Marvel Snap has one of the most elaborate card collections, intermingling the entire Multiverse, and our All Cards guide will cover everything about cards! Each card will also have a specific name, such as Hawkeye or Medusa. Also, the card will feature its very own ability, as well as rarity, which the border colors will determine.
- The Marvel Snap has the best card collections with different powers and abilities.
- Marvel Snap brings you over 200 cards in the game. Each card has a cost, power level, and ability that decides the match’s fate.
- This Marvel Snap All Cards guide will enclose all the information about the cards, and the card with the highest power points will determine its winning streak.
- The most powerful card in Marvel Snap is “The Infinaut,” which has the highest 20 power points.
- The other Cards with the top power and cost include Destroyer, Red Skull, Giganto, Agatha Harkness, Hulk, Death, etc.
Card’s Appearance
On first appearance, it might seem difficult to read a card in a deck, when in reality, they have to be one of the easiest to read and figure out its details. There will be a total of 5 components that will help payers determine the type of card.
One will be the cost, which will essentially be the energy cost for the cards, and it will appear in the left corner on top. Next up, on the top right, you will see the power of the card, which will be the accumulative power that will determine the winning streak.
Building Your Collection
When building your collection, you can get help from playing matches, which will further help you progress through your collection levels. Players will also be able to improve their rarity, which will be done using credits. Let’s discuss all the available cards!
All Cards In Marvel Snap
Let’s discuss every single card that is available to players, the cost, the power, and the ability that is available for it.
Card Name | Ability | Power | Cost |
Abomination | No Ability | 8 | 5 |
Absorbing Man | Upon reveal, the last card’s On Reveal ability will be copied | 3 | 4 |
Adam Warlock | After each turn, players can draw a card if their location is winning | 0 | 2 |
Aero | Move all cards played by the enemy to your location this turn | 6 | 5 |
Agatha Harkness | Will be in starting hand and will play your card for you | 13 | 6 |
Agent 13 | Grant players a random card | 2 | 1 |
Agent Coulson | Grant players a 5-cost and 4-cost card | 4 | 3 |
America Chavez | Draw the card on your sixth turn | 10 | 6 |
Angel | If your card is destroyed, it will replace the card. | 2 | 1 |
Angela | If the card is played here, +2 power | 1 | 2 |
Ant-man | Ongoing: If a player has 3 cards, +3 power | 1 | 1 |
Apocalypse | If the card is discarded, place it back with an increase by 4 power. | 8 | 6 |
Armor | Ongoing: Cards on this location will not be destroyed. | 3 | 2 |
Arnim Zola | On Reveal: Get rid of friendly cards and place it in other locations. | 0 | 6 |
Baron Mordo | On Reveal: If the enemy draws a card, the cost is increased by 1. | 3 | 2 |
Beast | On Reveal: Gives you back your cards on that location but will cost one less energy. | 2 | 2 |
Bishop | +1 power for a card played. | 2 | 3 |
Black Bolt | On Reveal: The enemy will have to get rid of the lowest-cost card present to them. | 7 | 5 |
Black Cat | If the card is present with you at the end of the turn, get rid of it. | 6 | 3 |
Black Knight | If this is destroyed, you can draw a card | 2 | 1 |
Black Panther | On reveal: Card’s power will be doubled. | 2 | 4 |
Black Widow | On reveal: Give your opponent a widow’s bite. | 1 | 2 |
Blade | On reveal: Get rid of a card from your hand. | 3 | 1 |
Blink | You are allowed to move the card this turn; if the card moves, +1 power this turn. | 1 | 3 |
Blob | Ongoing: The card can’t be moved to another location. | 4 | 3 |
Blue Marvel | Ongoing: All other cards get +1 power. | 4 | 6 |
Brood | On reveal: Reveals two broodlings in the same location that will have the same power. | 2 | 3 |
Bucky Barnes | When the card is destroyed, a Winter Soldier will replace it. | 1 | 2 |
Bullseye | On reveal: Any next card used by the player will cost 2 energy. | 2 | 1 |
Cable | On reveal: Get your opponent’s bottom card in your hand. | 2 | 2 |
Captain America | Ongoing: All your cards at this location gain one power. | 3 | 3 |
Captain Marvel | At the final turn, head to a location that helps you gain victory. | 6 | 5 |
Carnage | On Reveal: Get rid of your other cards here, and gain 2 power for each card destroyed. | 2 | 2 |
Cerebro | Ongoing: The card with the highest power gains +2 power | 0 | 3 |
Cloak | On reveal: After next turn, allows both players to use cards at this location. | 4 | 2 |
Colleen Wing | On reveal: Get rid of the card that costs the lowest from your hand. | 5 | 3 |
Colossus | Ongoing: Card can’t be moved or destroyed or the power decreased. | 3 | 2 |
Cosmo | Ongoing: Can’t use on-reveal abilities at this location. | 3 | 3 |
Crossbones | Can only be used at locations where you are gaining victory. | 8 | 4 |
Crystal | On reveal: if present in the middle, your cards will shuffle, and you can get 3 cards. | 4 | 4 |
Cyclops | No ability | 4 | 3 |
Dagger | If your opponent has a card at the location the card is moved to, their power will be increased by 2. | 1 | 2 |
Daredevil | On your fifth turn, you can see your enemy’s plays before you get to play yours. | 2 | 2 |
Darkhawk | You can only place it at areas where you have a card already. | 3 | 1 |
Dazzler | Ongoing: If a player has 4 cards present at a location, their power is increased by +8. | 4 | 4 |
Deadpool | If the card is destroyed, players get it back for double the power. | 1 | 1 |
Death | For every card destroyed, energy cost -1. | 12 | 9 |
Deathlok | On reveal: Destroys your other cards if they are present at this location. | 5 | 3 |
Debrii | On reveal: For both players, a rock is added to the other’s locations. | 3 | 3 |
Demon | A deal will be a deal. | 6 | 1 |
Destroyer | On reveal: Get rid of your other cards. | 14 | 6 |
Devil Dinosaur | Ongoing: For every card present in your hand, power will be increased by 2. | 0 | 4 |
Doctor Doom | On reveal: A 5-power doombot is revealed to the other location. | 5 | 6 |
Doctor Octopus | On reveal: For this location, takes 4 cards from your enemy’s end. | 10 | 5 |
Doctor Strange | On reveal: Transfers your highest power cards to this specific location. | 3 | 3 |
Domino | You can use the card on your 2nd turn and not before. | 3 | 2 |
Dracula | Gets rid of a card after your final turn, and this card gains its power. | 0 | 4 |
Drax | On reveal: If your enemy has already played a card here, then power is increased by 4. | 4 | 4 |
Drone | No ability. | 1 | 1 |
Ebony Maw | Can’t use the card after the third turn. | 6 | 1 |
Electro | On reveal: Your energy is +1, ongoing: per turn, you can only use one card. | 2 | 3 |
Elektra | On reveal: Get rid of an enemy’s card that costs one energy. | 1 | 1 |
Elsa Bloodstone | If you have a winning streak at this location at your turn’s end, then +1 power. | 1 | 1 |
Enchantress | On reveal: Get rid of all abilities from any ongoing cards in this location. | 4 | 4 |
Falcon | On reveal: Gives you your one-cost card back to you. | 3 | 2 |
Forge | On reveal: Any next card you play will gain +2 power. | 1 | 2 |
Galactus | On reveal: Get rid of all other locations if this is the only card present here. | 3 | 6 |
Gambit | Gets rid of a card from your hand and also gets rid of a random card from your opponent’s deck. | 1 | 3 |
Gamora | On reveal: If a card is played by your enemy here, your power is increased by 4. | 6 | 5 |
Ghost Rider | On reveal: Gives you back one of your discarded cards. | 3 | 3 |
Ghost-spider | 0 Energy cost if your enemy gets rid of a card in this game. | 7 | 5 |
Giganto | Only the left location can be played. | 14 | 6 |
Goose | Ongoing: Neither you nor your opponent can use 4,5, and 6 energy cost cards at this location. | 2 | 2 |
Green Goblin | On reveal: Enemy gets to gain control. | -3 | 3 |
Groot | On reveal: If a card gets played by your opponent here, +3 power. | 3 | 3 |
Hawkeye | On reveal: If a card gets played by you here on your next turn, +2 power. | 1 | 1 |
Hazmat | On reveal: All other cards will get on powerpoint decreased. | 1 | 2 |
Heimdall | On reveal: Cards will be moved to the left by one. | 8 | 6 |
Hela | On reveal: Every card that was discarded will be played in random areas. | 6 | 6 |
Hellcow | On reveal: 2 cards are discarded from your end. | 6 | 2 |
Hit Monkey | On reveal: For every other card played, gain 3 power. | 0 | 2 |
Hobgoblin | On reveal: Enemy gets to control this. | -8 | 5 |
Hulk | None. | 12 | 6 |
Hulk Buster | On reveal: Combine the card with a friendly card present at the location. | 4 | 3 |
Human Torch | Power will be doubled once the card is moved. | 2 | 1 |
Iceman | On reveal: Opponent’s card will receive +1 energy cost. | 2 | 1 |
Invisible Woman | Ongoing: Cards won’t be revealed until the end of the match. | 2 | 2 |
Iron Fist | On reveal: Move your next card to the left after it is revealed. | 2 | 1 |
Iron Man | Ongoing: Power is doubled at the location the card is placed. | 0 | 5 |
Ironheart | On reveal: 3 Random cards will be given +2 power. | 0 | 3 |
Jane Foster: | On reveal: Each card that costs 0 will be drawn. | 8 | 5 |
Jean Grey | On reveal: Any card being played by your opponent will be played here. | 3 | 3 |
Jessica Jones | On reveal: +2 power if no card is played here. | 8 | 5 |
Jubilee | On reveal: Play your top card at this location. | 1 | 4 |
Juggernaut | On reveal: If cards are played by your enemy here, they are moved randomly. | 3 | 3 |
Kang | No ability. | 0 | 5 |
Kazar | Ongoing: Cards that cost one energy will get +1 power. | 5 | 4 |
Killmonger | On reveal: All 1 energy cost cards are destroyed. | 3 | 3 |
Kingpin | On reveal: At the next turn, all cards moved here will be obliterated. | 4 | 3 |
Kitty Pryde | Gain back the card at any time. | 2 | 1 |
Klaw | Ongoing: The location to the right will gain 5 increased power. | 4 | 5 |
Korg | On reveal: A rock will be placed in your enemy’s deck. | 2 | 1 |
Kraven: | +2 power if a card is moved at this location. | 2 | 2 |
Lady Deathstrike | On reveal: The card with the highest power will be destroyed for the enemy. | 4 | 6 |
Lady Sif | On reveal: Gets rid of the highest energy cost from your deck. | 4 | 2 |
Leader | On reveal: Copy your enemy’s card on your side. | 4 | 6 |
Leech | On reveal: Get rid of the abilities from the cards present in your enemy’s deck. | 3 | 5 |
Legion | On reveal: Make the other locations this location in particular. | 4 | 2 |
Lizard | Ongoing: If your enemy has 4 cards present here, power is decreased by 3. | 4 | 2 |
Lockjaw | If a card is played by you here, a card will be swapped. | 2 | 3 |
Luke Cage | Ongoing: Cards in your deck won’t have their power decreased. | 1 | 2 |
Magik | On reveal: The location will be changed to limbo. | 3 | 5 |
Magneto | On reveal: All 3 and 4 energy cost cards that are opposing will be moved to the location at hand. | 2 | 0 |
Makkari | The card will be placed at a random location if you draw it. | 2 | 0 |
Mantis | On reveal: If an opponent plays cards, a card will be taken from their deck. | 2 | 1 |
Maria Hill | On reveal: Give you a 1-cost energy card. | 3 | 2 |
Maximus | On reveal: 2 cards will be drawn by the enemy. | 7 | 3 |
Medusa | On reveal: When the card is present at the middle location, power is enhanced by 2. | 2 | 2 |
Mephisto | Winnings are doubled if the game is won. | 0 | 6 |
Miles Morales | On your last turn, if a card was moved from the deck, Miles Morales will cost one energy. | 5 | 4 |
Mirage | Will be disguised as Mister Fantastic but will be revealed later. | 5 | 4 |
Mister Fantastic | Ongoing: locations that are adjacent get 2 extra power. | 2 | 3 |
Mister Negative | On reveal: The cost and power of your deck will be swapped. | 4 | 4 |
Mister Sinister | On reveal: Call upon a sinister clone to the same location | 2 | 2 |
Misty Knight | No ability. | 2 | 1 |
Modok | On reveal: Card is discarded | 8 | 5 |
Mojo | Ongoing: If player and enemy have 4 cards here, power is increased by 6. | 2 | 2 |
Monster | No ability | 9 | 6 |
Moon Girl | On reveal: Your deck is duplicated | 4 | 4 |
Moon Knight | On reveal: Get rid of a card from you and the enemy. | 3 | 3 |
Morbius | Ongoing: For each card that is removed, +2 power is granted to you. | 0 | 2 |
Morph | On reveal: Be a copy of a random card present on your enemy’s end. | 0 | 3 |
Ms. Marvel | Ongoing: All adjacent locations will get +5 power if it’s your only card. | 4 | 3 |
Multiple Man | A copy of the card will be added to the previous location if it moves. | 3 | 2 |
Mysterio | Card will become an illusion until the end of game | 5 | 2 |
Mystique | On reveal: If the previous card played by you has an ongoing ability, you will get it. | 0 | 3 |
Nakia | On reveal: All cards in your hand gain +2 power. | 1 | 3 |
Namor | Ongoing: Power is increased if it’s your only card. | 5 | 4 |
Nebula | On reveal: If a card is played by your enemy here, your power is x2 and the card goes to you. | 1 | 1 |
Negasonic Teenage Warhead | Both cards are destroyed that are played. | 2 | 3 |
Nick Fury | On reveal: Player gets 3 6 energy cost cards. | 7 | 5 |
Nightcrawler | Card can be moved once. | 7 | 5 |
Nova | When the card is obliterated, other cards gain one power point. | 2 | 1 |
Odin | On reveal: Every on-reveal ability will be activated at this location. | 8 | 6 |
Okoye | On reveal: Each card with you gains +1 power. | 1 | 1 |
Omega Red | Ongoing: 4 power is increased for you at all locations if you’re up by 10 against your enemy. | 5 | 4 |
Onslaught | Ongoing: All other ongoing effects in this area are doubled. | 6 | 6 |
Orka | Ongoing: If you have one card present here, +5 power is granted. | 9 | 6 |
Patriot | Ongoing: Cards that have no abilities gain 2 power. | 1 | 3 |
Polaris | On reveal: A 1 or 2 energy cost card will be moved on the enemy’s end. | 5 | 3 |
Professor X | Ongoing: no cards can be added, or removed here in this location. | 3 | 5 |
Psylocke | On reveal: One energy gained on the next turn. | 1 | 2 |
Quake | On reveal: if the card is present in the middle, then the positions of the cards will be swapped. | 3 | 2 |
Quicksilver | Card will be in your opening hand. | 2 | 1 |
Quinjet | Ongoing: Any cards that didn’t end up starting in your deck will cost one energy less. | 2 | 1 |
Red Guardian | On reveal: players will need to play a card here on their next turn no matter what. | 6 | 3 |
Red Skull | Ongoing: The opponent’s card in this location will gain 2 power. | 14 | 5 |
Rescue | On reveal: If a card is played by you, power is increased by 5. | 5 | 5 |
Rhino | On reveal: Location’s ability is removed. | 3 | 3 |
Rocket Raccoon | On reveal: If a card was played by your enemy, power is increased by 2. | 2 | 1 |
Rockslide | On reveal: Incorporate 2 rocks into your enemy’s deck. | 6 | 4 |
Rogue | On reveal: Take an ongoing ability from an opponent’s card. | 1 | 3 |
Ronan The Accuser | Ongoing: 2 power will be increased for your enemy’s deck. | 0 | 4 |
Sabretooth | If the card is destroyed, you get it back. | 4 | 3 |
Sandman | Ongoing: Players are allowed to play one card. | 1 | 4 |
Scarlet Witch | On reveal: The location is replaced and a new one is added. | 2 | 1 |
Scorpion | On reveal: All cards in the opponent’s deck get -1 power. | 3 | 3 |
Sentinel | On reveal: One more sentinel is given to you. | 3 | 2 |
Sentry | On reveal: 7 power is added to your enemy’s end in this location. | 10 | 4 |
Sera | Ongoing: energy cost will be reduced by one for you. | 5 | 5 |
Shadow King | On reveal: Obliterate cards that have 2 power or less. | 4 | 6 |
Shang-chi | On reveal: All cards that belong to your opponent at this location with 9 power or more will be destroyed. | 3 | 4 |
She-hulk | Ongoing: Power is increased by 3 if enemy has a higher energy cost card. | 5 | 4 |
Shocker | No ability. | 3 | 2 |
Shuri | On reveal: Whatever card you use next will have it’s power doubled. | 2 | 4 |
Silk | Energy cost is set to 6 for any card that is drawn by you or opponent. | 5 | 4 |
Silver Sable | Use at a location where your power is 6 or more. | 6 | 2 |
Silver Samurai | You can draw a card if this one is discarded. | 2 | 1 |
Silver Surfer | On reveal: All 6 energy cost cards will have the power doubled. | 0 | 4 |
Snowguard | If card isn’t played by 3rd turn, it turns to a spirit animal. | 2 | 1 |
Spectrum | On reveal: All ongoing cards for you will gain 2 power. | 4 | 6 |
Spider-man | On reveal: Enemies cant play cards in this location on their next turn. | 2 | 4 |
Spider-woman | On reveal: All opponent cards gain -1 power. | 4 | 4 |
Squirrel Girl | On reveal: to each location, a negative one power wll be placed. | 1 | 1 |
Star Lord | On reveal: your power is increased by 3 if a card is played by opponent. | 2 | 2 |
Storm | On reveal: Location gets flooded. | 2 | 3 |
Strong Guy | Ongoing: 6 power is granted to you if your deck is empty. | 3 | 2 |
Stryfe | Card is destroyed if the enemy has 12 or more power at their turn’s end. | 7 | 3 |
Sunspot | For every energy cost that is not expended, power is +1. | 1 | 1 |
Super Skrull | Ongoing: all enemy cards’ ongoing abiltiies will be given to you. | 6 | 6 |
Surtur | Power is increased by 10 if the human torch is placed in this location. | 0 | 5 |
Swarm | If the card is discarded, then two extra cards are given to you which will be the same. | 3 | 2 |
Sword Master | On reveal: A card from your deck is discarded. 7 | 7 | 4 |
Task Master | On reveal: Card’s power will now equate to your last card. | 0 | 5 |
Thanos | 6 infinity stones will be given to you at the start of the match. | 8 | 6 |
The Collector | 2 power is increased if you gain a card. | 0 | 2 |
The Hood | On reveal: Demon is granted to you. | -2 | 1 |
The Infinaut | If a card was used on your last turn, this card can’t be used. | 20 | 6 |
The Punisher | Ongoing: For each opposing card present here will give you one power. | 2 | 3 |
The Thing | No ability. | 6 | 4 |
The Void | No ability. | 7 | 4 |
Thor | On reveal: Mjolnir will be shuffled into your deck. | 6 | 4 |
Titania | Card will be switched with any card that is played here. | 5 | 1 |
Typhoid Mary | Ongoing: Other cards get one negative power. | 10 | 4 |
Uatu The Watcher | Unrevealed locations will be revealed to you if you have the card. | 2 | 1 |
Ultron | On reveal: 1-power drone will be placed at each location that is adjacent. | 7 | 6 |
Uncle Ben | A spider man will be given to you if this card gets obliterated. | 2 | 1 |
Valkyrie | On reveal: All cards present here will be changed to 3 power. | 3 | 5 |
Venom | On reveal: All other cards in this location are obliterated but the power is added to this card. | 1 | 3 |
Viper | On reveal: Enemy gets to control a card in this area. | 3 | 2 |
Vision | You are allowed to move the card each turn. | 7 | 5 |
Vulture | If the card moves, power is increased by 5. | 3 | 3 |
War Machine | Ongoing: one cost card will gain one power. | 5 | 4 |
Warpath | Ongoing: 4 power is granted to you if your locations are empty. | 5 | 4 |
Wasp | No ability. | 1 | 0 |
Wave | On reveal: cards present in both your hands will cost 4. | 3 | 3 |
White Queen | On reveal: Whatever card has the highest cost in your enemy’s deck will be given to you as a copy. | 6 | 4 |
White Tiger | On reveal: A random tiger will be added to another location and will be 7 power. | 1 | 5 |
Widow’s Bite | If the card is with you, you can’t draw anymore. | 0 | 0 |
Winter Soldier | No ability. | 6 | 2 |
Wolfsbane | On reveal: For every other card, your power is increased by 2. | 1 | 3 |
Wolverine | If the card gets destroyed, then it will be drawn to another location at random. | 3 | 2 |
Wong | Ongoing: All your reveal abilities will occur twice in this location. | 2 | 4 |
Yellow Jacket | On reveal: All other cards at this location that belong to you gain -1 power. | 2 | 0 |
Yondu | On reveal: get rid of the top card present in your enemy’s deck. | 2 | 1 |
Yo-yo | If the card ends up moving, then you can move it back and gain 1 power. | 2 | 1 |
Zabu | If you discard a card, this will be discarded and the previous will be returned to you. | 7 | 5 |
Zero | On reveal: Get rid of the abilities on your next card. | 3 | 1 |
That’s pretty much all there is to cards in Marvel Snap, and with that, we will wrap up our Marvel Snap All Cards guide!
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