Mudassir Hussain
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Interviews
Runes of Magic Interview: Gameforge Discusses Commitment To Mitigate P2W Elements
Gameforge wants to maintain a level playing field for players and mitigate any P2W elements that may disrupt the integrity of Runes of Magic.
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Interviews
Smite 2 Interview: Devs Are “Keenly Aware” Of Shortcomings Of Other Live Service Sequels
The developers of Smite 2 explain to us how it has taken into consideration the challenges faced by other live service titles.
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Interviews
Saga Mainnet Interview: Discussing Web3, Game Preservation, And Job Security
We discussed the launch of Saga Mainnet with Rebecca Liao and how this Web3 infrastructure fits into the current volatile gaming industry.
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Interviews
Brothers: A Tale Of Two Sons Remake Does Not Need A Sequel, Says Game Director
While expressing how there is no need for a Brothers: A Tale of Two Sons sequel, The Game Director said they might reconsider it in the future.
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Interviews
Outcast: A New Beginning Director Discusses In-Game Freedom And More
eXputer sat down with the Game Director of Outcast: A New Beginning to learn how the sequel presents freedom in all aspects of the gameplay.
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Interviews
Project Mugen Interview: Devs Plan To Release At Least One City Per Year
Naked Rain plans to continuously update Project Mugen with new content, city maps, characters, and stories after its release.
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Interviews
Warhammer 40K: Chaos Gate – Daemonhunters Devs Are Most Proud Of The Combat System
The Game Director of Warhammer 40K: Chaos Gate - Daemonhunters says the game truly captures the combat in a turn-based tactical system.
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Interviews
Lordbound Interview: From A “Portfolio Piece” To A Massive Skyrim Mod
The developers of Lordbound increased the scope as they became more familiar with the Creation Kit and got inspired by the original Skyrim.
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Interviews
The Thaumaturge Will Require Over Two Playthroughs For 100% Completion
The developers of The Thaumaturge have confirmed multiple endings, with some hidden ones that unlock under certain circumstances.
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Interviews
Nakwon: Last Paradise Caters Players Who Looked Forward To The Day Before
The Director of Nakwon: Last Paradise says the team is also considering fan-requested changes while planning to expand the map vertically.
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Interviews
Wakerunners Interview: Devs Are Working On A Replay Feature For Next Test
The Director of Wakerunners confirmed that the team is working on a replay feature that will allow players to rewatch their handiwork.
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Interviews
Avatar Fan Game Creator Blames Lack Of Vision For No AAA Avatar Games
The Creator of Four Seasons believes that a lack of vision on how to approach the Avatar IP could be the reason for no AAA ATLA games.
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Interviews
Gaijin Entertainment Plans To Release Five Major War Thunder Updates Per Year
The Game Director of War Thunder confirms the studio's plans to release at least five major content updates per year.
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Interviews
Gryphline Expresses Interest In Releasing Arknights: Endfield On Xbox
Gryphline has confirmed to us that the team wants to release the game on all platforms, and is "trying" to cover as many of them as possible.
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Interviews
Wo Long: Fallen Dynasty Dev Confirms No Plans For Cross-Platform Play
The Director of Wo Long: Fallen Dynasty has confirmed that Team Ninja does not plan to add cross-platform play due to some constraints.
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Interviews
[Exclusive] Phantom Blade Zero Could Feature 2D Animation Sequences
eXputer recently interviewed Soulframe, the Game Producer of Phantom Blade Zero, discussing brand new details about the title.
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Interviews
Bingo Brawlers Is The Perfect Way To Bring Elden Ring Into Esports
The creator of Bingo Brawlers says that the online tournament can translate well into Esports LAN Events for Elden Ring and other games.
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Interviews
ININ Games: The Demand For Long-Lost Titles Could Lead To Restoration Projects
One of the pioneers of game preservation, ININ Games, says that the recent demand for old titles could result in more restoration projects.
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Interviews
The Day Before Parody Game Could Take The Dev Up To 8 Years To Complete
The developer of The Day After explained how even with funding and a publisher, finishing the project could take him up to 8 years.