Naraka Bladepoint has a total of 15 best characters that players can play through, allowing them to consider the different abilities and ultimates provided for each unit. Players might need help figuring out how many characters there might be. Therefore, the abilities and skills will be listed!
Important: Each of the 15 characters in Naraka Bladepoints has their skills, variations of skills, ultimate, and 2-3 variations of the ultimate.
Key Takeaways
There are 15 characters in the game, including Viper Ning, Temulch, Matari, Tarka Ji, Tsuchimikado Kurumi, Tianhai, Yoto Hime, Valda Cui, Yueshan, Wuchen, Justina Gu, Takeda Nobutada, Ziping Yin, Feria Shen, and Akos Hu.
The best characters are Yoto-Hime, Matari, Yueshan, and Tianhai for their overall combat performance.
Each character has main skills, like Viper Ning’s Yushan Enigma.
Skills have different versions (F1, F2, and F3).
Characters also have ultimate abilities; for example, Temulch has the Summon ultimate ability.
One of the first characters that players can play is Viper Ning. While she has a pretty solid damage output, she is known to have excellent control over herself and can take down enemies with her.
Viper Ning can be pretty good support, but she ultimately lacks a bit of mobility due to her overall kit.
She is described as the Crimson Blade, and for a good reason, since her attire is red.
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Skills
Starting off with her skills, her F1, F2, and F3 are listed below.
Yushan Enigma
With this skill, players can concentrate on Qi, and they can release it forward.
Yushan Enigma also causes opponents to get knockback far away.
Cooldown
25 seconds
Under Attack Use
The skill can be used under attack.
Yushan Enigma: Lockdown
Using the F2 version of Yushan Enigma, players can concentrate on Qi and release forward as usual, except they can also be silent opponents for 8 seconds.
Cooldown
15 seconds
Under Attack Use
It cannot be used under attack
Yushan Enigma:
Enfeeble
Concentrate on Qi and release forward as usual. However, players can also cause opponents to have their recovery effect decreased for 15 seconds.
Cooldown
15 seconds
Under Attack Use
This skill cannot be used under attack
Ultimates
With the ultimate, there are three versions of twilight crimsons, the V1, V2, and V3, and they are listed as follows.
Twilight Crimson
With this ultimate, players can summon Moonbane’s Eye to target opponents close by for a total of 5 seconds. It further stuns them for about 5 seconds
Rage Limit
75000
Rage Can Be Obtained After
12 seconds
Can It Be Cancelled
Yes.
Twilight Crimson: Seal
Summon forth Moonbane’s eye, as usual, to target opponents and stun them for about 2 seconds.
Rage Limit
75000
Rage Can Be Obtained After
5 seconds
Can It Be Cancelled
Yes.
Twilight Crimson: Unchained
Call forth Moonbane’s eye as usual, and after it, players can unleash attacks on targeted opponents, which can interrupt the Golden Focus.
Viper Ning gained 40% increased damage negation.
Rage Limit
75000
Rage Can Be Obtained After
5 seconds
Can It Be Cancelled
No
2. Temulch
When it comes to Temulch, he is a pretty solid all-rounder unit in Naraka Bladepoint since his damage output is pretty solid. Alongside that, he can also provide ample support to your party while having pretty average mobility, and he can survive any attack that opponents launch at you.
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Skills
With these skills, players can use the F1, F2, and F3 versions of Zephyr Wisp, and they are listed as follows.
Zephyr Wisp
With this skill, players can call forth three windballs formed by Zephyr’s Wisp. They last for about 30 seconds and can block any incoming ranged attacks.
Players can press F and bring opponents into a whirlwind for about 3 seconds.
Cooldown
18 seconds
Under Attack Use
Yes.
Zephyr Wisp: Tracking
Players can summon the wind balls using Zephyr’s Wisp as usual, but with F, players can press F to cast out wind balls that move slowly.
These windballs can auto-target and track opponents and bring them into the whirlwind.
Cooldown
25 seconds
Under Attack Use
Yes.
Zephyr Wisp: Assault
Cast out the wind balls as usual; however, once F is used, and wind balls are cast out, they can bounce and penetrate opponents and bring them into the whirlwind for about a second.
Cooldown
20 seconds.
Under Attack Use
Yes.
Ultimates
With the ultimates, three versions of Zephyr Prison can be encountered: V1, V2, and V3.
Zephyr Prison
Players can cause opponents to be knocked back and cast out a Zephyr Prison, which stops ranged attacks and skills that would be locked.
Opponents that are present in its range end up being slow.
Rage Limit
75000
Duration
15 seconds.
Zephyr Prison: Enchanted
Knocbakc opponents as usual, but opponents within range get slowed, and your allies become immune to any debuffs whenever they pass through the prison for about 12 seconds.
While inside the prison, Temulch can restore energy faster.
Rage Limit
75000
Duration
12 seconds.
Zephyr Prison: Summon
Knockback and cause a storm prison to be cast forth, enemies are slowed, and allies are freed from debuffs for 12 seconds.
Temulch becomes immune to debuffs while crossing through the prison and can also reload wind balls.
Rage Limit
75000
Duration
12 seconds.
3. Matari
Moving on, the next of the Naraka Bladepoint Characters you will look into is Matari, who has one of the best mobilities in the game. Alongside that, players can also have Matari provide excellent support to the party.
She is also able to have excellent control, and her damage output is pretty solid as well, her survivability is pretty above average as well since she is known to be the master of stealth,
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Skills
With Matari’s skills, there are three versions of Silent Flutter, the F1, F2, and F3 versions, all listed below.
Silent Flutter
Players can flash toward the direction that is targeted, and their attack is enhanced by about 15% for about 3 seconds.
Cooldown
20 seconds
Silent Flutter: Rapid Flash
Carry out the flash towards the targeted direction and gain enhanced attack as usual.
Alongside that, players can flash twice.
Cooldown
25 seconds
Total Charges
2
Silent Flutter: Retrace Flash
Players can carry out their flash toward the desired location and gain an enhanced attack.
With that, they can also mark out the spots which stay for 9 seconds, and using it again can allow Matari to head back to her original place.
Cooldown
22 seconds
Ultimates
Using the ultimates, there are three variations of Unseen Wings such as V1, V2, and V3.
Unseen Wings
The ultimate cause is resetting the skill cooldown, and players are granted stealth for about 16 seconds.
While ultimate is active, the silent flutter can flash even further.
Rage Limit
75000
Duration
16 seconds
Unseen Wings: Assassin
The ultimate resets the skills’ cooldown and grants players stealth for 14 seconds. Alongside that, the scale rush damage gets enhanced.
Rage Limit
75000
Duration
14 seconds
Unseen Wings: Smite
Stealth is granted for 12 seconds while skill cooldowns are reset. Alongside that, allies can recover health after causing damage to enemies.
Rage Limit
75000
Duration
12 seconds.
4. Tarka Ji
Tarka Ji is also known as the Loyal Drunk and is probably one of the best Naraka Bladepoint Characters regarding damage. Alongside that, his mobility is also excellent for moving around the battlefield.
With that, Tarka Ji can also hone his adequate survivability on the battlefield, and his control over himself and his enemies is also pretty admirable, though he cannot provide adequate support in combat.
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Skills
When it comes to his skills, they are the different versions of Inner Fire, the F1, F2, and F3 versions.
Inner Fire
Use the energy that has been stored inside you to go into defense mode and cause any incoming damage to be blocked for about 3 seconds.
Players can also cast out a counterattack and cause enemies to be burned for about 5 seconds.
Cooldown
22 seconds
Inner Fire: Bide
While being able to stay defensive and block any incoming damage for 5 seconds, the counterattack gets enhanced based on the defenses.
Cooldown
25 seconds
Inner Fire: Gigaflame
Players can cast out a giant fireball, which can absolutely annihilate enemies and causes them to be both vulnerable and burned for about 5 seconds.
Opponents that lack Focus can get knocked back while being airborne.
Cooldown
20 seconds
Ultimate
There are three versions of the same ultimate, Blackout, known as Blackout Vulcan and Blackout Frenzy.
Blackout
Players can cause opponents that are close by to be repealed and gain increased attacks by using Rage for at least 32 seconds.
Additionally, a few launched attacks can cause enemies to get burned too.
Energy recovery for allies is also buffed for 30 seconds
Rage Limit
75000
Duration
32 seconds.
Blackout: Vulcan
Same as above, except players can now tap F to consistently use inner fire in exchange for the consumption of rage.
Energy recovery is not increased in this version.
Rage Limit
75000
Duration
12 seconds.
Blackout: Frenzy
Same as above, except this time, players can restore their rage upon attacking opponents and increase their overall attack for allies, too, for 30 seconds.
Rage Limit
75000
Duration
25 seconds.
5. Tsuchimikado Kurumi
On a rather cuter Naraka Bladepoint Characters note, Tsuchimikado Kurumi is an adorable character who can cleanse any soreness and keep her allies safe from any incoming danger from opponents.
She is known to be one of the best supports and has an excellent chance at survival because of her kit.
However, when it comes to her damage, it isn’t all that good. Her mobility is pretty adequate. However, her control isn’t all that good.
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Skills
Kurumi’s skills range from the three versions of her Binding Prayer skills.
Binding Prayer
Within a 30-meter radius, she can link up with any ally and help them regain a certain amount of health.
She can also teleport to teleport to target and cause nearby opponents to get knocked back.
The link can also be broken, which cleanses and helps regain HP for both you and your allies based on the number of allies present.
Cooldown
15 seconds.
Binding Prayer: Reinforce
She can grant an increase in her targeted allies, attack by 20%, and restore their HP.
After the link has been broken, she cleanses while enhancing the attack for both of you by 40% for a total of 1 second.
Cooldown
15 seconds.
Binding Prayer: Guard
Her targeted ally gains 20% damage negation and health regeneration with her link for 30 seconds.
After the link is cut, alongside cleansing, the damage reduction is increased by 90% for 4 seconds.
Cooldown
20 seconds
Ultimates
Moving on to the ultimates, they are called Sacred Circle and have three versions, V1, V2, and V3.
Sacred Circle
Kurumi can place down a circle that lasts for a total of 15 seconds, and in the radius, all allies are cleansed and regain health.
Rage Limit
60000
Duration
15 seconds.
Sacred Circle: Armor Enhance
Her circle is still placed for 15 seconds, except the allies’ armor gets restored, and allies get cleansed.
Rage Limit
60000
Duration
15 seconds.
Sacred Circle: Rapid Healing
Kurumi can use her Onmyodo to instantly make her allies regain a bit of health, and any extra healing is converted to armor.
Rage Limit
60000
6. Tianhai
As far as Tianhai is concerned, he is known to be an excellent force of nature, able to turn into Vajra beings, and has one of the highest survival rates while on the battlefield; therefore, Naraka Bladepoint Character Creation can’t beat him.
The overall damage output of Tianhai is pretty solid, and he can have excellent control over himself too. He is also able to provide an ample amount of support, but his mobility gets hindered.
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Skills
Being one of the highest surviving characters, Tianhai hones skills such as The Divine Bell, and it has three versions of itself.
The Divine Bell
Players can use Qi to protect Tianhai using ultimate focus. You are also able to block out damage and debuffs alongside being able to deflect any kind of incoming ranged attacks.
Cooldown
25 seconds.
The Divine Bell: Counter
Alongside protecting Tianhai, players can counter anytime they are casting the skill and follow up with a counterstrike combo.
Cooldown
25 seconds.
The Divine Bell: Blast
While protecting Tianhai, players can also cause nearby opponents to be knocked back.
Cooldown
25 seconds.
Ultimates
Players can use Tianhai’s Ultimate, Titan’s Call, and V1, V2, and V3 versions.
Titan’s Call
Players can transform into a Vajra form, regain all of their HP, grab opponents close by or far away, and press F to stomp using their hands.
Rage Limit
75000
Duration
30 seconds
Titan’s Call: Guard
Players can go into their Vajra state and do everything above but grab onto allies to help restore their HP and Amor.
Rage Limit
75000
Duration
30 seconds
Titan’s Call: Heal
Players can transform into a Vajra form and do everything as Titan’s Call but also tap F to smash with the enemy in their hold and regain HP.
Rage Limit
75000
Duration
30 seconds
7. Yoto Hime
As far as Yoto Hime is concerned, players can use her insanely great damage output to decimate opponents. She also has excellent survival skills and a pretty solid amount of mobility across the entire arena. However, She can’t provide that much utility while being a support.
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Skills
Yoto Hime can hone her Spirit Slash skill and use variations such as the Crush and Vortex to cause opponents even more despair.
Spirit Slash
Cast out a blade that continues to hover 20 meters for about 3.5 seconds, and players can press F to teleport to the enemy and cast out an Uppercut slash.
Cooldown
25 seconds.
Spirit Slash: Crush
The blade can be cast out 10 meters for about 5 seconds, and players can click on F to cast a horizontal slash.
Cooldown
25 seconds.
Spirit Slash: Vortex
The blade continues to move at a slower speed, and it continues to hover for about 9 meters for about 3.5 seconds.
Cooldown
25 seconds.
Ultimates
Last but not least, the ultimates for Yoto Hime include that of the Ominous Blade and three different versions.
Ominous Blade
Players can cast a massive blade and enter her Demon Incarnate state, and they can get teleported to her blade and cause attacks on opponents.
Ominous Blade: Restore
She gains immunity from control effects and can see close opponents.
Ominous Blade: Combo
She can cast three slashes once the Ominous Blade finishes being active.
8. Valda Cui
As far as Valda Cui is concerned, she is known as the Sea Dragon, as she can channel the power of water into her combat to decimate her foes. Her damage output is pretty admirable, alongside her controlling abilities are also pretty good.
When it comes to supporting abilities, while they aren’t the best, she can still provide ample support. However, her mobility ends up suffering a bit.
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Skills
Let’s look at the different forms of her Haze skills, such as her F1, F2, and F3 versions.
Haze
Players can shoot out water bombs that have oceanic Qi inside, and it lasts for a total of 8 seconds.
Alongside that, she can mark opponents with the Soaked marker.
Cooldown
15 seconds.
Haze: Array
In a 20m radius, Valda can cast out multiple water bombs that continue to last for 8 seconds, and she can bind the opponents that were hit for 0.5 seconds and mark them with the Soaked debuff.
Holding down F allows her to target an area.
Cooldown
22 seconds.
Haze: Teleport
Valda gains the ability to leap back and cast down four water bombs that can be triggered separately, and they stay active for 4 seconds.
Cooldown
25 seconds.
Ultimates
Her ultimates are called Nether Nightmares, and it has three versions such as V1, V2, and V3.
Nether Nightmares
Cause opponents to get knocked back, summon the Ocean Flow with Oceanic Qi inside, and go airborne.
Mark the opponents with Dragon’s Coil for a total of 15 seconds.
Players can also call forth a water spear while being airborne, which ends the ultimate.
Nether Nightmares: Smite
Enemies get knocked back as usual. Players can bind the attacked opponents with Dragon’s Coil for 9 seconds.
Nether Nightmares: Bind
The same knockback with Oceanic Qi for 12 seconds; however, players can also summon forth multiple spears made of water.
Players can also bind opponents with Dragon’s Coil for 1.8 seconds.
The water spears can cause increased damage to opponents.
9. Yueshan
Yueshan is known to be an overpowered general, and if there’s one reason why players might want to use him, it’s because he has excellent survivability. Alongside that, he is also able to dish out pretty solid damage.
As an all-rounder unit, he also has pretty good control and adequate mobility while on the battlefield.
With that, his supporting abilities are also average.
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Skills
His skills consist of variations of Line Breaker, which are all listed below as follows, such as his F1, F2, and F3.
Line Breaker
Players can dash further and cause opponents to be repelled.
Cooldown
25 seconds.
Line Breaker: Rush
Move forward further, which causes knockback and can stun opponents for a second.
Cooldown
20 seconds.
Line Breaker: Ambition
Jump high into the air, and slam down into the ground, marking your opponents with the Terror debuff for a total of 8 seconds.
Cooldown
22 seconds.
Ultimates
Yueshan’s ultimates are called Troop Decimation, with variants such as Heaven’s Descent and Formation.
Troop Decimation
Go into your Almighty General mode, focus all Qi inside, and regain all of your health; it stays active for 30 seconds.
Players can use F to carry out an execution, which is followed by another charged attack on the opponent.
Troop Decimation: Heaven’s Descent
Same as above, however, tapping F causes Yueshan to leap forward and cause opponents close by to get knock backed in the air.
Troop Decimation: Formation
Go into the Almighty General mode while getting back all of your health, players can also carry out a devastating bellow.
While using mighty bellow, players can tap F to cause opponents to be marked with the Immovable debuff for about 4 seconds.
10. Wuchen
Moving on, let’s look at Wuchen, who is yet another one of the Naraka Bladepoint Characters, and he is described to be ruthless and unforgiving.
One of the main reasons he may be usable in the arena is his supporting abilities, and his mobility also allows him to move around the battlefield.
His survivability is also guaranteed; however, his damage and control may be sub-par at best.
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Skills
For his skills, he has the Spirit Blades skills and the F1, F2, and F3 variations of the skills, such as the Spirit Blades Array, Spirit Blades Shield, and the basic Spirit Blades.
Spirit Blades
Players can manipulate Qi to cast for a total of 5 spirit blades that last for a minute.
Players can press F to shoot out the blades.
Cooldown
18 seconds.
Spirit Blades: Array
While being able to cast forth five spirit blades, they can be automatically shot at incoming opponents.
If the blade does not hit the opponent, a new one gets summoned, decreasing the opponent’s overall energy.
Cooldown
22 seconds.
Spirit Blades: Shield
Qi can be manipulated as causal, forming three blades that last a minute.
Upon hitting opponents, the blades create a Qi Barrier that can block out incoming ranged attacks and cause the nearby allies’ armor to be restored by 160.
Cooldown
25 seconds.
Ultimates
The ultimates are called Tai Chi Rift, and the different versions are called Tai Ch Rift Switch and Tai Chi Rift Portal, respectively.
Tai Chi Rift
During the ultimate casting, a Yin Yang orb can be set down within a 50m radius that lasts for 150 seconds.
After it has been set down, players can click on V to increase the damage negation of their allies within a 40 m radius. And they get teleported to the Yin Yang Orb after 1.5 seconds.
Tai Chi Rift: Switch
When ultimate is cast, Wuchen’s position can be switched with the opponents in the area.
3 opponents can be teleported and can be marked with the Vulnerable debuff.
Tai Chi Rift: Portal
2 portals can be opened during the ultimate casting, allies can teleport between them, and their attacks can be increased.
11. Justina Gu
Justina Gu is known as The Winter’s Grace for her icy personality and talents. She is incredibly agile and can move around extremely fast, as seen by her high mobility.
Her survivability on the battlefield is also pretty solid, and her control is good. However, her supporting abilities and damage may end up lacking and not make her one of the best Naraka Bladepoint Characters.
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Skills
The Ice Core abilities that Justina hones have variations, such as her Blink and Cold Wave skills.
Ice Core
Players can briefly focus on Icy Qi to surround Justina with the Icy Aura for about 4 seconds, blocking all incoming attacks and restoring armor.
Cooldown
28 seconds
Ice Core: Blink
The Icy Aura surrounds Justina for 3 seconds this time, and 1.5 seconds after the ability has been used, players can jump or dodge to cancel it.
Cooldown
25 seconds
Ice Core: Cold Wave
All your allies get surrounded by the Icy Aura, which blocks attacks and restores armor at certain intervals.
Cooldown
25 seconds
Ultimates
Her ultimates are known as Artic Wraith and have different forms like the Artic Wraith Blizzard and Artic Wraith Frostwind.
Artic Wraith
Players can call forth Icy Qi to cause enemies to be knocked back, enhancing your attack by 5% for 20 seconds.
Every time players hit an opponent, they get a 5% extra attack within a 5-second timer.
Artic Wraith: Blizzard
The Icy Qi can be summoned, and the attack can be increased as above; however, players can also summon a blizzard that ends up freezing opponents as they unfreeze.
Artic Wraith: Frostwind
Summon forth Icy Qi and cast out your icy energy into a targeted area, and the sword energy generates an icy mist that can cause opponents to get Frozen for 8 seconds.
12. Takeda Nobutada
Moving on, you would like to focus on is Takeda Nobutada, a pretty solid all-rounder unit. He is known as The Demon Vessel, a martial prodigy that can disarm foes.
His damage is pretty solid, and he can also keep himself alive. His overall control is also pretty respectable, while his mobility is lacking.
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Skills
Takeda’s skills are known as Mythic Grab, Mythic Grab Defend, and Mythic Grab Takedown, as listed below.
Mythic Grab
Within 10 seconds, Takeda will be on alert, and whenever he gets attacked by a Blue Focus attack, he cancels it and steals the opponent’s weapon.
He also ends up restoring a bit of health and armor.
Cooldown
30 seconds.
Mythic Grab: Defend
Head forward, grab the opponent’s weapon, and attack them. Players are also able to restore even more health and armor.
Cooldown
18 seconds.
Mythic Grab: Takedown
Head forward, and you can slam your opponent into the ground after taking your opponent’s best weapons.
Players are also able to gain a bit of damage reduction.
Cooldown
20 seconds.
Ultimates
The ultimates are known as Demonic Aid, and the variations include the Demonic Aid Teleport and Demonic Aid Engulf.
Demonic Aid
It causes opponents to be knocked back and cast out the Furen for 30 seconds.
Players can click on F to attack opponents, and after consuming 25% of their rage, they regain quite a bit of Health and Armor.
Demonic Aid: Teleport
Opponents get knocked back, and Furen can be unleashed, and within 2 seconds, players can also cause airborne opponents to be knocked back.
Demonic Aid: Engulf
It causes opponents to be knocked back and cast out the Furen for 30 seconds.
Players can click on F to attack opponents, and after consuming 25% of their rage, they regain quite a bit of Health and Armor.
13. Ziping Yin
Next up, the next character players can use is Ziping Yin, a healer gifted with the ultimate power to help allies survive.
She does not have any good damage output since her main kit doesn’t focus on being a damage dealer; rather, her main role is supporting.
Her mobility, however, is pretty solid, and she can keep herself alive, too, due to being a healer.
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Skills
Her main skills are Aromatherapy, Aromatherapy Embrace, and Aromatherapy Protection, which are her different F skill variations.
Aromatherapy
Players can cast out Ligneous Energy to plant Spiritual Twigs that last 10 seconds.
Any ally who touches regenerates health and armor and gains increased damage negation.
Cooldown
22 seconds.
Aromatherapy: Embrace
Ligneous Energy can be cast out, and allies that touch them regenerate health and armor, getting a 12-second Inspiration that can give them an Inspiration Shield if foes are attacking them.
Cooldown
25 seconds.
Aromatherapy: Protection
Ligneous Energy is made usable by guarding Ziping and all of her allies using the Inspiration Shield for 8 seconds.
Cooldown
25 seconds.
Ultimates
Her Ultimates include different variants of Saving Grace, Saving Grace Aegis, and Saving Grace Gauze.
Saving Grace
Players can gain a Sedate Soul at 100% rage, but if they have 70% rage, they can cast it out to increase their overall recovery effect by 20%.
Alongside that, HP is also regenerated.
Saving Grace: Aegis
It can be summoned fort using 70% rage to regenerate armor and HP by consumption of rage.
This time, Sedate Soul can be cast without using any Rage.
Saving Grace: Gauze
50% rage can be used to summon the ultimate to cast a zone around Ziping that continues to consume rage.
14. Feria Shen
The second last Naraka Bladepoint Characteris Feria Shen, a charming young woman who can take on any enemy with charm and wits. Her damage output is probably one of her best qualities, and Feria can survive on the battlefield easily.
She can also become pretty mobile in combat and provide ample required support.
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Skills
Regarding her skills, she has her main skill, Gunplay, and its variants, such as the Scattershot and Aim, which makes her one of the most useful characters in Naraka Bladepoint.
Gunplay
Players can leap back while being able to fire outwards, which causes a blast to take place, which makes opponents take damage.
Players can move the crosshair to adjust the direction of the leaping that they carry out.
Cooldown
25 seconds.
Gunplay: Scattershot
Moves forward even further while launching shot after shot in every direction.
Players can adjust the direction by adjusting the crosshair whenever they are dashing.
Cooldown
20 seconds
Gunplay: Aim
Players can leap back and cause the gun to become raised, with which they can fire at a specific location that causes opponents to be marked with Silence for a total of 3 seconds.
Cooldown
20 seconds.
Ultimates
Regarding her ultimates, it is called Mech Mayhem, and the variations are called Mech Mayhem Recover and Mech Mayhem Co-Pilot.
Mech Mayhem
Players can call forth up in the Bronze Mech and pilot it. Players can use thrust to move forward for a bit, and Swarm can allow there to be shots, which also helps build up the Mech’s overall energy.
Mech Mayhem: Recover
Players can pilot the mech, except this time, the energy and health of the mech are increased.
Clicking on F can allow the Bronze Mech’s HP to be exhausted, but in exchange, players receive restoration of Armor, and the overall damage negation for allies is increased.
Mech Mayhem: Co-Pilot
Once the ultimate has been cast out, players can set a beacon at any targeted area and cause nearby opponents to get knocked back.
15. Akos Hu
Last but not least, the final character in this list is Akos Hu, who is basically a tiger that can take on any foe. He has a good amount of damage output as well as proper mobility. However, he does not provide to be good support.
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Skills
He has two main skills, Roar and Roar Blast, listed below.
Roar
Akos can strike opponents close by to deal damage and gets 30% damage negation.
Each opponent that is hit ends up giving him 10% extra damage negation.
Cooldown
25 seconds.
Roar: Blast
Akos gains the ability to summon forth a shockwave toward a selected location.
Cooldown
28 seconds.
Ultimates
As for his ultimates, they include Feral Frenzy and Feral Frenzy Grab.
Feral Frenzy
Akos can roar out and can cause opponents to be knocked back. He can also tiger leap and pounce.
After the ultimate has been cast, he can carry out three strikes.
Feral Frenzy: Grab
Akos can roar out and can cause opponents to be knocked back. He can also tiger leap and pounce.
After achieving the ultimate, he can lunge forward and smite opponents.
Mina is a Senior Guides Writer and a fanatic who’s obsessed with playing games and writing about them. She’s invested more than 2,500 hours in games like Genshin Impact and Honkai Star Rail. With a Bachelor’s Degree in Journalism, she loves to write detailed guides for beginners and pros in the Gacha Games world. You can follow Mina's gaming activity on her Steam and PSN Profiles.
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