Elden Ring Patch 1.06 Focuses On Weapon Balancing, & Much More

Recent update puts major focus on making the weapons feel more usable in both single-player and multiplayer..

When Elden Ring was first released, the greatest problem many players were facing were the extremely unbalanced weapons and the overly abundant amount of ways to farm hundreds of thousands of souls in minutes. Gladly some but not all of this was patched pretty fast, but newer patches still address the weapon balancing problems.

The newest Elden Ring Patch 1.06 focuses exactly on that. The reason for this update was to improve the stability of the overall gameplay experience and to adjust the balancing for many types of weapons. The highlights for the many weapon patches are mentioned below.

Balance Changes:

  • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
  • Increased Guard Counter’s motion speed
  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased rolling distance when player has a light equip load.
  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
  • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:
    – Reduced performance when used continuously
    – Increased travel distance when on light equip load
  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:
    – Reduced performance when used continuously
    – Increased travel distance when on light equip load
  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
  • Decreased the target tracking ability of sorcery “Stars of Ruin”

The patch also fixes a great problem the Elden Ring community was facing. The players are extremely happy that the dreaded bloodhound step was finally nerfed in an enormous gameplay update. This also affects the rivers of blood users, too, so this update more or less kills bleed builds.

This is coupled with new roll lengths and a few hitbox changes to make encounters more viable for different weight builds. These balances may be the highlights for the new patch, but it seems that the development team also focused on many quality of life changes as well.

The new bug fixes are abundant and an extremely great addition. From fixing a bug that caused the physical attack affinity of some weapons to be different from the affinity listed in the description to fixing many hitbox discrepancies and enemy encounters, this will be a welcome addition for new and veteran players alike.

The recently released patch also improves invasions. In Elden Ring, the multiplayer aspect is extremely popular, and FromSoftware seems to be banking on that by allowing the function to invade a larger area, including distant areas of the map, too.

Overall this is a sound patch for Elden Ring, which focuses on some much-needed aspects. We can hope for the development team to keep updating the game with new patches and updates, focusing on new balances and new and improved content.

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Shahmeer Sarfaraz


A computer science student with blooming reverence for fantasy titles. Shahmeer is a fairly new News Writer at eXputer. Flourishing his aptitude for writing with one article at a time. When not covering the latest gaming news, Shahmeer can be found farming away in a heavily modded Stardew Valley.