The Dead Space Remake Was Developed Only In 2.5 Years
EA Motive managed to set a new benchmark for horror games in just under three years of work.
- The Dead Space Remake developers held an AMA session, where various fan queries were quenched, including the development cycle, missing features, future updates, and more.
- The remake reportedly took only 2.5 years to brew to perfection, which surprised the community.
- A quick 180-turn feature was initially planned for Isaac, but it was ditched due to the decrease in immersion.
- EA Motive is also considering adding level 1-6 suits as skins, but no DLC has been “promised” yet.
The Dead Space Remake launched to critical acclaim, but it reportedly only took just under three years of development to reach its excellent state upon release. The developers recently held an AMA session on the most prominent Dead Space Reddit, where the team touched on many development and gameplay-related queries.
The team noted how long it took to brew and polish the stellar next-gen reimagining of the original Dead Space. The game began developing in September 2020; in other words, two and a half years were spent loyally whipping up the new Dead Space Remake to match all the anticipations of the community.
EA Motive instantly jumped on the Dead Space Remake project after releasing Star Wars: Squadrons in October 2020.
The revelation of the short development period surprised the community since it was enough for the developers to create an enthralling action-horror venture that leaves you frightened at every moment. A user noted in response, “Wow. Three years and yall made a masterpiece of a remake. hats off to all of you!”
The EA Motive team also touched on a feature that was initially supposed to be included in the new remake. The new feature would have given Isaac the ability to make a quick 180 whenever a necromorph appeared out of nowhere. However, it would have taken some immersion out of the original title, so the team ditched the idea.
At the begining we wanted to add quick 180 turn to Isaac. But we decided to not do that cause it was breaking the combat loop of Dead Space. The core combat loop is about a scary and almost unstoppable threat coming at you. If you can turn around and flee to fast it changes a lot the experience of the fight. So we ended not doing that,” wrote the EA Motive team in AMA.
The devs also replied affirmatively after a user asked whether various available suits could be worn as skins essentially in the new game plus; for instance, a level 3 suit with the stats of level 6. EA Motive is reportedly “investigating the possibility,” but no DLC has been “promised” just yet.
Moreover, EA Motive also acknowledged the praise and the “amount of pride” as developers due to the high acclaim from the gaming industry.
The team also noted, “User scores, Metacritics, Press headlines have been great but also validation that…you know, we didn’t f*** this up in the eye of the DS Community and Devs of the original game!” The developers also seemingly earned internal praise from various executives for garnering such high quality.
It is worth stating that a remake usually takes a short amount of time to develop in contrast to a new rendition; it is due to the availability of old assets, including character designs, a set story, and the like. However, it is still a meritorious milestone noting the development times needed in recent years due to the increased complexities.
The Dead Space Remake was able to preserve the original essence while upgrading all the needed elements to create a new threshold for horror genre remakes. The Dead Space Remake has also already caused a resurgence in the action-horror genre.
What are your thoughts on the EA Motive team confirming that Dead Space Remake was developed in only two and a half years? Do you think the game took an ideal time to brew to perfection? Do let us know your views in the comments below.
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