Marvel Snap: BEST Supervillain Decks [Our Expert’s Opinion]

Our top picks of supervillain decks in Marvel Snap that are not only cool to use but can win you matches easily.

All the evil Supervillains in Marvel Snap are taken directly from Marvel Comics and MCU into their game. The best decks made from these villains are not only cool to look at but can win you locations in battles as well. 

Key Takeaways
  • The Terrible Twelve deck can be called the most disruptive deck in Marvel Snap.
  • Since The Terrible Twelve Deck has a lot of Pool Three cards, you might have to wait a while to unlock them all.
  • Hydra Deck’s strategy will mostly focus on filling the opponent’s location with decreased powers.
  • It is up to you to find the deck that fits your playstyle. 

1. The Terrible Twelve 

The toughest Supervillain deck to counter.
Supervillains In Marvel Snap
Marvel Snap The Terrible Twelve Deck – [Image credit: eXputer]
  • Why I Chose This: By filling the opponent’s lanes, you lower their chances of putting anything that can counter your deck, which makes The Terrible Twelve so devastating.

Here is a summarized look at all the cards you should have for the Terrible Twelve Deck:

Character Cost Power Ability
Viper 2 3 Your opponent gains control of one of your other cards at this location.
The Hood 1 -2 Add a Demon to your hand.
Scorpion 3 3 Afflict cards in your opponent’s hand with -1 Power.
Rock Slide 4 6 Shuffle 2 Rocks into your opponent’s deck.
Kill Monger 3 3 Destroy ALL 1-Cost cards.
Maximus 3 7 Your opponent draws 2 cards.
Hobgoblin 5 -8 Your opponent gains control of this.
Green Goblin 3 -3 Your opponent gains control of this.
Debrii 3 3 Add a Rock to each other location for both players.
Doctor octopus 5 10 Pull 4 random cards from your opponent’s hand to their side of this location.  
Cross Bones 4 8 You can only play this at locations where you are winning.
Carnage 2 2 Destroy your other cards here. +2 Power for each destroyed.

It could be called the most disruptive deck, and with all these supervillains in the deck, it’s hard to choose whether you’re on the good side or bad.

With low-cost characters like Maximus and The Hood, racking up points in the starting turns can be effortless. Finishers like Doctor Octopus and Crossbones can turn the tides of the battle in later rounds. Because of many pool three cards in the deck, unlocking the cards can be hard.

Gameplan

It is a simple strategy. The whole deck is based on decreasing opponents’ power at locations and filling their spots. Firstly, you start with one of your evil supervillains, The Hood, at turn 1, which gives you a powerful demon at hand.

Then, you remove the -2 power at that location by the Viper Hood combo, which sends The Hood to the opponent’s side of the location. Secondly, at turns two and four, Debrii can be paired up with Carnage, respectively, because Carnage can easily clean up Debrii’s rock at your side with an additional +2 power for each rock. 

  • At turn 4, you can pair Maximus with a cost 3 card with the Demon in your hand.
  • Their combined power adds up to 13, winning you a single lane comfortably.
  • Hobgoblin is one of the best cards to be played at turn five because of its -8 power, which you transfer to the enemy side, decreasing their total power and filling up a spot.
  • Then end it by using Doctor Octopus at turn six, who is best played at an empty location, getting you the win, well, hopefully.
  • Extremely tough to counter.
  • High Win-rate.
  • Reliable and versatile.
  • Some cards don’t fit well.
  • Can be countered by the same deck.

2. The Hydra Deck

The best High-Power Supervillain Deck.
Hydra Supervillains
Marvel Snap The Hydra Deck – [Image credit: eXputer]
  • Why I Chose This: With the right card-draw, you can often win locations with a single card, and the Red Skull + Arnim Zola combo is especially powerful.

Let’s first briefly review all the card picks for the Hydra Deck:

Character Cost Power Ability
Kingpin 3 4 When a card moves here on turn 6, destroy it.
The Hood 1 -2 Add a Demon to your hand.
The Viper 2 3 Your opponent gains control of one of your other cards at this location.
Zero 1 3 Remove the abilities on the next card you play.
Red Skull 5 14 Enemy cards at this location have +2 Power.
The Lizard 2 4 -3 Power if your opponent has 4 cards here.
Juggernaut 3 3 If your opponent played cards here this turn, move them randomly.
The Enchantress 3 4 Remove the abilities from all Ongoing cards at this location.
Hobgoblin 5 -8 Your opponent gains control of this.
Ebony Maw 1 6 You can’t play this after turn-3. Ongoing: You can’t play cards here.
Arnim Zola 6 0 Destroy a random friendly card here; add copies of it to the other locations.
Venom 3 1 Destroy your other cards at this location. Add their Power to this card.

A deck based on the Hydra supervillains in the game. A unique set of cards was paired to make one of the best decks. The cards might be evil, but they are enough to outplay any superhero or Avengers deck and get a win in the process. Progressing in the game will be easier if you have a deck like it at hand. However, building a deck will not be easy, especially if you are a beginner.

With power cards like Red Skull, you can thwart the opponent with its amazing power and let them know who is in control of the battle. With Arnim Zola in the deck, you can make combos like Skull Zola or Goblin Zola to absolutely massacre the opponent. The cards in the deck are filled with enough trickery and power that you won’t have to worry about winning those two lanes.

  • Unpredictable.
  • High overall power and equal distribution.
  • Some cards lack synergy.
  • Highly dependant on Enchantress.

My Thoughts On The Supervillains Deck

During my first few hours in Marvel Snap, I found the Supervillains Deck to be extremely fun and erratic. However, as I started into the competitive side, I began to notice that the deck’s lack of rhythm was becoming a huge liability. Almost none of the cards’ abilities complemented each other, so I couldn’t strategize properly.

marvel snap hours save slot
My in-game hours on Marvel Snap (Steam ID: WaterJuice)

If you’re just looking for a themed collection with Marvel’s supervillains, I’d recommend the above decks for casual plays. However, if you want to make them viable for high-tier play, any Supervillain-only collection won’t help, and you’ll need to include them in other gameplay-based decks like a Discard or Move deck. Fortunately, most Supervillains cards alone are incredibly powerful, such as the trio of Arnim Zola, Black Panther, and Wong in an On-Reveal deck being part of the current meta.

Both of the decks of supervillains in Marvel Snap I mentioned here are easy to understand and simple to use. They vary from one another due to the playstyle required to play both of them. It is up to you to find the deck that you are comfortable using and is compatible with your play style.

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Daniyal is a Guides Writer and Editor at eXputer with over one year of experience in content writing. He's had a passion for tech and gaming for more than 15 years. Ever since his first console, the PS2, he's constantly branching off to different genres, and his go-to at the moment is the Souls experience pioneered by FromSoftware, which is evident by his 1,500+ hours of game time on Elden Ring. You can learn some more about Daniyal's gaming journey on his Steam & Xbox profiles.

Experience: 1+ Years || Mainly Covers Guides || Education: Bachelors in Computer Sciences.

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