V Rising offers a variety of weapons, gear, and abilities. Combined with the dozens of possible combinations and the upgradability of each weapon that unlocks abilities, it gets confusing to decide which weapon should be kept as your primary weapon and which should be kept as secondary. For that reason, we have created this tier List to help you decide the best choice according to your play style. We also have a different guide that only focuses on Best V Rising Weapons.
In V Rising, players can choose from seven main weapon categories, including six melee types for close combat and one long-range weapon.
- Evaluation criteria: Stats, skills, abilities, upgradability, synergy potential.
- Top choices: Swords (early availability, high damage), Maces (popular).
- Less preferred: Slashers (lower damage).
V Rising Weapons Tier List Comparison
Here are all the stats for weapons in V Rising:
Tier | Weapon Type | Damage Bonus | Primary Ability Damage | Primary Cast time | Ability 1 Physical Damage | Ability 2 Physical Damage |
---|---|---|---|---|---|---|
S | Swords | 25%+ Vegetation | 35% / 35% / 40% | 0.2 s | 35% - Whirlwind | 70% - Shockwave |
A | Axes | 25%+ Wood | 45% / 45% / 50% | 0.25 s | 100% - Frenzy | 80% - X-Strike |
A | Spears | 25%+ Creatures | 40% / 40% / 50% | 0.70 s | 160% - A Thousand Spears | 90% - Harpoon |
B | Crossbows | - | 115% | 0.55 s | 40% - Rain of Bolts | 75% - Snapshot |
B | Maces | 25%+ Minerals | 55% / 55% / 60% | 0.61 s | 150% - Crushing Blow | 50% - Smack |
C | Reapers | 25%+ Undead | 50% / 50% / 55% | 0.6 s | 125% - Tendon Swing | 20% - Howling Reaper |
F | Slashers | 25%+ Vegetation | 27.5% / 27.5% / 35% | 0.63 s | 70% - Elusive Strike | 80% - Camouflage |
V Rising Weapons
The game features seven weapon types in total:
- Swords
- Slashers
- Maces
- Spears
- Reapers
- Axes
- Crossbows
Weapons Tier List
This Tier List ranks every weapon type in V Rising from the best to worst based on their stats, abilities, skills required to use them, and their overall usefulness.
S-Tier
This tier consists of the most useful weapons in V Rising. At the moment, there is only one weapon present in the S tier. However, as more weapons are added to the game and other weapon types get nerfed or buffed, we will update the tier list accordingly.
Swords
- Swords are the initial weapons players craft in the game, and they are highly versatile. They are effective for battling creatures and cutting vegetation, providing a 25% boost to plant life.
- Even in the late game, swords remain valuable due to their upgraded abilities. At the Copper tier, they gain the Whirlwind move, allowing them to deal significant area-of-effect (AOE) damage.
- When upgraded to the Iron tier, swords unlock the Shockwave ability, which not only deals substantial damage but can also crowd control (CC) and knock up large groups of enemies.
- The strong abilities of swords, such as Whirlwind and Shockwave, make them S-tier weapons suitable for both player-versus-environment (PvE) and player-versus-player (PvP) combat.
Ability | Description | CD | Cast Time |
---|---|---|---|
Basic Attack | A 3-hit melee combo dealing 35% physical damage on the first strike, 35% physical damage on the second strike, and 40% physical damage on the last strike. | 0s | 0.2s |
Whirlwind | The player spins their sword around and slices nearby enemies dealing 35% physical damage every 0.25 in a circular AOE. This ability lasts for 1.1s. | 8s | Instant |
Shockwave | This ability has two parts. At first, the player sends forth a shockwave that launches all enemies hit into the air for 1.6s dealing 70% physical damage. After that, the ability can be recast to teleport behind the target, striking it three times, each strike dealing 25% physical damage. | 8s | 0.6s |
A-Tier
These weapons are a good and useful option and should be kept as a secondary weapon in most cases. However, they can also be used as the primary weapon instead of S-tier weapons in case they are more of a fit to your play style or you just like them more.
Spears
Unlike most of the other weapons in-game, the Spear is only a combat weapon. It is used solely for the purpose of fighting. With a 25% damage boost when fighting creatures, it is extremely useful when fighting strong boss-type enemies.
And with the “Harpoon” ability, you can pull enemies towards you if they try to escape or pull them out of the sunlight into wherever you have the advantage so that you can have a 1v1 fight with them in which you will win most of the time.
Ability | Description | CD | Cast Time |
---|---|---|---|
Basic Attack | Three-hit melee combo dealing 40% physical damage on the first strike, 40% physical damage on the second strike, and 50% physical damage on the last strike. | 0s | 0.3s |
A Thousand Spears | This ability has two parts. First, it performs a multi-stab attack, dealing 30% physical damage eight times. After that, it can be recast during the effect to perform a thrust attack dealing 50% physical damage and knocking enemies back. | 8s | 0.35s |
Harpoon | Throws a spear that deals 70% physical damage and pulls the enemy towards you. | 8s | 0.8s |
Axes
Axes are two-handed weapons. Much like swords, you can also obtain them very early on as they are used to chop down trees with 25% buff. Axes are not as fast swords and don’t have as much damage, but they have a lot more dexterity and mobility. Axes are best used by using the X-Strike from a distance and then jumping in with Frenzy to finish off the kill.
Skill | Effect | CD | Cast Time |
---|---|---|---|
Basic Attack | A 3-hit melee combo dealing 45% physical damage on the first strike, 45% physical damage on the second strike, and 55% physical damage on the last strike. | 0s | 0.25s |
Frenzy | Dashes forward and strikes the first enemy hit dealing 100% physical damage. After landing a successful hit, a state of “frenzy” increases the player’s movement speed by 25% and increases their attack speed by 30% for 0.8s. | 8s | 0.3s |
X-Strike | Throws two axes in the shape of an X. Each hit deals 85% physical damage and also slows the enemy for 1.5s. Additionally, hitting the enemy where both axes intersect incapacitates them for 2s. | 8s | 0.5s |
B-Tier
These weapons are only useful when combined in a build with other weapons. They are not as good as the weapons up in the S tier and A tier. However, they do prove useful as a secondary option.
Maces
Maces are a tanky build-type weapon. They have no special buffs. Firstly, they are slow; however, they deal large amounts of damage. Secondly, they can deal high AOE damage. Proving to be a good second choice in tank builds with lots of health and armor. Lastly, when combined with a sword as the primary weapon, this combo can deal devastating AOE damage and kill enemy groups with no problem.
Ability | Description | CD | Cast Time |
---|---|---|---|
Basic Attack | A 3-hit melee combo dealing 50% physical damage on the first strike, 50% physical damage on the second strike, and 60% physical damage on the last strike. | 0s | 0.35s |
Crushing Blow | Vaults towards the cursor and slams the mace into the ground dealing 110% physical damage. Additionally, it inflicts a 2s fading snare. | 8s | 0.7s |
Smack | Smacks enemies in the front dealing 50% physical damage, knocking them back, and also incapacitating them for 1.2s. | 9s | 0.35 |
Crossbows
- Crossbows in V Rising are the sole long-range weapons available. They have a unique aspect in that their basic attack has a cooldown, setting them apart from other weapons.
- Crossbows are most effective when combined with other weapons, similar to the Maces. A popular combination is using Crossbows for long-range combat and pairing them with Swords or other melee weapons.
- A particularly intriguing build involves using Crossbows as the primary weapon and Slashers as the secondary. This combination allows players to deal long-range damage with Crossbows and finish off enemies with Slashers when they are weakened.
- In situations where enemies detect the player, the camouflage ability can be employed to reposition and avoid enemy detection.
Ability | Description | CD | Cast Time |
---|---|---|---|
Basic Attack | A single projectile deals 115% physical damage. | 0.55s | 1s |
Rain of Bolts | Fires a volley of 5 bolts into the air that rains down on your enemies, dealing 40% physical damage each in an area. Additionally, they inflict a 1.5s fading snare. | 8s | 0.4s |
Snapshot | Fires a quick bolt that deals 75% damage that interrupts casts and also inflicts a 2s fading snare. | 8s | 0.3s |
C-Tier
The weapons here in the C tier do the same thing as the weapons above. However, they are just generally worse at getting the job done.
Reapers
Reapers are heavy weapons similar to the Mace. Yet, the Mace is just overall better than Reaper and everything. Everything that Reapers may be used for, Maces already do them better.
Ability | Description | CD | Cast Time |
---|---|---|---|
Basic Attack | Three-hit melee combo dealing 50% physical damage on the first strike, 50% physical damage on the second strike, and 55% physical damage on the last strike. | 0s | 0.3s |
Tendon Swing | Swings the reaper dealing 125% physical damage to nearby enemies, knocking them back. Additionally, inflicting a 2s fading snare. | 8s | 0.2s |
Howling Reaper | Throws a howling reaper that spins in place dealing 20% physical damage every 0.25s, lasting for 2.5s. The initial projectile hit slows enemies for 1.5s. | 8s | 0.5s |
F-Tier
These weapons are in dire need of a buff and should be avoided at the moment.
Slashers
Slashers are dagger-type weapons with no special buff. They are an intriguing stealth choice, and we had fun playing with them. However, they deal very low damage and are helpless against groups of enemies. The camouflage ability is useful in repositioning yourself and running away from enemies, but it breaks as soon as you attack, making it so you cannot use Elusive strike in combination with it.
Ability | Description | CD | Cast Time |
---|---|---|---|
Basic Attack | Three-hit melee combo dealing 27.5% physical damage on the first strike, 27.5% physical damage on the second strike, and 35% physical damage on the last strike. | 0s | 0.15s |
Elusive Strike | Dashes back and forth, slashing at your enemies, dealing 60% physical damage. And also, inflicting a 2s slow on each hit. | 8s | 0.2s |
Camouflage | Enters a state of camouflage, which increases movement speed by 25% for 3s. Additionally, the next primary attack deals 80% physical damage and incapacitates the enemy for 3s. However, using any other ability breaks the state of camouflage. | 10s | Instant. |
V Rising Weapons Tier List Criteria
As the player discovers new ways to get better, such as recipes for crafting stronger gear or finding vampire abilities, the character will have more options in what gears to enchant, what vampire abilities to use, or what weapons to craft and upgrade. This tier list will help you with the latter part by guiding you in discovering the correct weapon for you, according to your playstyle and according to how useful the weapon generally is.
The tier list will help you in deciding which primary and secondary weapons to use and how to use them effectively. We will also help you by providing you with useful tips and tricks and a description of each weapon with their stats and abilities laid out so you can judge for yourselves as well. This is the tier list criteria that our tier list above ranking the best to worst weapons in V Rising is based upon.
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Folks here at eXputer have been writing gaming guides and tier lists in almost every genre for several years. Everyone who joins here is taught one major policy, “Quality over quantity”. Firstly, we play the game to gain experience so that our tier lists are always to the point.
Secondly, we do as much research as required before making our lists. Also, we always try to get first-hand experience of the game before writing anything about it. Lastly, everything written by us is double-checked and triple-checked each step of the way before getting published.
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