Brawlhalla: Combos And Techniques [Detailed List]

The Brawlhalla combos are an essential part of the game, and mastering them can greatly improve a player's chances of winning matches

The Brawlhalla combos are an essential part, and mastering them can greatly improve a player’s chances of winning matches. Combos involve linking together a series of moves in a specific order to deal significant damage to opponents. Each character in Brawlhalla has unique combos that can be performed with different weapons. It also caters to both experienced and new players, providing valuable insights and strategies to improve skills. 

Key Takeaways
  • Combos are an important part of Brawlhalla, and learning them can greatly improve the chances of winning matches.
  • There are different types of Brawlhalla combos, including true combos, string combos, dodge reads, etc.
  • To improve the combo game, players can practice in training mode, watch match replays, and study top players’ combos.
  • Brawlhalla’s frequent updates often introduce new characters with unique moves and combos, keeping it fresh and challenging for players.
  • Players start with 3 Stocks, which represent the total amounts of lives. 
  • Different characters have their unique combos, and some combos may only work against certain opponents or in certain situations.
  • Jump Fast Fall is a very valuable resource, and you should practice it consistently. 
  • Each legend has two weapons, three unique Signature Attacks, and four stats.
  • The four stats of legends are Strength, Dexterity, Defense, and Speed. 
  • Dexterity means how quickly you would recover after missing or landing an attack. 
  • Combos can be countered by dodging or interrupting the sequence.
  • True combos are a series of moves that can’t be interrupted or escaped by the enemy.
  • String combos involve linking moves together that can be dodged or countered.
  • Dodge reads involve predicting an opponent’s movement and countering with a well-timed attack.

All Types Of Combos In Brawlhalla

Understanding the different types of combos and their situational use is crucial in Brawlhalla and can depend on an opponent’s level and moveset.

Unarmed

In Brawlhalla, mastering unarmed combos can deal heavy damage, allowing the players to quickly disarm opponents or fight without weapons.

General Combos

  • Down Light + Ground Pound.
  • Down Light + Neutral Air. 
  • Down Light + Recovery.
  • Down Light + Side Air.
  • Down Light + Down Air.

True Combos

  • Down Light + Gravity Cancel Down Light + Down Light Pound. (Kill Combo)
  • Down Light + Gravity Cancel Neutral Signature.
  • Down Light + Gravity Cancel Down Signature. (Kill Combo)

Axe Combos

Axe
Axe [Image by eXputer]
The Axe Combos in Brawlhalla are a popular choice when the players want to deal heavy damage to the opponents; these attacks can be slow, but they have a wide range and deal significant damage, making them a great option for punishing opponents who get too close.

General Combos

  • Side Light + Neutral Air.
  • Side Light + Down Light.
  • Side Light + Down Air.

True Combos

  • Down Air + Down Light. (It is true on Axe, but you have to hit the Down Air with the last hitbox then you can hit the Down Light).
  • Down Air + Neutral Light.
  • Down Air + Side Light + Neutral Air.

Battle Boots

Battle Boots
Battle Boots [Image captured by eXputer]
The Battle Boots, a unique weapon, offer the players a fast and mobile playstyle, with combos designed to take advantage of the weapon’s speed and agility, allowing it to close the gap between the players and the opponents.

General Combos

  • Down Light + Side Air. (The Side Air has two versions)
  1. Active Input In which you go with your opponent with less force.
  2. Normal Input In which you go on the enemy with more force.
  • Down Light + Neutral Air.
  • Down Light + Recovery.

True Combos

  • Down Light + Down Air.
  • Down Light + Ground Pound.
  • Down Light + Gravity Cancel Side Light.
  • Down Light. [Active Input] + Neutra Light
  • Down Light. [Active Input] + Side Light

Blasters

Blasters
Blasters [Screenshot captured by eXputer]
The Blasters are versatile weapons that provide both ranged and close-quarters options, with combos designed to take advantage of the weapon’s range and precision, enabling the players to deal significant damage from a safe distance.

General Combos

  • Down Light + Side Light.
  • Down Light + Down Air. 
  • Down Light + Neutral Light. (True at lower health)
  • Down Light + Side Air.
  • Down Light + Neutral Air. (The way you hit the neutral air is that you x-pivot it. Basically, you buffer jump, reverse in the Neutral Air, and Chase dodge. )
  • Down Light + Recovery. (It is a Kill Combo. At lower health of the enemy, you have to buffer jump to hit the recovery, and at higher damage, you can do the Dash jump)

True Combos

  • Down Air + Side Air. (At red health)
  • Side Air + Neutral Light. (At lower health)
  • Side Air +Down Light + Side Light.
  • Side Air + Down Light + Recovery. (For max damage, but this combo works at completely white health so hitting this combo in the actual match is extremely hard).

Bow

Bow
Bow [Image credit copyright: eXputer]
The Bow is a ranged weapon that offers a unique playstyle, with combos designed to take advantage of the weapon’s range and speed, allowing the players to keep opponents at bay while dealing significant damage from a distance or quickly closing the gap.

General Combos

  • Down Light + Neutral Light.
  • Down Light + Neutral Air.
  • Down Light + Side Air.
  • Down Light + Recovery.

True Combos

  • Down Light + Ground Pound. (On 6 index)
  • Gravity Cancel Side Light + Neutral Air.
  • Side Air + Side Light. (You have to hit the Side Air late to hit the Side Light true)
  • Down Light + Down Air + Neutral Light.

Cannon

Cannon
Cannon [Screenshot captured by eXputer]
The Cannon is a heavy and powerful weapon that provides a high-risk, high-reward playstyle, with combos designed to take advantage of the weapon’s strength and range, enabling the players to deal significant damage with ease.

General Combos

  • Down Light + Down Air.
  • Down Light + Side Air.

True Combos

  • Down Light + Gravity Cancel Neutral Light.
  • Down Light + Neutral Air. (Main kill combo of Cannon)
  • Gravity Cancel Down Light + Side Air + Recovery. (Better to pull off at yellowish health)

Gauntlets

Gauntlets
Gauntlets [Screenshot Grab: eXputer]
The Gauntlets in Brawlhalla are a fast and agile weapon that provides a unique playstyle, with combos designed to take advantage of the weapon’s speed and adaptability, enabling the players to rapidly approach and attack opponents and keep them on the defensive with successive strikes.

General Combos

  • Down Light + Neutral Air.
  • Down Light + Down Air. (better to build up damage)
  • Gravity Cancel Down Light + Recovery.
  • Gravity Cancel Down Light + Neutral Air.
  • Gravity Cancel Down Light + Side Air.
  • Neutral Air + Gravity Cancel Neutral Light.

True Combos

  • Down Light + Side Light.
  • Down Light + Recovery. (You have to buffer jump to hit the recovery)
  • Down Light + Neutral Air.

Greatsword

Greatsword
Greatsword [Screenshot captured by eXputer]
The Greatsword in Brawlhalla is a powerful and versatile weapon that provides a wide range of options for both attacking and defending, with its combos in Brawlhalla designed to take advantage of the weapon’s range and versatility, allowing the players to deal significant damage while keeping the opponents at bay.

General Combos

  • Down Light Bridge + Down Light Finisher.
  • Down Light Bridge + Side Light Finisher.
  • Down Light Bridge + Neutral Light Finisher.
  • Side Light + Down Light Bridge + Down Light Finisher.

True Combos

  • Side Light + Down Light.
  • Down Air + Neutral Air. (At Yellow or Orangish health)

Grapple Hammer

Grapple Hammer
Grapple Hammer [Image by eXputer]
The Grapple Hammer in Brawlhalla is a heavy and hard-hitting weapon that offers a unique playstyle, with combos designed to take advantage of its high damage output, enabling the players to quickly KO opponents with slow but powerful attacks and keep them on the defensive.

General Combos

  • Neutral Light + Side Light.
  • Down Light + Down Air.
  • Down Light + Side Air.
  • Gravity Cancel Down Light + Neutral Air. (You can also do grounded, but that is very inconsistent and hard)
  • Down Light  + Recovery. (At lower health, you have to hit the recovery, and at higher damage, you can use chase dodge)
  • Down Light + Gravity Cancel Neutral Light.
  • Down Light + Recovery + Down Air. (Also called Russian Mafia. This combo works at red health)

True Combos

  • Down Light + Side Light. (true at lower health)
  • Side Air + Neutral Light. (true at lower health)
  • Down Light + Recovery + Side Air. (true at higher damages)
  • Down Light + Recovery + Neutral Air. (When the opponent is super damaged)
  • Side Air + Down Light + Side Light + Neutral Light. (Only possible on 9 Dex Cassidy)

Katars

Katars
Katars [Image captured by us]
The Katars are a close-range weapon that excels in fast and agile attacks, with combos that require precise timing and positioning but can deal a lot of damage to opponents when executed correctly, making it a key aspect of mastering this weapon.

General Combos

  • Ground Pound + Down Air.
  • Neutral Air + Down Light.
  • Neutral Air + Neutral Light.
  • Neutral Air + Side Light + Down Light.
  • Neutral Air + Side Light + Neutral Light.

True Combos

  • Side Light + Down Light.
  • Side Light + Neutral Light.
  • Ground Pound + Recovery.
  • Ground Pound + Gravity Cancel Down Light.

The next three combos are only true on 9 Dex Lin Fei.

  • Down Air + Down Light.
  • Down Air + Neutral Light.
  • Ground Pound + Recovery + Recovery.

Orb

Orb
Orb [Image by eXputer]
The Orb is a versatile weapon that combines ranged and close-range attacks, and its side light attack can catch opponents off-guard and be followed up with a variety of combos depending on the situation.

General Combos

  • Side Light + Side Air. (Kill combo)
  • Down Light + Neutral Air.
  • Down Light + Gravity Cancel Neutral Light.
  • Down Light + Gravity Cancel Side Light + Side Air.

True Combos

  • Side Light + Down Light.
  • Gravity Cancel Side Light + Neutral Air.
  • Down Air + Neutral Light. (At lower health)
  • Side Air + Neutral Light. (At lower health)
  • Down Light + Side Air. (At Orange Health)

Rocket Lance

Rocket Lance
Rocket Lance [Image by eXputer]
The Rocket Lance is a heavy weapon in Brawlhalla that excels in fast, powerful attacks and long-range control, and has a unique ability to chase down opponents while in the air, making it a great weapon for the players when they like to stay mobile.

General Combos

  • Side Light + Neutral Air.
  • Side Light + Gravity Cancel Neutral Light.
  • Down Air + Down Light.
  • Side Air + Down Light.

True Combos

  • Side Light + Down Air.
  • Down Air + Neutral Light. (You have to hit the Down Air late to hit the Neutral Light True)

Scythe

Scythe
Scythe [Image Credit Copyright: eXputer]
The Scythe excels in close-range attacks and quick movement, with its unique ability to catch opponents off-guard with its side light attack, allowing for a variety of different combos to be executed depending on the situation.

General Combos

These next two combos are only possible on 7 Dex Legends, so you can perform them on Jiro, Munin, and Volkov.

  • Neutral Air + Side Air.
  • Side Air + Neutral Air + Side Air.

True Combos

  • Recovery + Side Light. (On the Edge and only true on legends with 5 Dex)
  • Recovery + Neutral Light. (On the Edge and only true on legends with 5 Dex)

Spear

Spear
Spear [Screenshot Grab: eXputer]
The Spear is a popular weapon that excels in both close-range and long-range attacks; it has a unique ability to chase down opponents with its side light attack, which can be followed up with a variety of different combos depending on the situation.

General Combos

  • Down Light + Side Air.
  • Down Light + Neutra Air.
  • Down Light + Recovery.

True Combos

  • Side Air + Neutral Light. (On Legends with 6 Dex)

Sword

Sword
Sword [Image Captured by eXputer]
The Sword is one of the most versatile weapons in Brawlhalla that excels in fast, close-range attacks and quick movement; it has a unique ability to chain together multiple attacks in mid-air, making it a great weapon for the players when they like to juggle out opponents.

General Combos

  • Down Light + Side Air. 
  • Down Light + Neutral Air.
  • Down Light + Recovery.
  • Down Light + Down Air.
  • Down Light + Ground Pound + Gravity Cancel Neutral Light.
  • Down Light + Down Air + Gravity Cancel Neutral Light. (Better at yellowish health)
  • Down Light + Down Air + Recovery. (Also known as Sword Russian Mafia, and works better at red health)

True Combos

  • Down Light + Gravity Cancel Neutral Light.
  • Ground Pound + Gravity Cancel Neutral Light.

Combo Techniques In Brawlhalla

Brawlhalla techniques are strategies or methods used along with the Brawlhalla combos to achieve specific goals within a game, such as advancing to higher levels or when the players want to win; these techniques can include mastering the gameplay mechanics and using specific items or abilities.

String 

A String is a series of attacks, movements, or signatures that can be executed in such a way as to maximize the ability to continuously pile up damage for a knockout while simultaneously providing as little room for the opponent to escape.

Dash  

To move quickly, you can use a technique called “Dash” by pressing the Dodge button and a side directional button when your character is on the ground, providing a burst of speed.

  • If you hold the directional button after dashing, your character will start sprinting.
  • To Dash forward after attacking, press down instead of the directional button, as the regular Dash input will cause a Chase Dodge.
  • A Dash jump can be performed by dashing in any direction and then immediately jumping, resulting in a forward jump with more momentum.

Dodge Read

In Brawlhalla, a “Dodge Read” refers to a strategy where players predict and react to the opponent’s dodge by following up with an attack.

  • Dodge is a defensive move that allows the players to quickly move out of harm’s way by pressing a certain button combination.
  • By anticipating the opponent’s dodge direction, players can position themselves to land an attack when the opponent is vulnerable, making it a powerful strategy to use in combat.
  • A dodge read requires quick reflexes and precise timing, and it can be a key component of high-level gameplay in Brawlhalla.

Gravity Cancelling 

Gravity Cancelling is a technique that can be used to catch opponents off-guard, create new combo opportunities, and gain a positional advantage over an opponent.

  • This technique allows the players to perform grounded attacks while airborne, giving the element of surprise and the ability to perform unique combos.
  • To perform a Gravity Cancel, players must input a ground attack while in mid-air, which will cause the character to immediately stop and perform the attack.
  • It requires precise timing and execution, and it can leave the players vulnerable if not used correctly.
  • This technique can be used to catch opponents off-guard, create new combo opportunities, and gain a positional advantage over an opponent.

Fast Falling

To perform a fast fall in the air, players need to hold down the key which will accelerate their downward motion. This technique can make the movements more unpredictable and improve accuracy.

  • The fast fall can be stopped by releasing the down key or by jumping.
  • However, a fast fall cannot be immediately performed after jumping; there needs to be a delay in the input.
  • Unlike regular jumps, players can immediately perform a fast fall after a Dash jump.

Ledge Cancels

If players perform a Down Light attack, down a signature, Ground Pound, or a dash when the lower part of the character’s hitbox is on the platform, it will result in a ledge cancellation.

  • This will quickly snap the character to the platform and execute the move that was inputted.
  • Ledge canceling can be made easier by jumping sideways, which allows the character to hover over the platform for a longer time.
  • It is also possible for the players to ledge cancel right after dropping through a platform.

Gadget Catching

  • You can catch any Gadget thrown in the air by pressing the grab button at the correct time.
  • This technique can be beneficial when your opponent is throwing bombs, but it also involves some risk.
  • There is a dedicated training room in Training Mode for practicing this technique of catching bombs.

Slide Charging

  • Slide Charge can be performed by using a signature move while falling off the ledge.
  • The technique involves running toward the ledge and then executing the move.
  • However, not all signature moves can be slide charged.
  • Additionally, players can perform a reverse slide charge by facing the opposite direction and falling off the ledge with a Slide Charge.

Types Of Attacks

There are different types of attacks that a player can utilize depending on the situation. 

Ground Attacks

  • In Brawlhalla, Ground Attacks refer to the moves that can be performed while standing on the ground.
  • Each character in Brawlhalla has a unique set of ground attacks that can be used to deal damage to opponents, knock them off the stage, and secure KOs.

Neutral Light

This simply means pressing the light attack button with no particular direction selected.

Side Light

This means pressing the light attack button while holding your character’s movement towards the left or right sides.

Down Light

This means pressing the light attack button while holding down your character’s movement.

Air Attacks

  • Brawlhalla features a set of moves that can be executed while the players are airborne, called Air attacks.
  • These attacks are specific to each character and can be employed to inflict damage on opponents, force them off the stage, or achieve a knockout.

Neutral Air

This is the same as neutral Light, but you’re in the air.

Side Air

This means you’re in the air and holding a side like Side Light.

Down Air

Same as the other air ones, it means holding down while in the air, just like Down Light.

Recovery

The recovery move is self-explanatory as it helps you recover by pressing any movement button besides down to recover from an animation.

Ground Pound

Holding down on the ground and pressing the heavy attack helps you hit the ground with both strength and speed.

Signature Attacks

  • These are the signature moves that are specific to the legends that the players use.
  • They follow the same terminology as the other attacks, such as Down Signature, Neutral Signature, and so on.

Movement

Dashing forward causes the character to run with their hands out behind their back, while Dashing backward results in a backflip.

Brawlhalla Combos List

Players can choose from a variety of Legends in Brawlhalla, each with its own unique set of stats, weapons, signatures, and playstyle, making it distinct from one another. The detailed Brawlhalla combos list for each legend is given below.

Ada
  • Down Light + Neutral Signature. (Most of the time, if the enemy does not have a dodge, they would not get out of it; also, It does not catch jumps)
Bodvar
  • Down Light + Neutral Signature. (It is nine dodge frames)
Jhala
  • Side Light + Neutral Signature. (If you hit this far away, you can get it true on one dodge frame)
  • Down Light + Neutral Signature. (On Sword)
Cassidy
  • Down Light+ Neutral Signature. (It is a true combo and consistent at all health)
Orion
  • Side Light + Neutral Signature. (On Lance)
  • Down Light + Neutral Signature. (On Spear)
Lord Vraxx
  • Down Light + Side Signature. (It is a true combo, you have to hit the Down Light stack)
  • Down Light + Neutral Signature. (It is two dodge frames)
Gnash
  • Stomp + Neutral Signature. (Covers jumps because of the big hitbox, also covers dodge options)
Queen Nai
  • Down Light + Neutral Signature. (It is a true combo) 
Arcadia 
  • Down Light + Neutral Signature. (It catches Jumps if the opponent has no dodge)
Hattori
  • Down Light + Neutral Signature. 
Sir Roland
  • Down Light + Gravity Cancel Neutral Signature. (It will catch jump)
Scarlet
  • Down Light + Neutral Signature.
Thatch
  • Down Light + Neutral Signature. (It is true, but you need to use Dex stance)
Sentinel
  • Down Light + Neutral Signature. (On Hammer. It catches jumps at early health)
Lucien
  • Down Light + Neutral Signature. (Hit it close to the stack to get the optimum damage)
Teros
  • Down Light + Neutral Signature. (It is one dodge frame)
  • Down Light + Down Signature. (It is two dodge frames)
Brynn
  • Down Light + Neutral Signature. (It is two dodge frames but still jumpable)
Asuri
  • Side Light+ Down Signature. (It is unjumpable, and it has a ton of Dodge Frames)
Barraza
  • Down Light + Neutral Signature. (If you hit this close to stack, it is a true combo later on in low health)
Ember
  • Neutral Light + Neutral Signature. (The move is massive, really quick, and covers many dodge options)
Azoth
  • Down Light + Neutral Signature. (It covers a lot of dodges)
Koji
  • Down Light + Neutral Signature. (If you Dash and then do this, you can make it a true combo)
Ulgrim
  • Side Light + Neutral Signature. (On Lance). 
Kor
  • Down Light + Neutral Signature. (It is 1 Dodge frame combo. So if the enemy does not have a dodge, it is a must option. 
Diana
  • Down Light + Neutral Signature. (It has two dodge frames but is very hard to jump)
Wu Shang
  • Down Light + Neutral Signature. 
Ragnir
  • Side Light + Neutral Signature. (It is better to hit it close to the stack)
Cross
  • Down Light + Neutral Signature. (It is not jumpable and very good on Blasters if the opponent does not have  a dodge)
Ezio
  • Side Light + Neutral Signature. (On Sword, If the enemy does not have a dodge, It is a confirmed follow up, and its hitbox is massive)
Nix
  • Side Light + Neutral Signature. (It covers jumps)
  • Down Light + Neutral Signature. (On Blasters)
Munin
  • Side Light + Neutral Signature. (With Scythe, It catches a lot of dodge options)
Yumiko
  • Down Light + Neutral Signature. (Stacked then true)
Artemis
  • Side Light + Neutral Signature. (Using Scythe)
  • Neutral Light + Neutral Signature. (Using Scythe).
  • Down Light + Neutral Signature. (Using Scythe).
  • Side Light + Neutra Signature. (Using Lance, This is a better move if the enemy does not have a dodge)
Caspian
  • Down Light + Side Signature. (It is dodgeable but not jumpable)
Sidra
  • Down Light + Down Signature.
Xull
  • Side Light + Neutral Signature. (On Axe. It is a true combo)
Isaiah
  • Down Light + Neutral Signature. (It is one dodge frame if you hit the Down Light in the right spot)
Fait
  • Side Light + Neutral Signature. (Solid Option with a big hitbox) 
Jiro 
  • Down Light + Neutral Signature. 
Kaya
  • Side Light + Neutral Signature. (If your opponent does not have a dodge)
  • Down Light + Neutral Signature. 
Zariel
  • Down Light + Side Signature. (It is one dodge frame, so if you catch a dodge, then it is advantageous)
  • Neutral Light + Side Signature. (If hit perfectly, also one dodge frame)
Reno
  • Side Light + Neutral Signature. (On Orb. It is not Jumpable )
Rayman
  • Down Light + Neutral Signature. (It is two dodge frames)
Dusk
  • Side Light + Neutral Signature. (It is not Jumpable)
  • Down Light + Neutral Signature. (This is a little better than the other)
Thor
  • Down Light + Neutral Signature. (Very consistent)
Petra
  • Side Light + Neutral Signature. (Its hitbox is massive, and it can also capture a lot of dodges) 
Vector
  • Down Light + Neutral Signature. (On Bow. It catches jumps)
Volkov
  • Side Light + Neutral Signature.
Lin Fei
  • Down Light + Neutral Signature. (It is true until later health)
Jaeyun
  • Down Light + Gravity Cancel Neutral Signature. 
Val 
  • Dash + Down Light + Neutral Signature. (It is true)
Mirage
  • Down Light + Neutral Signature. 
  • Side Light + Neutral Signature
Magyar
  • Down Light + Neutral Signature. (It is a true combo)

In conclusion, mastering various combos is an essential aspect of becoming a skilled Brawlhalla player. By understanding the different types of combos, practicing execution of them, and incorporating them into your gameplay, you can gain a significant advantage over your opponents. This guide provides an excellent overview of some of the most effective combos and offers helpful tips to improve your technique.

Brawlhalla combos and techniques are just one of the few factors in winning matches; Good positioning, movement, and game sense are also essential. With enough practice, you can become a formidable Brawlhalla player. Additionally, if you’re interested in discovering information about the most inadequate signature move in Brawlhalla, you can browse through this subreddit to find some.

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Miller Ross


Four-time dropout with an encyclopedic knowledge of inane topics no other human being has much interest in.

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