Overwatch 2 has a roster of 35 characters at the moment. Each is blessed with their ultimate ability, whether used to buff up fellow allies, launch great damage that will obliterate foes, or tank incoming damage.
- Each character in Overwatch 2 has a unique ultimate ability that can be used in various situations.
- Overwatch 2 Best Ultimate abilities can be used to buff allies, deal damage to enemies, or absorb incoming damage.
- If properly timed, Overwatch 2 Best Ultimate Abilities can change the outcomes of matches.
- However, the disadvantage of using the Best Ultimate abilities is that all of these abilities are situation-dependent and cannot be used in every kind of situation.
- Players should have enough experience to use these abilities properly, as they can prove to be very impactful depending on the situation.
- Why Trust Us: Naqib has played Overwatch 2 for more than 40+ hours, so you can trust his analysis.
Best Overwatch 2 Ultimate Abilities
Here’s a quick look at the Overwatch 2 Best Ultimate Abilities in comparison:
Ultimate Ability | Character | Damage | Area of Effect | Casting Time | Function | Ultimate Cost |
---|---|---|---|---|---|---|
EMP | Sombra | - Equal to 40% of its current health | 15 Meters | - 0.35 Sec Activation - 0.25 Sec Recovery | - Damage & hack enemies. - Deal damage to enemy barriers | 1400 PTS |
Dragonstrike | Hanzo | - Arrow: 125 - Dragons: 150 - 993.6 against a motionless target | 4 Meters | 0.91 Sec | - Launch a Dragon Spirit that damages enemies it passes through | 1680 PTS |
Pulse Bomb | Tracer | - Stick: 5 - Explosion: 70 - 350 - Self: 70 - 350 | 5 Meters | - 0.144 Sec Throw - 0.192 Sec Recovery | - Throw a strong sticky explosive | 1260 PTS |
Transcendence | Zenyatta | - | - | - | - Heal close allies - Get Faster Movement speed - Become invincible | 2310 PTS |
Nano Boost | Ana | - 50% Damage Buffed | - | - 0.128 Sec - 0.6 Sec Recovery | - Buff Ally's damage - Reduce damage taken | 2100 PTS |
Amplification Matrix | Baptiste | - 100% Damage Buffed | - 9x5 Meter rectangle - 1 Meter underground | - Instant - 0.24 Sec Recovery | - Create a Matrix that multiplies the damage and healing of ally projectiles | 2310 PTS |
Sound Barrier | Lucio | - | 30 Meters | - 0.72 Sec - 0.83 Sec Recovery | - Overhealth for allies around you | 2420 PTS |
Gravitic Flux | Sigma | - 50 (Lift) - 50% max HP (Slam) | 7 Meters | - | - Lift enemies in the air and slap them down | 2100 PTS |
Earthshatter | Reinhardt | - 50 - 120 when within 1.75m | 1.770 Meters Vertical | 0.45 Sec | - Knockdown all enemies | 1650 PTS |
Primal Rage | Winston | - 40 (Melee) | - | - | - Massive HP boost at the cost of only punching and leaping enemies | 1850 PTS |
DPS Ultimates
Kicking things off, I will have some of the best DPS units with their ultimate abilities displayed. They are characters that will mainly be responsible for handling the overall damage output for your team.
EMP (Sombra)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Sombra.jpg)
- Disable enemy abilities
- Disable enemy shields
- Makes enemies vulnerable
- Requires good timing
- Short range
Dragonstrike (Hanzo)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Hanzo.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
200 | DPS | Storm Bowling | Wall Climb | Sonic Arrow | Storm Arrows | Lunge | Dragonstrike |
- Deals massive damage
- Zone out enemies
- Good for combos
- Easily avoided
- Can be blocked by shields
- Long wind-up time
Pulse Bomb (Tracer)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Tracer-Hero.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
150 | DPS | Twin Pistols | Blink | Recall | Pulse Bomb |
- Instant kill or severely damage enemies
- Good against Tanks
- Limited to a single target
- Small blast radius
Supports
As for supports, their ultimate abilities will typically be used to provide enhancements, buffs, and healing for their allies on the field.
Transcendence (Zenyatta)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Zenyatta-2.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
50 | Support | Heavy Pulse Rifle | Snap Kick | Orb of Harmony | Orb of Discord | Transcendence |
- Grants invulnerability
- Heal nearby allies
- Increases movement speed
- Short duration
- Cannot heal allies behind walls
Nano Boost (Ana)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Ana-1.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
200 | Support | Biotic Rifle | Sleep Dart | Biotic Grenade | Nano Boost |
- Increases allies’ damage
- Reduces damage taken by allies
- Provides healing
- Team dependent ability
- Can be easily countered
Amplification Matrix (Baptiste)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Baptiste-2.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
200 | Support | Biotic Launcher | Biotic Launcher Alt Fire | Exo Boots | Regenerative Burst | Immortality Field | Amplification Matrix |
- Increases the damage of ally projectiles
- Increases healing of ally projectiles
- Can be placed at any distance and angle
- Can be used in different situations
- Can be destroyed easily
Sound Barrier (Lucío)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Lucio-2.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
200 | Support | Sonic Amplifier | Wall Ride | Sound Wave | Crossfade | Amp It Up | Sound Barrier |
- Grants a large amount of shields
- Provides temporary shields to nearby allies
- Shields can be reduced by damage
- Delayed by crowd control
Tanks
Last but not least, the tanks will typically be used to get in front of the enemies so that you don’t need to, and will further protect their allies from taking any damage.
Gravitic Flux (Sigma)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Sigma-1.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
350 (Role queue)
200 (Open queue) |
Tank | Hyperspheres | Experimental Barrier | Kinetic Grasp | Accretion | Gravitic Flux |
- High damage
- Can lift and suspend enemies in a large area
- Can be interrupted by stuns and hacks
- Negated by healings or invulnerability effects
Earthshatter (Reinhardt)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Reinhardt-Abilities-1.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
350 (Role queue)
200 (Open queue) |
Tank | Rocket Hammer | Barrier Field | Charge | Fire Strike | Earthshatter |
- Knock down enemies
- Makes enemies vulnerable
- Affects enemies behind shields or walls
- Easily blocked by shields
- Countered by healing abilities
- Requires enemies to be close
Primal Rage (Winston)
![](https://cdn.exputer.com/wp-content/uploads/2022/10/Winston-3.jpg)
Health | Role | Primary Weapon | Abilities | Ultimate Ability |
350 (Role queue)
200 (Open queue) |
Tank | Tesla Cannon | Tesla Cannon Alt Fire | Barrier Projector | Jump Pack | Primal Rage |
- Increases health
- Increases damage
- Resets Jump pack cooldown
- Hard to control
- Can be countered by crowd control effects
Alternative Picks
When selecting Ultimate Abilities in Overwatch 2, there are additional viable options beyond my top picks. These alternatives may better align with your play style:
- Deadeye (Cassidy): A solid choice, but it reduces Cassidy’s movement speed and makes him a large, glowing target.
- Death Blossom (Reaper): Although it is a powerful ability that can potentially eliminate multiple enemies, it also leaves Reaper highly vulnerable.
- Self Destruct (D.Va): Its explosion radius has a limited range compared to the other abilities I picked above.
- Kitsune Rush (Kiriko): It is a powerful and versatile ultimate ability that can be used to great effect in a variety of situations.
My Take On The Best Ultimate Abilities
In my take on Overwatch 2 best ultimate abilities, these stand out: Reaper’s Death Blossom deals widespread damage for team wipes or kills. Kiriko’s Kitsune Rush boosts movement and attack speed for a push or retreat. Genji’s Dragonblade eliminates vital targets or clears groups.
![Overwatch 2](https://cdn.exputer.com/wp-content/uploads/2022/10/Overwatch-2-hours-save.jpg)
In a recent ranked match, I defended the final point as Reaper, countering an aggressive enemy with Death Blossom, securing a vital team wipe, and saving my point. Switching to Kiriko, I employed Kitsune Rush in another game, granting my team the necessary boost to penetrate the enemy’s defenses and seize the payload. As Genji, I flanked the enemy, using Dragonblade to eliminate their supports, securing my game-winning advantage.
Overall, these Overwatch 2 ultimates are potent and pivotal in matches, emphasizing the need for strategic selection and execution.
With that, I will wrap up my Overwatch 2 Best Ultimate Abilities guide! While you’re at it, my other Overwatch 2 Genji guide might be a helpful read for you! While you are here, make sure to check out our Overwatch 2 review by Muhammad Haris Umer.
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