Phil Spencer Elaborates On Why The Company Won’t Ditch Xbox Series S

The Xbox brand CEO also talked about mid-gen refresh and the problem it causes.

Story Highlights

  • Phil Spencer recently appeared in an interview and discussed the objectives and the planning behind the Series S. He says that the support for the console will not be dropped in the future.
  • He says that customers who purchase the console know that they will not get all the features of Series X for half the price. And he mentions that the console’s low price is a good thing for the industry.
  • Additionally, the CEO also says that mid-gen refresh leads to a bunch of issues for devs and speaks against it. He says it starts to feel like a PC if upgrades are made after every two to three years.

Phil Spencer recently appeared in an interview with Eurogamer during the Gamescom event this year and discussed many underlying facets of the Xbox Series S. The Xbox brand CEO discussed the objectives and the planning behind the console. He makes it clear that the support for the console will not be dropped in the future.

I don’t see a world where we drop S. In terms of parity, I don’t think you’ve heard from us or Larian, that this was about parity. I think that’s more that the community is talking about it.”

While talking about the recent struggles of Larian Studios to bring Baldur’s Gate 3 to Series S, Phil elaborated that Xbox is figuring out solutions to bring the game on there and it will learn from every experience. Moreover, he says that customers know that they will not get all the features that ship with the Series X for half the price.

On S, specifically, we designed the box with similarities to X, and clear places where we’re targeting a different performance.”


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Phil Spencer talks about why the low price of 300 dollars for the Xbox Series S is a good thing for the industry. The console is more affordable and rolls out with enough features to provide the current-gen experience with a budget. He also states why the Xbox Brand created Series S, emphasizing on the low price for an entry-level console.

The prices [of hardware components] aren’t coming down. We see it now, and that’s why we did Xbox Series S. I know there’s a bunch of questions like, ‘what is it doing?’ We wanted to make sure we had a sub-$300 console because we want to grow.”

Additionally, the CEO also says that mid-gen refresh leads to a bunch of issues for devs and speaks against it.

As soon as you start doing mid-gen refreshes, you’ve got a bunch of issues in front of developers, on what platform they target. And it starts to feel a lot more like PC – which is clearly a good ecosystem that’s healthy, but then I’m like, ‘Okay, well, what’s the difference then between console and PC, if we’re in this mode of every two years, a new GPU comes out, or CPU?'”

Since the inception of the console, some devs have also found it harder to work with the console due to its weaker hardware. For instance, Baldur’s Gate 3 director recently said that Series S makes it challenging to develop for the Xbox brand. Additionally, there have been allegations that the platform often causes development issues due to memory constraints.

All in all, Phil Spencer confirms that the Xbox brand is fully committed to focusing on the Series S as the current-gen progresses. And we can expect many notable titles, including Baldur’s Gate 3, Armored Core VI: Fires of Rubicon, Sea of Stars, Immortals of Aveum, Ark Survival: Ascended, and more to eventually come on the little giant in the future.

Latest News: Forza Motorsport Will Be A Live Service Title And Will Get Years Of Support, Confirms Phil Spencer.

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Source
Eurogamer

Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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