Mudassir Hussain
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Interviews
Warhammer 40K: Chaos Gate – Daemonhunters Devs Are Most Proud Of The Combat System
The Game Director of Warhammer 40K: Chaos Gate - Daemonhunters says the game truly captures the combat in a turn-based tactical system.
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Interviews
Lordbound Interview: From A “Portfolio Piece” To A Massive Skyrim Mod
The developers of Lordbound increased the scope as they became more familiar with the Creation Kit and got inspired by the original Skyrim.
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Interviews
The Thaumaturge Will Require Over Two Playthroughs For 100% Completion
The developers of The Thaumaturge have confirmed multiple endings, with some hidden ones that unlock under certain circumstances.
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Interviews
Nakwon: Last Paradise Caters Players Who Looked Forward To The Day Before
The Director of Nakwon: Last Paradise says the team is also considering fan-requested changes while planning to expand the map vertically.
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Interviews
Wakerunners Interview: Devs Are Working On A Replay Feature For Next Test
The Director of Wakerunners confirmed that the team is working on a replay feature that will allow players to rewatch their handiwork.
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Interviews
Avatar Fan Game Creator Blames Lack Of Vision For No AAA Avatar Games
The Creator of Four Seasons believes that a lack of vision on how to approach the Avatar IP could be the reason for no AAA ATLA games.
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Interviews
Gaijin Entertainment Plans To Release Five Major War Thunder Updates Per Year
The Game Director of War Thunder confirms the studio's plans to release at least five major content updates per year.
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Interviews
Gryphline Expresses Interest In Releasing Arknights: Endfield On Xbox
Gryphline has confirmed to us that the team wants to release the game on all platforms, and is "trying" to cover as many of them as possible.
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Interviews
Wo Long: Fallen Dynasty Dev Confirms No Plans For Cross-Platform Play
The Director of Wo Long: Fallen Dynasty has confirmed that Team Ninja does not plan to add cross-platform play due to some constraints.
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Interviews
[Exclusive] Phantom Blade Zero Could Feature 2D Animation Sequences
eXputer recently interviewed Soulframe, the Game Producer of Phantom Blade Zero, discussing brand new details about the title.
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Interviews
Bingo Brawlers Is The Perfect Way To Bring Elden Ring Into Esports
The creator of Bingo Brawlers says that the online tournament can translate well into Esports LAN Events for Elden Ring and other games.
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Interviews
ININ Games: The Demand For Long-Lost Titles Could Lead To Restoration Projects
One of the pioneers of game preservation, ININ Games, says that the recent demand for old titles could result in more restoration projects.
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Interviews
The Day Before Parody Game Could Take The Dev Up To 8 Years To Complete
The developer of The Day After explained how even with funding and a publisher, finishing the project could take him up to 8 years.
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Interviews
The First Berserker: Khazan Devs Planning Other Genre Games In DNF IP
The developers of The First Berserker: Khazan have plans to make more games within the DNF IP, but will currently focus on Khazan.
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Interviews
Expeditions: A MudRunner Game Will Not Support DLSS, FSR, Or XeSS At Launch
The Game Director of Expeditions: A MudRunner Game has confirmed that, despite fans' request, the title won't support DLSS or FSR at launch.
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Interviews
Forest Grove Interview: There Were Initial Plans For Multiple Locations
The Lead Developer of Forest Grove speaks about the scrapped idea of additional locations that could have been part of the investigation.
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Interviews
Alan Wake 2 Interview: The DLCs Won’t Be Setting Up Control 2
Sam Lake has confirmed that the studio wants to glimpse aspects of the universe that haven't been explored in Alan Wake 2 yet.
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Interviews
Teyon Wants To Work On More IPs After RoboCop: Rogue City
Game Director of RoboCop: Rogue City says the team wants to work on some IPs, especially after the success of Terminator and RoboCop games.
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Interviews
The Casting Of Frank Stone Will Make You Choose In The “Heat Of The Moment”
The developers say that The Casting of Frank Stone will sport choices with terrible repercussions for characters players will grow to love.
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Interviews
The Outlast Trials’ Game Designer Confirms Graphic Modes For Consoles
The Outlast Trials' Game Designer has revealed that the game runs natively on PS5 and Series X at 4K 60FPS, and Series S at 1440p 60FPS.