- Ubisoft’s newest entry in the long-running Assassin’s Creed franchise — Assassin’s Creed Mirage — has launched to rave appreciable reviews across the board.
- The game uses a more back-to-basics approach in terms of its stealth-based action gameplay and has settled well with fans thus far.
- Supporting the game post-launch, Ubisoft has pushed out the Assassin’s Creed Mirage update 1.0.2, making various bug fixes and bringing stability improvements.
Assassin’s Creed Mirage has just received update 1.0.2; the patch should be rolling out to all the platforms the game is on, namely the Xbox and PlayStation consoles. For those on PC, this update is already included in the base game file that players will install on their end. For consoles, however, the size of the new update varies between 2 GB to 5 GB. Here’s a rundown of the update’s file size on each platform, as per the patch notes.
- Xbox Series X|S: 5.44 GB
- Xbox One: B: 4.04 GB
- PlayStation 5: 2.18 GB
- PlayStation 4: 5.40 GB
- PC: 0 GB (TU 1.0.2 is included in the 41.6 GB game files ahead of Oct 5)
Overall, the Title Update 1.0.2 for Assassin’s Creed Mirage goes over gameplay, UI, world, quests, graphics, animation, and performance adjustments, not to mention miscellaneous additions to the game as well in the wake of the new release. The aim of the patch is to smoothen the initial gameplay experience of aspiring players who are just getting into the world of Mirage, and picking up Basim’s story.
Some of the gameplay changes brought by the new update worth talking about include elevators not killing off the protagonist anymore, proper application of fall damage to enemies, relevant improvements for the “Dagger of Time” and “Sand Sword” perks, and optimization of the fast travel mechanic in-game. As for the performance, graphics, and animation of Mirage, here’s what update 1.0.2 freshes up for the action-adventure.
- Numerous graphics, environment or VFX improvements.
- Multiple stability improvements.
- Enemies and bosses having abnormal poses.
- Unnatural animations for Basim and/or Nehal.
- Refresh Rate settings will now display proper information.
- Animations for takedowns are more polished.
Lastly, those who were struggling to get past a certain point in the “Baghdad Bound,” “Den of the Beast,” “To Cach a Demon,” “Glided Butterflies,” “The Great Symposium,” and “The Serpent’s Nest” quests will now find the relevant progression blocker dealt with. Oh, and just in case you bought the $560 OWO Haptic Suit to take your Mirage experience to the next level, update 1.0.2 brings a general improvement on that front as well.
Ubisoft has been experimenting with its long-running Assassin’s Creed IP as of late, and now, it appears that the French industry tycoon has taken a more back-to-basics approach with Mirage. The latter emphasizes stealth-based action instead of heading the RPG route, and thus, finally sets the series back on course, aligning perfectly with fan interest.
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In other news, the narrative director of Mirage, Sarah Beaulieu recently revealed in an interview that she literally “fought” to keep an iconic location in the game that holds grave importance to the Assassin’s Creed franchise. Alamut is a fortress that once served as a stronghold for the Hidden Ones, who’d later go on to form the Brotherhood of Assassins. The whole idea to feature Alamut in Mirage was to “was to make Mirage coherent with the whole franchise.”
I fought for Alamut even though the producer was not happy about it. It was an opportunity to pay homage to the franchise. The Alamut is big in the Assassin’s Creed lore, and I think the community would have been very sad if we had missed that opportunity.”
Assassin’s Creed Mirage is out now for the PlayStation 5, PlayStation 4, Xbox Series X|S, and PC. The title traces its initial announcement to Ubisoft Forward 2022.
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