Halo players have had a rough year so far after the release of Halo Infinite. The game had an amazing start to its life cycle with almost 20 million players initially playing the game. However, the drop off since that time has been huge and 343 Industries has been in a pickle all year long.
Controversies have been a constant this year for Halo Infinite. From racist color palettes to Halo: The Master Chief Collection overtaking it in views on Twitch, the game has had a tough time. It also has a severe lack of content and 343 Industries has not been able to address any of the problems.
Currently, it’s hard to find a multiplayer game quickly and players have to wait a solid few minutes for it. Such a response time is embarrassing for a big franchise’s main entry like Halo Infinite. Recently, things have been getting even worse for the players after the game’s unofficial Halo API has announced some bad news.
HaloDotAPI, the unofficial API service for the Halo franchise, is officially shutting down on July 31st due to the high cost of the project. Founder of Autocode, Keith Horwood, announced the demise of the player-favorite API in a new post on the website. According to the post, all services of HaloDotAPI will be unavailable from August onwards.
Money is the main reason for this decision, as the project is too costly to sustain. It requires a lot of workforce and cash to support an operation with so many services. With Microsoft also not helping out the developers behind the API, the task is very hard.
HaloDotAPI is an unofficial stats compiler for the Halo community and provides many other services. Now that Microsoft has refused to help the API team in gathering data, the job becomes really difficult. The post further states that policy issues are the reason why the company did not agree to share data with the API.
HaloDotAPI has been around for years and has helped the players with many things, including stats and bots. Hence, players are very enraged with 343 Industries and Microsoft for not helping the API out with funds or data. No official stat tracker is present for the Halo franchise which is on par with HaloDotAPI, so this is a huge loss for the players.
Being the only provider of personal and comparative stats, the API has a loyal player base that’s trying to help it out. Recently, a new hashtag is already running on the internet in the form of #SaveHaloDotAPI. Players have already gotten in touch with the creators of the API to ask if funding will be enough to keep HaloDotAPI going.
Keith Horwood isn’t sure if the team can collect enough money to sustain the project without Microsoft’s help. However, he hopes that it can find a way to solve this problem or illicit a response from Microsoft. We hope that July 31st isn’t the end of the API service and it stays in the community for long.
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