Bashing the zombie skulls with blunt weapons and tearing their limbs apart via sharp weapons rewards combat XP in Dying Light 2. On the other hand, jumping from buildings, climbing poles, and hustling through the rooftops of Viledor rewards parkour XP. You move a muscle, and you earn XP. That is why investing in combat XP points properly is crucial to survival in the early to mid-game. Therefore, we have curated Best Dying Light 2 Skills based on combat and parkour – listing the top 15 skills in both categories that you must unlock.
In Dying Light 2, players can gain 2 types of XP; Combat XP and Parkour XP.
- Combat XP is received when you use your weapons to kill zombies or any other enemy.
- Parkour XP is received if you do any type of movement whether it be climbing walls, jumping from buildings, etc.
- There are 24 skills available for both combat and parkour, but we have chosen the best 15 from each.
- Why Trust Us: Moiz Banoori has spent more than 25 hours in Dying Light 2, making his guides trustworthy!
You can pretty much unlock all combat and parkour skills, provided you unlock their initial branches. However, your selection priority of a skill or skill tree will define how you play out the game.
Dying Light 2 Best Combat Skills
We have listed the Combat Abilities based on the game’s progression pacing, and unlocking these 15 skills should give you an edge while fighting zombies and human enemies. We played Dying Light 2 on PC, so you will find keyboard buttons mentioned here and there throughout the guide.
Here is a summarized look at the comparison between some of the Best Combat Skills:
Skill Name | Type | Combat Point | Prior Skill | Required Health | Description |
---|---|---|---|---|---|
Perfect Dodge | Combat Skill | 1.0 | Vault Kick | N/A | Dodge at just the right time to stagger your enemy |
Air Kick | Combat Skill | N/A | Vault Kick | N/A | When dropping onto enemies from above, nail them with a powerful kick |
Vault Power Kick | Combat Skill | 1.0 | Air Kick | 140.0 | Add force to your Vault Kick and send enemies flying |
Head Stomp | Combat Skill | 1.0 | Vault Power Kick | 180.0 | Head stomp enemies that lay on the ground |
Drop Kick | Combat Skill | 1.0 | Air Kick | 180.0 | Perform a powerful kick while jumping |
Power Attack | Combat Skill | 1.0 | Vaut Kick | 120.0 | Perform a powerful attack that deals more damage, interrupts enemy attacks, and blocks |
Perfect Parry | Combat Skill | 1.0 | Vault Kick | 120.0 | Perform a perfect block to stagger your enemy for longer and trigger a slo-mo effect |
Block Projectiles | Combat Skill | 1.0 | Perfect Parry | 160.0 | Block incoming projectiles like knives and arrows |
Windmill | Combat Skill | 1.0 | Power Attack | 160.0 | Perform a powerful kick that hits all the enemies around you |
Stab | Combat Skill | 1.0 | Vault Kick | 160.0 | Quickly take down an unaware enemy (required a knife) |
Smash | Combat Skill | 1.0 | Vault Kick | 200.0 | Smash enemy heads while dropping on them from above |
Block Charge | Combat Skill | 1.0 | Perfect Parry | 160.0 | When blocking, charge at the enemy in front of you and knock them to the ground |
Precise Aiming | Combat Skill | 1.0 | Vault Kick | 160.0 | Increase your aim with all ranged weapons |
Power Shot | Combat Skill | 1.0 | Precise Aiming | 200.0 | Adds piercing and bonus damage to all ranged weapon shots |
Serial Shot | Combat Skill | 1.0 | Power Shot | 240.0 | Allows you to fire up to 3 projectiles at the same time |
Perfect Dodge
Staggering human enemies is a critical combat move you should master early in the game. Even though performing a perfect parry staggers an enemy, the Perfect Dodge skill takes this element up a notch. A perfect dodge in either direction will stagger an enemy, giving you an opening to attack back with a melee weapon or another powerful skill.
Air Kick
Kicking zombies or human enemies have been overpowered since the first Dying Light. Luckily, this element returns again in Dying Light 2 with various types of kick-related skills to unlock. Air Kick will be your early-game solution to dropping down on zombies or surprise bandits by landing on one of their buddies. This also saves you from the trouble of repairing melee weapons frequently in Dying Light 2.
Vault Power Kick
Aiden sure does use lots of kick attacks to bash zombie skulls or throw human enemies off from rooftops. The Vault Power Kick takes kick-related attacks up a notch by increasing its base power. It matters not if you staggered an enemy with a perfect parry or perfect dodge; the kick that Aiden lands after will now have a higher base power.
Head Stomp
It is a tad bit frustrating when you knock a zombie or human enemy to the ground and can not use a finisher or powerful hit to put them out of misery. Luckily, the Head Stomp skill solves this issue and makes overall combat a little less exhausting.
Drop Kick
You must have a clear picture by now regarding the mighty kick-based attacks. However, the lack of performing a kick attack is mostly tied to a perfect dodge or parry. Well, if you want to have more freedom when it comes to kicking enemies, then you must purchase the Drop Kick combat skill.
Power Attack
Melee weapons damage feels underwhelming in the early hours of the game. You can always bring a powerful or modded weapon to deal some serious damage, but still, something does feel left out. That changes when you purchase the Power Attack combat skill.
Perfect Parry
Parrying staggers an enemy, allowing you to perform a follow-up attack in Dying Light 2. However, unlocking the Perfect Parry combat skill in the game takes the staggering element up a notch.
Block Projectiles
The early game world of Dying Light 2 does not throw enough ranged enemy types on you. That being said, Block Projectiles combat skill is beneficial while you are in the mid-game phase. Using the block button, Aiden can pretty much negate the incoming projectile, such as a knife or an arrow, and avoid getting hit by a ranged enemy.
Windmill
Visiting a building indoors while in a daylight setting puts many zombies in the room with Aiden. If you are spotted, this can turn out chaotic, and a horde of zombies will rush towards you. That is why Windmill skill is an excellent crowd-controlling skill in a situation like this.
Stab
Stab is a better version of silent takedown in Dying Light 2. After unlocking this skill, Aiden will quickly take an unaware enemy out of its misery by performing a knife takedown. Stab skill also consumes one knife every time you trigger the skill on an enemy; however, you also get to take down an enemy quickly.
Smash
Smash is the powerful version of the Air Kick combat skill, and it can be performed by pressing the “F” button while jumping down onto an enemy from a height. You need to have at least 200 health to unlock this skill, which will require you to roam the streets of Villedor and find as many inhibitors as possible. Arguably, this is one of the Best Combat Skills for the mid-to-late game.
Block Charge
It gets pretty annoying when you are on a hit spree in Dying Light 2, and suddenly the enemy starts blocking your attacks. The Block Charge combat skill allows Aiden to charge at an enemy and pin them down to the ground to make a smooth transition in a one-versus-one fight. You can then easily use a head stomp or a melee hit as a follow-up attack.
Precise Aiming
Players will unlock ranged weapons, such as a crossbow or bow, later in Dying Light 2. However, the range may be a problem in the early hours after getting a ranged weapon. Luckily, purchasing the Precise Aiming combat skill enhances the precision while using a ranged weapon in Dying light 2.
Power Shot
The ability to deal significantly higher ranged weapon damage, and piercing shots is acquired after purchasing the Power Shot combat skill. To unlock this skill in the game, Aiden must have 200 health.
Serial Shot
Put an end to your thought if you have wondered if a ranged weapon can also be used for crowd control in Dying Light 2. Purchasing the Serial Shot combat skill allows Aiden to simultaneously mark three enemies and fire three projectiles.
Dying Light 2 Best Parkour Skills
We have listed the top parkour skills that will surely give you an edge while roaming the streets or rooftops of Villedor and Central Loop.
Let’s have a quick look at all of our picks:
Skill Name | Type | Parkour Point | Skill | Stamina | Description |
---|---|---|---|---|---|
Active Landing | Parkour Skill | N/A | High Jump | N/A | Reduce fall damage and keep your momentum |
Safe Landing | Parkour Skill | 1.0 | Active Landing | 140.0 | Increase the height from which you can land without taking any damage |
Firm Grip | Parkour Skill | N/A | High Jump | N/A | Make the last climb on ledges even when your stamina is gone and briefly maintain your grip when you land on ledges from greater heights |
Far Jump | Parkour Skill | 1.0 | High Jump | 120.0 | Use any obstacle to spring from it and jump further |
Double Jump | Parkour Skill | 1.0 | Far Jump | 160.0 | Reach even greater heights while jumping off obstacles |
Fast Climb | Parkour Skill | 1.0 | Firm Grip | 140.0 | Move faster on ledges when moving up or to either side |
Sleek Runner | Parkour Skill | 1.0 | High Jump | 120.0 | Increase your speed while navigating tricky obstacles like slopes, balance boards, climbing pipes, wall openings, etc. |
Slide | Parkour Skill | 1.0 | Sleek Runner | 160.0 | Slide while running to pass through low holes in walls and other passages |
Crowd Runner | Parkour Skill | 1.0 | Sleek Runner | 160.0 | Run through a group of enemies without losing any momentum and lowering the damage you receive |
Dart | Parkour Skill | 1.0 | High Jump | 140.0 | Temporarily increases your movement speed, which allows you to jump across wider gaps, reach higher ledges and run longer on walls |
Enemy Jump | Parkour Skill | 1.0 | Dart | 180.0 | Jump off enemies while in Dart/Dash |
Dash | Parkour Skill | 1.0 | Dart | 180.0 | Dash for as long as your stamina lasts |
Tic Tac | Parkour Skill | 1.0 | High Jump | 160.0 | Run alongside vertical surfaces |
Wall Run | Parkour Skill | 1.0 | Tic Tac | 200.0 | Run upwards on vertical surfaces |
Wall Combo | Parkour Skill | 1.0 | Tic Tac | 260.0 | Combine Tic Tacs and Wall Runs into longer combos |
Active Landing
Villedor does not have the tallest buildings, as you’d come across in the later game. However, Aiden can still take fall damage if jumping off from a three or four-story building to ground level. It breaks the momentum and immersion of parkour in Dying Light 2. So, to counter this, you must unlock the best early game parkour skill; Active Landing.
Safe Landing
Safe Landing parkour skill is a lifesaver in Dying Light 2. The skill saves you from dying in situations such as when you mistakenly fall off a zipline while being chased during the night or jump in the wrong direction after looting an inhibitor container at a broken bridge.
Firm Grip
It gets outrageous when you start climbing a wall and cannot reach the last ledge because Aiden has the lung capacity of a two-year-old. Firm Grip parkour skill is the one you should unlock very early in the game to counter this problem.
Far Jump
Far Jump is one of the best parkour skills for two reasons: it can be purchased in the early game and helps Aiden to scale heights like nothing before. After unlocking this parkour skill, you can pretty much jump from building to building, which may not have been possible earlier.
Double Jump
If you still can’t make that huge jump while running at the rooftops of Villedor, then you should purchase Double Jump parkour skill. If the Far Jump does not do wonders for you when grabbing the ledge at the opposite side of the building, then this parkour skill will do.
Fast Climb
Aiden consumes stamina faster while climbing the ledge or moving in either direction while hanging in the air. He can fall if he runs out of stamina. That is why the Fast Climb parkour skill allows you to move faster on ledges, giving you the liberty to reach a distance that was impossible earlier.
Sleek Runner
As self-explanatory as the name of this parkour skill is, Sleek Runner allows you to be more fluid in momentum while traversing different obstacles. Parkour in Dying Light 2 is impressive; however, you lose the immersion when Aiden’s speed is reduced.
Slide
The slide is by far one of my favorite skills in the game. You can use it for two purposes in the game; interrupt enemy attacks and slide through holes in walls and other passages. This is probably the only parkour skill that can also be used in combat for follow-up combat skill attacks such as head stomp.
Crowd Runner
Running past a crowded zombie horde may seem an easy task when Aiden is out in the open; however, it’s a different story while you’re indoors. You can not just run through enemies easily without losing momentum or getting frequent hits. Crowd Runner parkour skill is a perfect addition to purchase to counter this problem.
Dart
Dart is a mid-to-late game parkour skill in Dying Light 2. For the most part of the game, Far Jump and Double Jump skills will be your go-to skills for parkouring. However, when you unlock the wall run skill or reach the second map of the Dying Light 2, Dart parkour skill becomes a must-have.
Enemy Jump
Purchasing the Enemy Jump parkour skill turns a human or zombie into an obstacle for Aiden to jump off. However, to execute this skill, you must activate the Dart parkour skill. Otherwise, the Enemy Jump skill will not work.
Dash
There are moments while running straight in Dying Light 2 where you realize what if there was an actual sprint button that could allow Aiden to run faster until the stamina bar depletes. Luckily, after purchasing the Dash parkour skill you can pretty much run faster until stamina lasts.
Tic Tac
Tic Tac is a mid to late-game parkour skill. You will have a little use of this parkour skill while in Villedor. However, when you get to Central Loop, you will find Tic Tac an essential parkour skill. Aiden can basically run alongside vertical surfaces after purchasing this skill.
Wall Run
The late-game throws Aiden to scale tall buildings and many indoor settings where you need to climb vertical surfaces. Wall Run parkour skill is a must-have once you step into the Central Loop map of Dying Light 2. Unlocking the skill will allow Aiden to run upwards on vertical surfaces if you press and hold the “spacebar” key.
Wall Combo
Wall Combo is the last skill in the parkour skill tree that has the highest stamina requirement. It is also one of the top parkour skills you can get that allows you to do some crazy traversal. After unlocking the Wall Combo skill, you can combine Tic Tacs or Wall Runs to create a combo parkour move and scale a decent distance in no time. However, you will need at least 260 stamina to purchase the Wall Combo parkour skill in Dying Light 2.
That is pretty much everything you need to know about skills. Have you been playing the game? Which combat or parkour skill has been your favorite? Let us know your thoughts in the comments section below.
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