper hand of your opponents like Nightcrawler. Gives you one power and only costs one energy. She can be very advantageous at locations like Mojoworld, where the one who has the most cards at this location has +100 power because most opponents will play 1 energy card.

For Elektra, the pros and cons for using her are as follows as per my experience: 

  • Can destroy cards. 
  • Extremely advantageous at certain locations. 
  • Difficult to get. 

Devil Dinosaur

The Best Advantage Card.
Devil Dinosaur ~ Marvel Snap
  • Why I Chose This Team: Devil Dinosaur is able to grant +2 power, which can be great for locations where the enemy is winning. 
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Devil Dinosaur’s ongoing ability grants +2 power for every card on your hand. It gives you a huge advantage in locations where the opponent is winning by a great number.

For Devil Dinosaur, the pros and cons are listed as follows: 

  • Grants players advantage 
  • Requires good strategy to use. 

Pool Two

Pool Two contains the least card, and it also contains the Marvel Snap Best Cards for mid-game. 

Jubilee

The Best Winning Card.
Marvel Snap Jubilee
Jubilee ~ Marvel Snap
  • Why I Chose This Team: Jubilee’s on reveal ability is insanely useful for winning difficult battles. 
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Jubilee is the best card in Pool Two with four cost energy and one power. Her On Reveal ability puts a card from your deck at her location. This being random, you can even get the high-cost cards, which may be perfect for your winning.

To use Jubilee, you should know the pros and cons first: 

  • One of the best cards in pool two. 
  • Best for winning. 
  • Might be dangerous if not played well. 

The Collector

The Best Low-Cost Card.

 

The Collector ~ Marvel Snap
  • Why I Chose This Team: The Collector’s card barely costs 2 energy, making it highly desirable. 
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The Collector card costs only 2 energy and gives you one power in return. However, his power increase by +1, if any card enters your hand (not from your deck). You can get cards in many ways, for example, Moon Girl duplicates all the cards on your hands. 

The Collector’s card pros and cons are mentioned as below in my opinion: 

  • Only costs 2 energy. 
  • Grants you one power. 
  • Power increase if a card is given to you. 

Hobgoblin

The Best Negative Power Card.
Marvel Snap Hobgoblin
Hobgoblin ~ Marvel Snap
  • Why I Chose This Team: Hobgobbin grants -8 power to your enemy, rendering them useless. 
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Hobgoblin costs 5 energy and gives -8 power, but don’t worry, -8 power to your opponent, not to you. Its ability is that your opponent gains control of this card and bears all the loss. If you’re a strategist, this card is definitely going into your deck. 

For Hobgoblin, the pros and cons are mentioned below in my experience: 

  • Gives -8 power to your enemy. 
  • Best for a winning shot.
  • Needs high strategy to pull off -8 card power. 

The Infinaut

The Most Overpowered Card.

"Marvel

  • Why I Chose This Team: The Infinaut is a great card as an all-rounder. 
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The Infinaut is actually overpowered, granting you an instant win with its +20 power, and it costs 6 energy; consider it your trump card for that one location. However, you can’t play this card if you have played a card in the previous turn, meaning you have to sacrifice a turn. 

For the Infinaut, the pros and cons are mentioned below in my experience: 

  • Overpowered card. 
  • Can’t play if already played a card in previous turn. 

Okoye

The Best Power Granting Card.
Marvel Snap Okoye
Okoye ~ Marvel Snap
  • Why I Chose This Team: Okoye is able to grant power to every card present in the deck, making the card really viable. 
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Okoye card cost 2 power and 2 energy. Her ability is to grant +1 power to every card available on your deck. With locations like Sinister London, where it adds another copy of the card to another location, the Okoye card can take advantage of that and gain 2 buffs, meaning +2 power.

For Okoye, the pros and cons are mentioned below: 

  • Grants +1 power to every card in deck. 
  • None. 

Pool Three

Pool Three Cards have been a secret for all since no one really has completed it. So, it’s difficult to say which card is the Marvel Snap Best Card. However, I have listed the best cards in Pool Three that I know of.

Sera

The Best Efficiency Card.
Marvel Snap Sera
Sera ~ Marvel Snap
  • Why I Chose This Team: Sera is an excellent card to pick as she can be paired with more overpowered cards. 
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Sera is very efficient, as she has the ongoing ability to reduce 1 energy cost. You can play broken cards like Iron Man and still use some less energy-cost cards to secure other locations, which are a few powers away.

For Sera, the pros and cons are mentioned below: 

  • Highly efficient card. 
  • Good card to use. 
  • None

Magik

The Best Location-Changing Card.
Marvel Snap Magik
Magik ~ Marvel Snap
  • Why I Chose This Team: Magik is able to provide efficiency while being in your deck. 
Show Full Text

You can’t play her on turn 6, and she has an energy cost of 5 with +3 power. Her ability to change the location to Limbo, where it’s revealed that there will be a turn 7 in-game. Her ability can give you an advantage considering your opponent didn’t plan for turn 7. You can take out some locations in the end.

The pros and cons for Magik are listed below: 

  • You can change the location. 
  • Highly efficient. 
  • Can’t be played at turn 6. 

My Experience With The Cards In Every Pool

During my 100+ hour journey in Marvel Snap, I’d say every pool teaches you a valuable in-game lesson. Pool 1 cards teach you the differences between Ongoing and On-Reveal cards, and during that phase, I stuck exclusively to popular On-Reveal cards like Odin and White Tiger.

marvel snap hours save slot
My in-game hours on Marvel Snap (Steam ID: WaterJuice)

In Pool 2, you get to learn the importance of using cards to boost and reduce the Power of your cards and the opponent’s cards,’ respectively. As such, I explored and stuck with cards like Okoye and Hobgoblin, which become valuable in the late-game phase. 

In summary, the Marvel Snap Best Card in Pool One: America Chavez, Pool Two: Jubilee, and Pool Three: Sera. These are the number one cards in all pools I’ve concluded. 

That’s all in the Best Cards In All Pools. Tell me about your thoughts in the comments section down below.


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Daniyal is a Guides Writer and Editor at eXputer with over one year of experience in content writing. He's had a passion for tech and gaming for more than 15 years. Ever since his first console, the PS2, he's constantly branching off to different genres, and his go-to at the moment is the Souls experience pioneered by FromSoftware, which is evident by his 1,500+ hours of game time on Elden Ring. You can learn some more about Daniyal's gaming journey on his Steam & Xbox profiles.

Experience: 1+ Years || Mainly Covers Guides || Education: Bachelors in Computer Sciences.

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