Remnant 2: Dormant & Erudian Facility [Walkthrough]

This guide contains the complete walkthrough of the dungeon-type biome in Remnant 2, the "Dormant and Erudian Facility."

Remnant 2 is a game that is full of secrets and challenging dungeons. Remnant 2 Dormant N’Erudian Facility is no different from the other dungeons players encounter in Remnant 2. Dormant N’Erudian facility is a dungeon-type biome that is full of secret items and quests. This guide will show a complete walkthrough of the “Remnant 2 Dormant and Erudian Facility.

Key Takeaways
  • Remnant 2 Dormant N’Erudian Facility is a dungeon-type biome. 
  • The facility contains a few secret items, a single quest, and a miniboss fight.

  • The secret items are locked in the room close to the checkpoint crystal.
  • The following secret items are present in the locked room:
    1. Memory Core II
    2. Toxic Release Valve
  • To unlock this room, players have to look for the Biome-Control Glyph.
  • The Biome-Control Glyph can be placed on a console in a control room inside the facility.

  • The Quarantine Quest automatically activates as players enter the facility.
  • The quest asks players to kill all the parasites that are present within the facility.
  • However, this quest must be completed within six minutes.
  • If the time limit exceeds, all the players present within the facility will be killed by poisonous gas and the parasites.

Dormant N’Erudian Facility Explanation

Dormant N'Erudian Facility
Dormant N’Erudian Facility [Image Credit: 2Twisted]
The Dormant N’Erudian Facility contains different secret items, quests, and boss fights. This guide is a complete walkthrough of the Dormant N’Erudian Facility, which contains information on how to complete the Quarantine  Event quest, get the secret items, and defeat the miniboss, S.D. 0A7 inside the Facility.

Unique Items

The following items can be found inside the Dormant N’Erudian Facility:

  • Biome-Control Glyph 
  • Defensive Action Loop
  • Memory Core II
  • Siphoner
  • Tome of Knowledge
  • Toxic Release Valve
  • Failsafe

Available Quests

The Dormant N’Erudian Facility contains only one quest, known as Quarantine Event. In this quest, players must defeat enemies, such as baby parasites and slug parasites, that are present inside the Dormant N’Erudian Facility. If not complete within the given amount of time, a toxic gas will be released, which will end up being the cause of death of players present inside the Facility.

Quarantine Event Walkthrough

  1. As you enter the Dormant N’Erudian Facility, follow the path to the right.
  2. As you follow this path, you will encounter a room.
  3. The doors will close once you enter this room, and a new door will open.
    Door Opening
     Door Opening [Image Credit: 2Twisted]
  4. After passing through this door, a six-minute timer will start.
  5. You have to clear the whole dungeon in six minutes; otherwise, you will die from the poisonous gas that will be released by the time the timer ends.
  6. As you encounter the fenced area, drop down to the lower floor.
    Fenced Area
    Fenced Area [Image Credit: 2Twisted]
  7. On the left, you will see a small passage.
  8. Keep following this passage and turn on the first right turn.
  9. Keep moving until you reach an open platform swarming with slugs and parasites.
  10. This is where you will fight the last remaining parasites and complete the quest, Quarantine Event
  11. After completing the quest, Quarantine Event, you will be rewarded with an item known as Siphoner.

Biome-Control Glyph Location

Once you enter the biome of the Dormant N’Erudian Facility, on the left, you will see a locked door. In order to unlock this door, you will have to find the Biome-Control Glyph, which is found in a secret passage inside the Dormant N’Erudian Facility. 

  1. After completing the Quarantine Event quest, get back to the open platform.
  2. Look for the area where the fence is broken.
    Broken Fence
     Broken Fence [Image Credit: Coffeechipmunk]
  3. drop down from the broken fence, and you will find a door.
  4. Keep moving through this door, and you will find an elevator room.
  5. Now get to the above floor using this elevator.
  6. Look for a control room; inside the control room, you will find the Biome-Control Glyph lying on the console.
    Biome Control Glyph Acquired
     Biome Control Glyph Acquired [Image Credit: Coffeechipmunk]
  7. Now, get back to the locked door I mentioned in the beginning, near the crystal checkpoint.
  8. Open the door, and inside, you will find the following items:
    • An Amulet: Toxic Release Valve.
    • A Quest Item: Memory Core II.

The Miniboss Encounter

Miniboss S.D. 0A7
Miniboss S.D. 0A7 [Image Credit: Fuzzy Bearbarian]
While you are in the control room, where you find Biome-Control Glyph, you will see another console on the left. Interact with this console and the boss, S.D. 0A7 will appear in this room. Defeating this boss is pretty easy, and after you defeat the boss, it will drop a mutator known as, Failsafe. 

Failsafe

Failsafe Acquired
Failsafe Acquired [Image Credit: Fuzzy Bearbarian]
The Failsafe is a ranged mutator, that can be used on handguns and long guns that have a mutator slot available. Failsafe maximizes the effectiveness of the weapon’s modification by inflicting an additional 10% Mod Damage.

Where To Use The Memory Core II?

Now that you have obtained the secret quest item, Memory Core II, you must be wondering what is the use of such an item hidden inside a locked door. It is time for me to answer this curious question. The Memory Core II can be used inside a room in the biome of the Abyssal Rift. Follow the instructions given below to find the room:

  1. As you travel to the Abyssal Rift using the checkpoint crystal.
  2. Take the first right turn, and you will see a large building in front.
  3. However, you have no business inside that building.
  4. On the left, you will see a small hole in the ground.
    Hole in the Ground
     Hole in the Ground [Image Credit: Quick Guides]
  5. Drop down from this hole and use the elevator room on the right.
  6. It will take you to the floor below.
  7. In front, you will see purple light coming out of a room.
  8. Get inside this room.
  9. You will see a console with two empty slots.
    Purple looking Console
     Purple-looking Console [Image Credit: Quick Guides]
  10. You must put the Memory Core II and the Decorum Cipher in the empty slots.
  11. Doing so will open the locked door behind the console.
  12. Inside the room, you will find the following items:
    • Amulet: Core Booster
      Core Booster Acquired
      Core Booster Acquired [Image Credit: Quick Guides]
    • Long Gun: Pulse Rifle
      Pulse Rifle Acquired
      Pulse Rifle Acquired [Image Credit: Quick Guides]

With all of the information provided above, the walkthrough guide on Remnant 2 Dormant And Erudian Facility ends. I have stated the complete walkthrough of this biome, including how to obtain the secret items inside the facility, how to complete the quest, the Quarantine Event, and where to find the miniboss, S.D. 0A7.

While you are at it, make sure to check out other guides on Remnant 2, as many of these guides can prove to be very useful for players who are new to the experience of Remnant and are having a hard time completing Remnant 2. Guides include 15 best traits in Remnant 2, How to solve the Lament Dial Puzzle, How to unlock the Ford Chest Code, and many more.


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Sameer Tahir


Sameer is a Senior Writer & Editor for all sorts of guides on eXputer. He’s been hooked on games since the age of 8, when he found a liking for Pokemon titles on the Gameboy. Since then, he has dove deep into many other genres on all sorts of consoles to feed his love for gaming. Sameer is currently pursuing a Journalism Degree. He has several years of writing experience and has worked for Mashable previously. Experience: 5+ Years || Education: ACCA and Currently doing a Bachelor's in Journalism || Previously Worked for Mashable || Published 200+ Guides

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