Overwatch 2 has officially been released, and even though the character roster has lots of similar faces, there are subtle changes to each hero’s abilities. Genji probably will be a lucky one who has not undergone any change. Reinhardt has seen welcoming changes to his charge and shield abilities, and Tracer is also one who got some improvements in Overwatch 2.
- Tracer is a close-ranged, skirmishing hero in game Overwatch 2 that excels at dealing damage to single targets, particularly support heroes.
- Tracer’s abilities include Blink which allows her to move quickly across the map and evade attacks and Recall which will enable her to restore her health and return to a previous location.
- Primary weapon of Tracer is Pulse Pistol, a high-firing rate weapon that is effective in close-quarters combat but has a steep damage dropoff at longer ranges.
- Her ultimate ability is the Pulse Bomb which allows her to stick a bomb to an enemy and deal a large amount of damage to them and nearby enemies.
- Low health and lack of regenerating shields means she must use Blink and Recall effectively to avoid or undo damage taken while attacking.
- Tracer’s high mobility and single-target damage make her a strong choice for carrying out assaults and breaking enemy formations.
Tracer’s RoleTracer is one of the best DPS heroes, and her primary responsibility is to carry out the assault and break the enemy team’s formation. The best that a Damage character does for their squadmates is to kill a supporting hero of the opposite team. This will allow you to weaken the rivals as they’d no longer have a teammate to rely on.
Tracer is a close-ranged, skirmishing hero that focuses on speed and dealing damage to a single target. Because of her agility and great single-target firepower, she is highly good at eliminating important targets such as support heroes. At the same time, Tracer can take very little damage; hence her reckless actions have lowered negative outcomes.
Blink grants Tracer the ability to move fast across a map, which she may exploit to outsmart her opponents. It gives the hero the ability to deliver harm to foes and then escape before those foes have an opportunity to react.
Because of her low starting health and the absence of shields that may regenerate, she must make effective use of the abilities Blink and Recall in order to either avoid or undo the damage that is inflicted on her while she is engaged in the process of killing a target.
While the core abilities of Tracer, as you’ve seen in our captured image above, are unchanged from the original game to the sequel, developers have tweaked the damage numbers, cooldowns, and a few subtle changes that really shake things up if you’re planning to continue playing as Tracer in the sequel.
Pulse Pistols are Tracer’s preferred method of self-defense. The weapon has a high firing rate and causes significant damage. Because of their broad cone of fire and steep damage dropoff, these pistols are only useful for close-quarters combat and cannot compete effectively at longer ranges.
The bullets fired from the Pulse Pistols must be perfectly targeted in order to achieve the best possible results while utilizing these weapons. Because of the weapon’s broad spreading and rapid firing rate, Tracer has to approach as near the foe as she can in order to follow every position accurately.
Because of the high rate of fire, it is best not to pause in the middle of using the gun, even though it would allow the spreading to restore. Because of this, you should make an effort to fire bullets at the adversary in a continuous stream.
Because of Tracer’s rapid rate of fire, she must be quick on her feet in the event that a circumstance develops that requires her to pause in her shooting.
- Damage: 6 per bullet
- Rate of fire: 20 shots per second
- Ammo: 40
- Falloff range: 12-20 meters
Blind is the name of Tracer’s second ability in her arsenal. It grants her the ability to teleport the hero for small distances in the same direction that she is traveling in at the time. She may accumulate a total of three ability uses, which she can then either exhaust all at once or one at a time.
Tracer is able to move in an unpredictable manner as a result of her ability, making it difficult to anticipate what actions she will do next.
Tracer has the ability to Blink past an opponent in order to strike them in the rear, or she may Blink to the side in order to avoid their assaults. The ability to blink is useful not just for evading strikes but also for getting out of sticky situations.
Tracer has the ability to chain together several Blinks into a combination, which enables her to traverse spaces that she would not be able to traverse with only her leap alone. However, despite the fact that “Blink” may seem like a very powerful skill, it does have certain restrictions.
First things first, Tracer has to sit for approximately three seconds before she can earn one charge for it. Because of this, if you wish to become an expert with this ability, you need to utilize the Blink in conjunction with the Recall, and you shouldn’t use up all of its charges unless you have a contingency.
- Max. range: 7.5 meters
- Ammo: 3 charges
- Duration: 0.1 seconds recovery for reuse
- Cooldown: 3 seconds per charge, 9 seconds for all three charges
This skill of Tracer’s is by far the most versatile in Overwatch 2, as it can be used to benefit the character in either an offensive or defensive playstyle. When this ability is used, Tracer will jump back three seconds into the past, returning her current health and position to their state at the moment the ability was performed.
If you use her Recall ability, it will not only restore her health and return her back to where she was, but it will also reload her pistol and erase any debuffs that were applied to her. There is a second use for Recall, which is mostly used to recover any Health that was lost while engaged in the fight.
On the other hand, seasoned players of Overwatch also utilize it as an escape mechanism. When triggered, Recall features a brief animation that plays, during which time Tracer is both immune to damage and unable to be seen by enemies.
- Healing: Replenish lost health equal to what it was 3 seconds before
- Duration: 0.91 seconds rewinding
- Rewinds: 3 seconds back
- Cooldown: 12 seconds
This is the powerful ability that Tracer has, and it should be utilized with extreme caution. Tracer will advance her bomb a short distance when her ability is used, and then she will throw it forward. The explosive, when hurled, will attach itself to an adversary if it comes into contact with them. In such a case, the bomb will get affixed to the hard object it encounters after falling.
The bomb detonates after a brief period of time, inflicting a significant amount of damage to foes that are inside a constrained region around the bomb itself. It’s an AoE Ultimate so throw it properly for max output. Players should use extreme care while using Tracer’s ultimate ability since she is vulnerable to suffering damage whenever she is in close proximity to it.
The most effective way to use Pulse Bomb will be to eliminate all teammates from teams with two or more heroes. This ability is notorious for wreaking havoc on tightly packed groups of enemies or stationary fortifications.
If you want to understand how to get the most out of Tracer’s ultimate ability, here is an expert tip you should be aware of. To bomb an opponent without putting yourself at risk, you must first use Blink to approach them from a safe distance, then drop the bomb on them, and last, use Recall to escape the area.
By using either Recall or Blink to get away from the explosion, you may avoid being murdered by your own ultimate ability. It is possible for Tracer’s Pulse Bomb to kill an opponent with a single hit if they have an incredibly low amount of health remaining; however, this is not a particularly useful tactic.
- Damage: Stick: 5
- Explosion damage: 70-350
- Self-damage: 70-350
- Projectile speed: 15 meters per second
- Area of effect: 5-meter explosion radius
All Tracer Changes From Overwatch To Overwatch 2
Not all heroes in Overwatch 2 went through changes to their damage stats or how their abilities are executed in the field. Well, Tracer also has undergone subtle changes, and these little moderations did alter how players in Overwatch used to play with her.
The damage output of Tracer’s Pulse Pistols has been tweaked ever-so-slightly, although players are very unlikely to detect this alteration to the weapon’s capabilities. In addition to this, the implementation of this modification is going to make it far more difficult for you to eliminate the enemies you are pursuing.
The damage done by Tracer’s Pulse Pistols has decreased from six to five, and they have also received a little buff to reflect this change. Tracer now benefits from a burst of enhanced mobility and reload speed by killing other heroes, thanks to the new Damage Passive.
As a result of Torbjorn‘s turret’s ability to cope with her movement and the fact that Tracer may be eliminated with a single bullet if she gets too near to him, she is a less desirable option. Tracer’s bullets inflicted just one damage to armored targets in the first game; however, in the second game, they do 3.5 damage to armored opponents.
She is an amazing hero that performs very well while bugging support heroes, and she is also stronger versus tanks now as a result of the adjustment that was made to the way that armor damage absorption was handled. Because of the strength of her Blink and Recall skills, Tracer has long been considered one of the most mobile characters in Overwatch.
Because of this modification, Tracer is now somewhat less powerful versus non-armored targets than she was in the first iteration of Overwatch; nevertheless, despite this drop in effectiveness, she is more strong against armored targets in the second iteration of the game.
Additionally, she is able to successfully fight most of the game’s damage heroes, albeit she will have a more difficult time destroying enemies in the air.
This is due to the fact that although armor in the first game lowered the damage done by each bullet fired by Tracer’s Pulse Pistols by a factor of 5, armor in the second game only decreased the damage done by each bullet by a factor of 30 percent.
Best Tracer PlayStyle
When playing as Tracer in Overwatch 2, you should make every effort to stop confrontations in head-on combat with your enemies. Tracer, in contrast to certain other Assault heroes, must only deliver significant damage while she is physically near her foes, and she has poor endurance overall. Make use of Tracer’s speed to move quickly via the side passageways, and then attack your enemies when you have gotten around them.
It is imperative that you first acquire the skills necessary to defend yourself before attempting to master any of the offensive methods. Tracer has the lowest basic health of all the characters; be aware that a single headshot from certain heroes may easily kill her.
It should be one of your primary goals to kill the heroes that the other team uses as support first. Tracer is an extremely effective character to battle against most supports and defensive heroes who have little mobility due to her high mobility and devastating shooting.
Tracer can easily take them down. If you are able to engage the DPS heroes in combat, you must use your blink ability to get into their blind area so that you may attack them, or you must flank them from behind while they are oblivious that you are approaching.
You may get the notion that Tracer’s primary responsibility is to target players that provide assistance; nonetheless, you should be aware that her mobility is not boundless. Your reckless choices will have repercussions. Tracer might place herself in a very precarious situation if she doesn’t limit how often she utilizes her Blink ability.
As a result, the most foolproof strategy will be to concentrate on eliminating individual targets who are physically isolated from the rest of their squad. But, use extreme caution before charging into big numbers in an attempt to eliminate a target. If you do this without making the necessary preparations, you will end up dead.
Because of this, if you wish to become the ultimate damage dealer, you need either devise a strategy or be ready to use your pulse bomb. The reason for this is that a whole opposing team may easily turn on you and eliminate you before you have a chance to utilize Recall or Blink to go to safety.
You shouldn’t be scared to leave if you’re on the verge of losing a battle and are becoming low on health; Tracer’s speed allows her to get to Health Packs much before her opponents can. This provides her with an edge in fights against single foes, as she is better able to outlast them by making effective use of Recall and withdrawing from the fray to collect Health Packs before returning to the fray.
Mastering Tracer’s horizontal mobility is another skill you need to acquire if you want to use her effectively. It is unmatched, and as a result, she is the perfect choice for flanking enemy lines and patrolling flanks. Her limited vertical mobility is a challenge on certain maps, particularly those in which other heroes make it impossible for Tracer to navigate the environment in a secure manner.
Additionally, the Tracer Pulse Bomb is not to be taken lightly under any circumstances. It is by far her best ability, which enables her to be incredibly effective against heroes with medium health pools, and it also helps her to do more damage.
However, using the Pulse Bomb might be challenging. This is because the Pulse Bomb has a rather modest movement speed. It is quite probable that when you hurl it from a greater distance, it will not attach to any of the enemies and will not cause any deaths. Because of this, you need to train your aim as much as possible and get as near to the adversary as you can while using Blink.
Now that you’ve learned Tracer’s tips and tricks, her abilities, and the best playstyle approach, are you will go to main this hero in Overwatch 2? We loved Tracer from the first game & still believe she is an amazing addition to Damage Role heroes.
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