Mudassir Hussain
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Interviews
Turbo Golf Racing Interview: Dev Believes Game Pass Release Was A Major Boost
The developer states that launching Turbo Golf Racing on Game Pass brought in millions of players, which was vital for the game's success.
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Interviews
Trove’s Developer Excited For A Potential Sequel
The developer says that while a sequel sounds exciting, the team will continue to work on Trove, making it the best it can be.
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Interviews
Boosteroid Plans On Adding More AAAA Titles Exclusively To The Service
The VP of Marketing at Boosteroid revealed that the company is in talks with major publishers to secure exclusive games on the service.
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Interviews
Limited Run Games: There’s Still Demand For Physical Media, But Not In “Traditional Way”
Limited Run Games believes that more companies will start selling a limited number of physical media in a decade.
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Interviews
Norihiko Hibino Interview: The Composer Talks About Why He Didnt Return For Bayonetta 3
While appreciating PlatinumGames for their work on Bayonetta 3, Norihiko Hibino states he didn't understand the concept of the title.
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Interviews
Songs Of Silence Developer Says Publishers Rarely Support Innovative Ideas Now
Chimera Entertainment is hoping that Songs of Silence will be the game that gets the developer through the industry's dark times.
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Interviews
Chants Of Sennaar Interview: There Are No Plans For Additional Playable Content
Despite great reception, developers of Chants of Sennaar consider the game to be complete as it is and have no plans for major updates.
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Interviews
Arcade Paradise VR Interview: New Version’s More Of A Sister Game Than A Port
The Game Director of Arcade Paradise VR considers the VR version to be a separate game as the team reworked a lot of the original content.
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Interviews
Shockbyte Interview: Palworld’s Launch Was 25x Larger Than Minecraft For The Company
Shockbyte believes that Palworld would not have survived server-hosting costs at launch, and its multiplayer strategy paid off well.
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Interviews
Chaosium Interview: Expect To See More Board Games In Near Future, Says Creative Director
Aside from focusing on board games and RPGs, Chaosium could be working with other publishers like Focus Home Entertainment and Bethesda.
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Interviews
Shurick Agapitov Interview: Discussing The Metaverse, Web3 Gaming, And More
The Founder and CEO of Xsolla says that adopting Web3 gaming technology is a critical evolutionary step for the industry.
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Interviews
Warframe Interview: “Any Loose Ends In The Overall Narrative Are In Our Sights,” Says Dev
While discussing the future of Warframe, Rebecca Ford said the team plans to wrap up any loose ends relevant to the current in-game events.
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Interviews
Naraka Interview: Dev Would Love To Create A Movie Or TV Series Based On The IP
The Lead Designer of Naraka: Bladepoint has also confirmed that at least one new map will be released in 2024.
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Interviews
Broken Roads Interview: Devs Discuss Sound Design, Disco Elysium, And More
Speaking to us, the developers of Broken Roads reveal how they refrained from playing Baldur's Gate 3 to avoid getting many mixed ideas.
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Interviews
Predecessor Interview: Work On Two New Game Modes Is Underway, Says Dev
The developer is excited to share details on one of these modes at a later date, says that internal tests have been "unbelievably fun."
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Interviews
Runes of Magic Interview: Gameforge Discusses Commitment To Mitigate P2W Elements
Gameforge wants to maintain a level playing field for players and mitigate any P2W elements that may disrupt the integrity of Runes of Magic.
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Interviews
Smite 2 Interview: Devs Are “Keenly Aware” Of Shortcomings Of Other Live Service Sequels
The developers of Smite 2 explain to us how it has taken into consideration the challenges faced by other live service titles.
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Interviews
Saga Mainnet Interview: Discussing Web3, Game Preservation, And Job Security
We discussed the launch of Saga Mainnet with Rebecca Liao and how this Web3 infrastructure fits into the current volatile gaming industry.
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Interviews
Brothers: A Tale Of Two Sons Remake Does Not Need A Sequel, Says Game Director
While expressing how there is no need for a Brothers: A Tale of Two Sons sequel, The Game Director said they might reconsider it in the future.
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Interviews
Outcast: A New Beginning Director Discusses In-Game Freedom And More
eXputer sat down with the Game Director of Outcast: A New Beginning to learn how the sequel presents freedom in all aspects of the gameplay.