In BG3, the best level 1 spells provide various different benefits in battle. These include making enemies passive, increasing the player’s defense, or temporarily increasing the player’s HP.
- In BG3, the best level 1 spells must be attained in order to perform well.
- Chromatic Orb is a great offensive level 1 spell as it is available in various different damage types.
- The Armour of Agaythys is especially powerful due to it inflicting Cold damage upon getting hit.
- Players can completely manipulate a creature using the Command spell.
- Also, Tasha’s Hideous Laughter is exceptionally powerful as it completely immobilizes an enemy for 10 turns.
- Combining all these spells is key to dominating the game’s combat encounters.
BG3 Best Level 1 Spells
Following is a brief summary of the Best Level 1 spells in Baldur’s Gate 3:
Spell Name | School | Effects | Used By |
---|---|---|---|
Animal Friendship | Enchantment | Makes a beast completely passive for 10 turns. | Bard Druid Ranger Nature Domain |
Armour Of Agaythys | Abjuration | Grants 5 temporary hit points and deals 5 Cold damage upon getting hit. | Bard Warlock College of Lore |
Charm Person | Enchantment | Makes a humanoid completely passive for 10 turns. | Bard Druid Trickery Domain Warlock Wizard Sorcerer |
Command | Enchantment | Allows players to command a creature. | Cleric Paladin |
Cure Wounds | Evocation | Allows players to heal any creature that can be touched. | Bard Life Domain Druid Ranger Paladin |
Entangle | Conjuration | Summons vines that has a chance of Entangling enemies. | Druid |
Hellish Rebuke | Evocation | Deals Fire damage upon getting hit. | Bard Warlock College of Lore |
Heroism | Enchantment | Makes a target completely immune to Frightened effect. | Paladin Bard |
Mage Armour | Abjuration | Increases the player's defense | Eldritch Knight Wizard Sorcerer Arcane Trickster |
Fog Cloud | Conjuration | Blinds and Heavily Obscures enemies for 10 turns. | Druid Ranger Sorcerer Wizard Tempest Domain |
Feather Fall | Transmutation | Grants the player and all allies immunity to Fall damage. | Bard Sorcerer Wizard |
Burning Hands | Evocation | Deals fire damage to all Flammable targets. | Eldritch Knight Light Domain Warlock Wizard Arcane Trickster Sorcerer |
Chromatic Orb | Evocation | Hurls an elemental orb toward the enemy. | Bard Wizard Sorcerer College of Lore Eldritch Knight Arcane Trickster |
False Life | Necromancy | Grants 7 temporary Hit Points | Bard Sorcerer College of Lore Wizard |
Grease | Conjuration | Makes all enemies weak to falling Prone for 10 turns. | Eldritch Knight Wizard |
Tasha's Hideous Laughter | Enchantment | Makes a creature immobile for 10 turns. | Bard Wizard The Great Old One |
1. Animal Friendship
- The Animal Friendship spell is from the Enchantment school with a range of 18m.
- It makes an enemy beast completely passive for ten turns.
- The effect ends early if the beast is hurt during this time.
Used By
- Bard
- Druid
- Ranger
- Nature Domain
2. Armour Of Agaythys

- The Armour of Agaythys is from the Abjuration school.
- It grants five temporary Hit Points and deals 5 Cold Damage upon getting hit by a melee attack.
- The effect of the Armor of Agaythys will end upon a Long Rest.
Used By
- Bard
- Warlock
- College of Lore
3. Charm Person

- Charm Person is from the Enchantment school with a range of 18m.
- This spell will charm a humanoid and ensure they do not attack you for ten turns.
- Charm Person is one of the bg3 best level 1 spells, thanks to its long duration.
Used By
- Bard
- Druid
- Trickery Domain
- Warlock
- Wizard
- Sorcerer
4. Command

- The Command spell is from the Enchantment school with a range of 18m.
- It allows players to command a creature for one turn.
- Players can command the creature to move closer, flee, or drop their weapons.
Used By
- Cleric
- Paladin
5. Cure Wounds

- Cure Wounds is from the Evocation school.
- It allows players to heal any creature they can touch.
- In addition, Cure Wounds can receive an extra heal from 1-8, depending on the dice roll.
Used By
- Bard
- Life Domain
- Druid
- Ranger
- Paladin
6. Entangle
- Entangle is from the Conjuration school.
- It has a range of 18m and a radius of 2m.
- It summons vines from the ground that have a chance of Entangling enemies.
Used By
- Druid
7. Hellish Rebuke
- Hellish Rebuke is from the Evocation school.
- After activating this spell, receiving damage will envelop the attacker in flames.
- These flames can do between 2 and 20 damage, depending on the dice roll.
Used By
- Bard
- Warlock
- College of Lore
8. Heroism
- Heroism is from the Enchantment school.
- It makes the player or a target completely immune to the Frightened effect.
- In addition, it grants five extra Hit Points per turn for ten turns.
Used By
- Paladin
- Bard
9. Mage Armour

- Mage Armour is from the Abjuration school.
- It increases defense by increasing Armour Class to 13 + the Dexterity modifier.
- The target must not be wearing any armor for this spell to work.
Used By
- Eldritch Knight
- Wizard
- Sorcerer
- Arcane Trickster
10. Fog Cloud

- Fog Cloud is from the Conjuration school.
- It creates a cloud that Blinds and Heavily Obscures any creature within it for ten turns.
- It has a range of 18m and a radius of 5m.
Used By
- Druid
- Ranger
- Sorcerer
- Wizard
- Tempest Domain
11. Feather Fall

- Feather Fall is from the Transmutation school.
- It grants the player and all allies immunity to fall damage for ten turns.
- Feather Fall has a range of 9m.
Used By
- Bard
- Sorcerer
- Wizard
12. Burning Hands

- Burning Hands is from the Evocation school.
- It inflicts between 3 and 18 Fire damage on all flammable targets, depending on your dice roll.
- It has a radius of 5m.
Used By
- Eldritch Knight
- Light Domain
- Warlock
- Wizard
- Arcane Trickster
- Sorcerer
13. Chromatic Orb

- Chromatic Orb is from the Evocation school and is one of the best offensive level 1 spells in BG3.
- Players can hurl an orb toward the enemy that deals damage based on a dice roll.
- In addition, players can pick between Fire, Lightning, Poison, Acid, and Cold damage types.
- The orb has a range of 18m.
Used By
- Bard
- Wizard
- Sorcerer
- College of Lore
- Eldritch Knight
- Arcane Trickster
14. False Life
- The False Life spell belongs to the Necromancy school.
- It grants players 7 hit points that last until a Long Rest.
Used By
- Bard
- Sorcerer
- College of Lore
- Wizard
15. Grease

- The Grease spell is from the Conjuration school.
- This spell covers the ground in Grease, making all enemies susceptible to falling Prone for ten turns.
- It has a range of 18m and a radius of 4m.
Used By
- Eldritch Knight
- Wizard
16. Tasha’s Hideous Laughter

- Tasha’s Hideous Laughter is from the Enchantment school.
- It makes a creature immobile from constant laughing for ten turns.
- This spell has a range of 18m.
- Tasha’s Hideous Laughter is widely considered by many to be one of the bg3 best level 1 spells.
Used By
- Bard
- Wizard
- The Great Old One
Baldur’s Gate 3 is the long-awaited addition to the Baldur’s Gate series. Available on PlayStation 5, Xbox Series X/S, and PC, the game promises an epic fantasy adventure like no other. With an interesting turn-based combat system, infinite romance options, and 17,000 endings, this game will undoubtedly be remembered for decades.
And there you have it; with the BG3 best level 1 spells guide, players can unlock the strongest level 1 spell to easily kill any enemy.
Take a look at all Companions in BG3. In addition, here is the Baldur’s Gate 3 Halsin companion guide. If you are curious about the max level in Baldur’s Gate 3, take a look at this guide. Lastly, here is how you can get the Owlbear Cub.
NEXT:
- Baldurs Gate 3: Character Creator
- Baldur’s Gate 3: Stone Disc Puzzle
- BG3 Pact Of The Blade
- Baldur’s Gate 3: Ranger Gloom Stalker Build
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