The Brawlhalla combos are an essential part, and mastering them can greatly improve a player’s chances of winning matches. Combos involve linking together a series of moves in a specific order to deal significant damage to opponents. Each character in Brawlhalla has unique combos that can be performed with different weapons. It also caters to both experienced and new players, providing valuable insights and strategies to improve skills.
- Combos are an important part of Brawlhalla, and learning them can greatly improve the chances of winning matches.
- There are different types of Brawlhalla combos, including true combos, string combos, dodge reads, etc.
- To improve the combo game, players can practice in training mode, watch match replays, and study top players’ combos.
- Brawlhalla’s frequent updates often introduce new characters with unique moves and combos, keeping it fresh and challenging for players.
- Players start with 3 Stocks, which represent the total amounts of lives.
- Different characters have their unique combos, and some combos may only work against certain opponents or in certain situations.
- Jump Fast Fall is a very valuable resource, and you should practice it consistently.
- Each legend has two weapons, three unique Signature Attacks, and four stats.
- The four stats of legends are Strength, Dexterity, Defense, and Speed.
- Dexterity means how quickly you would recover after missing or landing an attack.
- Combos can be countered by dodging or interrupting the sequence.
- True combos are a series of moves that can’t be interrupted or escaped by the enemy.
- String combos involve linking moves together that can be dodged or countered.
- Dodge reads involve predicting an opponent’s movement and countering with a well-timed attack.
All Types Of Combos In Brawlhalla
Understanding the different types of combos and their situational use is crucial in Brawlhalla and can depend on an opponent’s level and moveset.
Unarmed
In Brawlhalla, mastering unarmed combos can deal heavy damage, allowing the players to quickly disarm opponents or fight without weapons.
General Combos
- Down Light + Ground Pound.
- Down Light + Neutral Air.
- Down Light + Recovery.
- Down Light + Side Air.
- Down Light + Down Air.
True Combos
- Down Light + Gravity Cancel Down Light + Down Light Pound. (Kill Combo)
- Down Light + Gravity Cancel Neutral Signature.
- Down Light + Gravity Cancel Down Signature. (Kill Combo)
Axe Combos

General Combos
- Side Light + Neutral Air.
- Side Light + Down Light.
- Side Light + Down Air.
True Combos
- Down Air + Down Light. (It is true on Axe, but you have to hit the Down Air with the last hitbox then you can hit the Down Light).
- Down Air + Neutral Light.
- Down Air + Side Light + Neutral Air.
Battle Boots

General Combos
- Down Light + Side Air. (The Side Air has two versions)
- Active Input In which you go with your opponent with less force.
- Normal Input In which you go on the enemy with more force.
- Down Light + Neutral Air.
- Down Light + Recovery.
True Combos
- Down Light + Down Air.
- Down Light + Ground Pound.
- Down Light + Gravity Cancel Side Light.
- Down Light. [Active Input] + Neutra Light
- Down Light. [Active Input] + Side Light
Blasters

General Combos
- Down Light + Side Light.
- Down Light + Down Air.
- Down Light + Neutral Light. (True at lower health)
- Down Light + Side Air.
- Down Light + Neutral Air. (The way you hit the neutral air is that you x-pivot it. Basically, you buffer jump, reverse in the Neutral Air, and Chase dodge. )
- Down Light + Recovery. (It is a Kill Combo. At lower health of the enemy, you have to buffer jump to hit the recovery, and at higher damage, you can do the Dash jump)
True Combos
- Down Air + Side Air. (At red health)
- Side Air + Neutral Light. (At lower health)
- Side Air +Down Light + Side Light.
- Side Air + Down Light + Recovery. (For max damage, but this combo works at completely white health so hitting this combo in the actual match is extremely hard).
Bow

General Combos
- Down Light + Neutral Light.
- Down Light + Neutral Air.
- Down Light + Side Air.
- Down Light + Recovery.
True Combos
- Down Light + Ground Pound. (On 6 index)
- Gravity Cancel Side Light + Neutral Air.
- Side Air + Side Light. (You have to hit the Side Air late to hit the Side Light true)
- Down Light + Down Air + Neutral Light.
Cannon

General Combos
- Down Light + Down Air.
- Down Light + Side Air.
True Combos
- Down Light + Gravity Cancel Neutral Light.
- Down Light + Neutral Air. (Main kill combo of Cannon)
- Gravity Cancel Down Light + Side Air + Recovery. (Better to pull off at yellowish health)
Gauntlets

General Combos
- Down Light + Neutral Air.
- Down Light + Down Air. (better to build up damage)
- Gravity Cancel Down Light + Recovery.
- Gravity Cancel Down Light + Neutral Air.
- Gravity Cancel Down Light + Side Air.
- Neutral Air + Gravity Cancel Neutral Light.
True Combos
- Down Light + Side Light.
- Down Light + Recovery. (You have to buffer jump to hit the recovery)
- Down Light + Neutral Air.
Greatsword

General Combos
- Down Light Bridge + Down Light Finisher.
- Down Light Bridge + Side Light Finisher.
- Down Light Bridge + Neutral Light Finisher.
- Side Light + Down Light Bridge + Down Light Finisher.
True Combos
- Side Light + Down Light.
- Down Air + Neutral Air. (At Yellow or Orangish health)
Grapple Hammer

General Combos
- Neutral Light + Side Light.
- Down Light + Down Air.
- Down Light + Side Air.
- Gravity Cancel Down Light + Neutral Air. (You can also do grounded, but that is very inconsistent and hard)
- Down Light + Recovery. (At lower health, you have to hit the recovery, and at higher damage, you can use chase dodge)
- Down Light + Gravity Cancel Neutral Light.
- Down Light + Recovery + Down Air. (Also called Russian Mafia. This combo works at red health)
True Combos
- Down Light + Side Light. (true at lower health)
- Side Air + Neutral Light. (true at lower health)
- Down Light + Recovery + Side Air. (true at higher damages)
- Down Light + Recovery + Neutral Air. (When the opponent is super damaged)
- Side Air + Down Light + Side Light + Neutral Light. (Only possible on 9 Dex Cassidy)
Katars

General Combos
- Ground Pound + Down Air.
- Neutral Air + Down Light.
- Neutral Air + Neutral Light.
- Neutral Air + Side Light + Down Light.
- Neutral Air + Side Light + Neutral Light.
True Combos
- Side Light + Down Light.
- Side Light + Neutral Light.
- Ground Pound + Recovery.
- Ground Pound + Gravity Cancel Down Light.
The next three combos are only true on 9 Dex Lin Fei.
- Down Air + Down Light.
- Down Air + Neutral Light.
- Ground Pound + Recovery + Recovery.
Orb

General Combos
- Side Light + Side Air. (Kill combo)
- Down Light + Neutral Air.
- Down Light + Gravity Cancel Neutral Light.
- Down Light + Gravity Cancel Side Light + Side Air.
True Combos
- Side Light + Down Light.
- Gravity Cancel Side Light + Neutral Air.
- Down Air + Neutral Light. (At lower health)
- Side Air + Neutral Light. (At lower health)
- Down Light + Side Air. (At Orange Health)
Rocket Lance

General Combos
- Side Light + Neutral Air.
- Side Light + Gravity Cancel Neutral Light.
- Down Air + Down Light.
- Side Air + Down Light.
True Combos
- Side Light + Down Air.
- Down Air + Neutral Light. (You have to hit the Down Air late to hit the Neutral Light True)
Scythe

General Combos
These next two combos are only possible on 7 Dex Legends, so you can perform them on Jiro, Munin, and Volkov.
- Neutral Air + Side Air.
- Side Air + Neutral Air + Side Air.
True Combos
- Recovery + Side Light. (On the Edge and only true on legends with 5 Dex)
- Recovery + Neutral Light. (On the Edge and only true on legends with 5 Dex)
Spear

General Combos
- Down Light + Side Air.
- Down Light + Neutra Air.
- Down Light + Recovery.
True Combos
- Side Air + Neutral Light. (On Legends with 6 Dex)
Sword

General Combos
- Down Light + Side Air.
- Down Light + Neutral Air.
- Down Light + Recovery.
- Down Light + Down Air.
- Down Light + Ground Pound + Gravity Cancel Neutral Light.
- Down Light + Down Air + Gravity Cancel Neutral Light. (Better at yellowish health)
- Down Light + Down Air + Recovery. (Also known as Sword Russian Mafia, and works better at red health)
True Combos
- Down Light + Gravity Cancel Neutral Light.
- Ground Pound + Gravity Cancel Neutral Light.
Combo Techniques In Brawlhalla
Brawlhalla techniques are strategies or methods used along with the Brawlhalla combos to achieve specific goals within a game, such as advancing to higher levels or when the players want to win; these techniques can include mastering the gameplay mechanics and using specific items or abilities.
String
A String is a series of attacks, movements, or signatures that can be executed in such a way as to maximize the ability to continuously pile up damage for a knockout while simultaneously providing as little room for the opponent to escape.
Dash
To move quickly, you can use a technique called “Dash” by pressing the Dodge button and a side directional button when your character is on the ground, providing a burst of speed.
- If you hold the directional button after dashing, your character will start sprinting.
- To Dash forward after attacking, press down instead of the directional button, as the regular Dash input will cause a Chase Dodge.
- A Dash jump can be performed by dashing in any direction and then immediately jumping, resulting in a forward jump with more momentum.
Dodge Read
In Brawlhalla, a “Dodge Read” refers to a strategy where players predict and react to the opponent’s dodge by following up with an attack.
- Dodge is a defensive move that allows the players to quickly move out of harm’s way by pressing a certain button combination.
- By anticipating the opponent’s dodge direction, players can position themselves to land an attack when the opponent is vulnerable, making it a powerful strategy to use in combat.
- A dodge read requires quick reflexes and precise timing, and it can be a key component of high-level gameplay in Brawlhalla.
Gravity Cancelling
Gravity Cancelling is a technique that can be used to catch opponents off-guard, create new combo opportunities, and gain a positional advantage over an opponent.
- This technique allows the players to perform grounded attacks while airborne, giving the element of surprise and the ability to perform unique combos.
- To perform a Gravity Cancel, players must input a ground attack while in mid-air, which will cause the character to immediately stop and perform the attack.
- It requires precise timing and execution, and it can leave the players vulnerable if not used correctly.
- This technique can be used to catch opponents off-guard, create new combo opportunities, and gain a positional advantage over an opponent.
Fast Falling
To perform a fast fall in the air, players need to hold down the key which will accelerate their downward motion. This technique can make the movements more unpredictable and improve accuracy.
- The fast fall can be stopped by releasing the down key or by jumping.
- However, a fast fall cannot be immediately performed after jumping; there needs to be a delay in the input.
- Unlike regular jumps, players can immediately perform a fast fall after a Dash jump.
Ledge Cancels
If players perform a Down Light attack, down a signature, Ground Pound, or a dash when the lower part of the character’s hitbox is on the platform, it will result in a ledge cancellation.
- This will quickly snap the character to the platform and execute the move that was inputted.
- Ledge canceling can be made easier by jumping sideways, which allows the character to hover over the platform for a longer time.
- It is also possible for the players to ledge cancel right after dropping through a platform.
Gadget Catching
- You can catch any Gadget thrown in the air by pressing the grab button at the correct time.
- This technique can be beneficial when your opponent is throwing bombs, but it also involves some risk.
- There is a dedicated training room in Training Mode for practicing this technique of catching bombs.
Slide Charging
- Slide Charge can be performed by using a signature move while falling off the ledge.
- The technique involves running toward the ledge and then executing the move.
- However, not all signature moves can be slide charged.
- Additionally, players can perform a reverse slide charge by facing the opposite direction and falling off the ledge with a Slide Charge.
Types Of Attacks
There are different types of attacks that a player can utilize depending on the situation.
Ground Attacks
- In Brawlhalla, Ground Attacks refer to the moves that can be performed while standing on the ground.
- Each character in Brawlhalla has a unique set of ground attacks that can be used to deal damage to opponents, knock them off the stage, and secure KOs.
Neutral Light
This simply means pressing the light attack button with no particular direction selected.
Side Light
This means pressing the light attack button while holding your character’s movement towards the left or right sides.
Down Light
This means pressing the light attack button while holding down your character’s movement.
Air Attacks
- Brawlhalla features a set of moves that can be executed while the players are airborne, called Air attacks.
- These attacks are specific to each character and can be employed to inflict damage on opponents, force them off the stage, or achieve a knockout.
Neutral Air
This is the same as neutral Light, but you’re in the air.
Side Air
This means you’re in the air and holding a side like Side Light.
Down Air
Same as the other air ones, it means holding down while in the air, just like Down Light.
Recovery
The recovery move is self-explanatory as it helps you recover by pressing any movement button besides down to recover from an animation.
Ground Pound
Holding down on the ground and pressing the heavy attack helps you hit the ground with both strength and speed.
Signature Attacks
- These are the signature moves that are specific to the legends that the players use.
- They follow the same terminology as the other attacks, such as Down Signature, Neutral Signature, and so on.
Movement
Dashing forward causes the character to run with their hands out behind their back, while Dashing backward results in a backflip.
Brawlhalla Combos List
Players can choose from a variety of Legends in Brawlhalla, each with its own unique set of stats, weapons, signatures, and playstyle, making it distinct from one another. The detailed Brawlhalla combos list for each legend is given below.
Ada |
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Bodvar |
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Jhala |
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Cassidy |
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Orion |
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Lord Vraxx |
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Gnash |
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Queen Nai |
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Arcadia |
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Hattori |
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Sir Roland |
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Scarlet |
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Thatch |
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Sentinel |
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Lucien |
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Teros |
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Brynn |
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Asuri |
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Barraza |
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Ember |
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Azoth |
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Koji |
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Ulgrim |
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Kor |
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Diana |
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Wu Shang |
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Ragnir |
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Cross |
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Ezio |
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Nix |
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Munin |
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Yumiko |
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Artemis |
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Caspian |
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Sidra |
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Xull |
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Isaiah |
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Fait |
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Jiro |
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Kaya |
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Zariel |
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Reno |
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Rayman |
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Dusk |
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Thor |
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Petra |
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Vector |
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Volkov |
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Lin Fei |
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Jaeyun |
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Val |
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Mirage |
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Magyar |
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In conclusion, mastering various combos is an essential aspect of becoming a skilled Brawlhalla player. By understanding the different types of combos, practicing execution of them, and incorporating them into your gameplay, you can gain a significant advantage over your opponents. This guide provides an excellent overview of some of the most effective combos and offers helpful tips to improve your technique.
Brawlhalla combos and techniques are just one of the few factors in winning matches; Good positioning, movement, and game sense are also essential. With enough practice, you can become a formidable Brawlhalla player. Additionally, if you’re interested in discovering information about the most inadequate signature move in Brawlhalla, you can browse through this subreddit to find some.
Read Next:
- Brawlhalla Tier List: Best Characters Ranked
- Brawlhalla Weapon Tier List: Best Weapons Ranked
- Brawlhalla Codes
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