Interviews
Dive deep into the world of gaming with eXputer’s exclusive interviews with game developers and designers, where we discuss the lore, DLC plans, controversies, challenges, and the whole process that goes behind these titles. eXputer likes to shine light on developers from all across the industry, which covers AAA as well as Indie titles!
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Norihiko Hibino Interview: The Composer Talks About Why He Didnt Return For Bayonetta 3
While appreciating PlatinumGames for their work on Bayonetta 3, Norihiko Hibino states he didn't understand the concept of the title.
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Songs Of Silence Developer Says Publishers Rarely Support Innovative Ideas Now
Chimera Entertainment is hoping that Songs of Silence will be the game that gets the developer through the industry's dark times.
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Chants Of Sennaar Interview: There Are No Plans For Additional Playable Content
Despite great reception, developers of Chants of Sennaar consider the game to be complete as it is and have no plans for major updates.
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Arcade Paradise VR Interview: New Version’s More Of A Sister Game Than A Port
The Game Director of Arcade Paradise VR considers the VR version to be a separate game as the team reworked a lot of the original content.
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Shockbyte Interview: Palworld’s Launch Was 25x Larger Than Minecraft For The Company
Shockbyte believes that Palworld would not have survived server-hosting costs at launch, and its multiplayer strategy paid off well.
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Chaosium Interview: Expect To See More Board Games In Near Future, Says Creative Director
Aside from focusing on board games and RPGs, Chaosium could be working with other publishers like Focus Home Entertainment and Bethesda.
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Shurick Agapitov Interview: Discussing The Metaverse, Web3 Gaming, And More
The Founder and CEO of Xsolla says that adopting Web3 gaming technology is a critical evolutionary step for the industry.
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Warframe Interview: “Any Loose Ends In The Overall Narrative Are In Our Sights,” Says Dev
While discussing the future of Warframe, Rebecca Ford said the team plans to wrap up any loose ends relevant to the current in-game events.
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Naraka Interview: Dev Would Love To Create A Movie Or TV Series Based On The IP
The Lead Designer of Naraka: Bladepoint has also confirmed that at least one new map will be released in 2024.
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Broken Roads Interview: Devs Discuss Sound Design, Disco Elysium, And More
Speaking to us, the developers of Broken Roads reveal how they refrained from playing Baldur's Gate 3 to avoid getting many mixed ideas.
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Predecessor Interview: Work On Two New Game Modes Is Underway, Says Dev
The developer is excited to share details on one of these modes at a later date, says that internal tests have been "unbelievably fun."
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Runes of Magic Interview: Gameforge Discusses Commitment To Mitigate P2W Elements
Gameforge wants to maintain a level playing field for players and mitigate any P2W elements that may disrupt the integrity of Runes of Magic.
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Smite 2 Interview: Devs Are “Keenly Aware” Of Shortcomings Of Other Live Service Sequels
The developers of Smite 2 explain to us how it has taken into consideration the challenges faced by other live service titles.
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Saga Mainnet Interview: Discussing Web3, Game Preservation, And Job Security
We discussed the launch of Saga Mainnet with Rebecca Liao and how this Web3 infrastructure fits into the current volatile gaming industry.
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Brothers: A Tale Of Two Sons Remake Does Not Need A Sequel, Says Game Director
While expressing how there is no need for a Brothers: A Tale of Two Sons sequel, The Game Director said they might reconsider it in the future.
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Outcast: A New Beginning Director Discusses In-Game Freedom And More
eXputer sat down with the Game Director of Outcast: A New Beginning to learn how the sequel presents freedom in all aspects of the gameplay.
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Project Mugen Interview: Devs Plan To Release At Least One City Per Year
Naked Rain plans to continuously update Project Mugen with new content, city maps, characters, and stories after its release.
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Warhammer 40K: Chaos Gate – Daemonhunters Devs Are Most Proud Of The Combat System
The Game Director of Warhammer 40K: Chaos Gate - Daemonhunters says the game truly captures the combat in a turn-based tactical system.
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Lordbound Interview: From A “Portfolio Piece” To A Massive Skyrim Mod
The developers of Lordbound increased the scope as they became more familiar with the Creation Kit and got inspired by the original Skyrim.