Like its predecessors, Skyrim and Fallout, Starfield has a barrage of weapons in it. These weapons become available to players as they level up their characters or after a certain mission/quest is completed. So, here is a Tier list that ranks all Starfield Weapons.
- Starfield has well over 118 weapons, which includes unique weapons.
- These weapons include base weapons with different mods, which are found throughout the Starfield universe.
- The weapons in Starfield are ranked based on how fast they will kill enemies.
- The S-tier weapons are an absolute beast.
- The A-tier guns are close to perfection.
- B-Tier Starfield weapons have a few issues and are not perfect.
- C-tier guns underperform in the game heavily.
- Starfield’s E-tier weapons are trash, and players should not use these at all.
Keep in mind that the Tier List is based on my opinion. As Starfield has 118+ weapons, the best weapon will depend upon your playstyle and build.
- Why Trust Us: Daniyal has spent more than 230 hours in Starfield, making his tier list trustworthy!
All Starfield Weapons And Comparison
Here are all of the Starfield Weapons. You’ll find more details about them in their respective Tier with stats comparison.
Tier | Name | Class | Damage | Ammo | Accuracy | Magazine Size | Fire rate | Range | Mass | Value |
---|---|---|---|---|---|---|---|---|---|---|
S Tier | Brute Force | Shotgun | 259 (Physical) | 15x25 CLL Shell | 59.30% | 7 | 20 | 26 | 4.4 | 22030 Credits |
S Tier | Deadeye | Pistol | 154 (Physical) | 7.5mm | 80.00% | 6 | 15 | 65 | 2.85 | 21465 Credits |
S Tier | Experiment A-7 | Shotgun | 415 (Physical) | 15x25 CLL Shell | 63.60% | 6 | 15 | 34 | 8.6 | 37289 Credits |
S Tier | Marathorn | Pistol | 107 (Physical) | .43 Ultramag | 72.60% | 7 | 33 | 24 | 0.49 | 25680 Credits |
S Tier | Markman’s AA-99 | Rifle | 80 (Physical) | 11mm | 82.90% | 25 | 40 | 60 | 7.25 | 37714 Credits |
S Tier | N67 Smartgun | Heavy | 25 (Physical) | 7.77mm Caseless | 57.70% | 300 | 350 | 57 | 15.1 | 49465 Credits |
S Tier | Reckless Bombardment | Heavy | 227 (Physical) | 40mm XPL | 69.30% | 8 | 12 | 57 | 14.2 | 96990 Credits |
S Tier | Revenant | Rifle | 33 (Physical) | .50 Mi | 69.80% | 150 | 375 | 65 | 3.69 | 85381 Credits |
S Tier | Shattered Shock | Heavy | 353 (Physical) | 40mm XPL | 78.00% | 6 | 5 | 62 | 6.7 | 32389 Credits |
S Tier | Terror Inflictor | Particle Beam Pistol | 36 (Physical), 111 (Energy) | Light Fuse | 72.90% | 12 | 34 | 47 | 2.8 | 62962 Credits |
A Tier | Ambassador | Pistol | 158 (Physical) | .43 Ultramag | 78.10% | 8 | 109 | 34 | 3.75 | 28032 Credits |
A Tier | Ashta Tamer | Heavy | 307 (Physical) | 40mm XPL | 79.60% | 6 | 6 | 62 | 6.7 | 33617 |
A Tier | Boom Boom | Shotgun | 182 (Physical) | Caseless Shell | 45.80% | 20 | 60 | 31 | 3.75 | 25787 Credits |
A Tier | Desperation | Rifle | 44 (Physical) | 11MM | 72.90% | 15 | 134 | 44 | 3.2 | 33424 Credits |
A Tier | Despondent Assassin | Rifle | 127 (Physical) | 9x39MM | 86.80% | 12 | 40 | 100 | 2.95 | 22278 Credits |
A Tier | Elegance | Pistol | 138 (Physical) | .43 Ultramag | 75.00% | 8 | 109 | 22 | 1.5 | 24918 Credits |
A Tier | Eternity's Gate | Particle Beam Rifle | 54 (Physical), 175 (Energy) | Heavy Fuse | 82.40% | 20 | 29 | 91 | 6.5 | 124875 Credits |
A Tier | Feather | Rifle | 53 (Physical) | 11mm | 79.10% | 36 | 117 | 62 | 2.19 | 21729 Credits |
A Tier | Fiscal Quarter | Rifle | 24 (Physical) | 6.5mm | 73.50% | 40 | 180 | 40 | 4.3 | 8689 Credits |
A Tier | Fury | Rifle | 37 (Physical) | 7.62mm | 68.90% | 100 | 150 | 44 | 5.15 | 42087 Credits |
A Tier | Gallow’s Reach | Rifle | 41 (Physical) | 7.62mm | 70.60% | 30 | 150 | 40 | 4.25 | 42087 Credits |
A Tier | Hunterwulf | Rifle | 40 (Physical) | 7.77mm Caseless | 89.20% | 30 | 120 | 73 | 5 | 23520 Credits |
A Tier | Keelhauler | Pistol | 165 (Physical) | .43 Mi | 67.70% | 6 | 189 | 26 | 5.15 | 62020 Credits |
A Tier | Magsniper | Rifle | 223 (Physical) | 6.5mm Mi | 86.50% | 12 | 17 | 130 | 9.55 | 27790 Credits |
A Tier | Magstorm | Heavy | 9 (Physical) | .50 MI | 54.90% | 160 | 400 | 52 | 12 | 19129 Credits |
A Tier | Microgun | Heavy | 9 (Physical) | 7.77mm Caseless | 47.20% | 300 | 350 | 40 | 11.4 | 13519 Credits |
A Tier | Mindtear | Rifle | 29 (Physical) | .50 Mi | 68.90% | 75 | 345 | 65 | 6.9 | 59606 Credits |
A Tier | Peacekeeper | Rifle | 44 (Physical) | 11mm | 73.20% | 50 | 112 | 62 | 4.5 | 28777 Credits |
A Tier | Peacemaker | Rifle | 127 (Physical) | .50 Caliber | 82.60% | 6 | 12 | 73 | 5.9 | 19037 Credits |
A Tier | Poisonstorm | Heavy | 18 (Physical) | .50 Mi | 59.60% | 160 | 400 | 75 | 12.2 | 53907 Credits |
A Tier | Reflection | Particle Beam Rifle | 54 (Physical), 175 (Energy) | Heavy Fuse | 78.90% | 20 | 29 | 91 | 6.45 | 100125 Credits |
A Tier | Solace | Pistol | 107 (Physical) | .43 Ultramag | 74.00% | 7 | 30 | 31 | 3.15 | 18720 Credits |
A Tier | Tempest | Rifle | 53 (Physical) | 11mm | 81.20% | 36 | 90 | 62 | 6.4 | 24394 Credits |
A Tier | The Buzzcut | Rifle | 14 (Physical) | 7.77mm Caseless | 71.60% | 50 | 212 | 29 | 2.85 | 9623 Credits |
A Tier | The Last Breath | Rifle | 309 (Physical) | .50 Caliber | 84.10% | 5 | 25 | 156 | 10.1 | 63359 Credits |
A Tier | The Mutineer | Pistol | 154 (Physical) | .43 Mi | 65.40% | 6 | 161 | 39 | 5.2 | 40967 Credits |
A Tier | Unmitigated Violence | Laser Rifle | 107 (Energy) | 3KV LZR | 77.50% | 50 | 33 | 75 | 10.7 | 25056 Credits |
A Tier | Va’ruun Inflictor | Particle Beam Rifle | 38 (Physical), 113 (Energy) | Heavy Fuse | 71.50% | 20 | 25 | 65 | 3.75 | 22500 Credits |
A Tier | Va’ruun Painblade | Melee | 135 (Physical) | - | - | - | - | - | 1.8 | 11260 Credits |
A Tier | Va’ruun Starshard | Particle Beam Pistol | 26 (Physical), 80 (Energy) | Light Fuse | 71.60% | 12 | 12 | 39 | 1 | 18250 Credits |
A Tier | Vampire’s Gift | Rifle | 49 (Physical) | 7.77mm Caseless | 76.00% | 66 | 120 | 27 | 4.85 | 25472 Credits |
A Tier | Vampire’s Sidearm | Pistol | 84 (Physical) | .45 Caliber | 70.00% | 15 | 80 | 24 | 1.75 | 18485 Credits |
A Tier | Wakizashi | Melee | 74 (Physical) | - | - | - | - | - | 1.35 | 6140 Credits |
Tier | Name | Class | Damage | Ammo | Accuracy | 30 | 112 | 40 | 3 | 7865 Credits |
B Tier | AA-99 | Rifle | 17 (Physical) | 11mm Caseless | 65.70% | 17 | 40 | 26 | 1.7 | 13592 Credits |
B Tier | Ace Sidearm | Pistol | 46 (Physical) | .27 Caliber | 73.20% | 50 | 170 | 29 | 2.4 | 14178 Credits |
B Tier | Acid Rain | Rifle | 13 (Physical) | 7.77mm Caseless | 71.70% | 20 | 19 | 100 | 13.6 | 82376 Credits |
B Tier | Avatar | Rifle | 428 (Physical) | 6.5mm Mi | 83.40% | 30 | 50 | 52 | 2 | 4850 Credits |
B Tier | Beowulf | Rifle | 36 (Physical) | 7.77mm Caseless | 70.60% | 8 | 14 | 26 | 7 | 12870 Credits |
B Tier | Big Bang | Particle Beam Shotgun | 42 (Physical), 122 (Energy) | 7Heavy Fuse | 58.20% | 6 | 10 | 26 | 7.3 | 6780 Credits |
B Tier | Breach | Shotgun | 129 (Physical) | 15x25 CLL Shell | 58.70% | 4 | 5 | 52 | 5.5 | 8190 Credits |
B Tier | Bridger | Heavy | 127 (Physical) | 40mm XPL | 65.80% | 60 | 160 | 52 | 4.3 | 4922 Credits |
B Tier | Drum Beat | Rifle | 8 (Physical) | 11mm | 67.60% | 22 | 25 | 39 | 4.25 | 10122 Credits |
B Tier | Ember | Pistol | 70 (Energy) | 1.5KV LZR | 76.40% | 12 | 50 | 26 | 0.55 | 750 Credits |
B Tier | Eon | Pistol | 10 (Physical) | 7.77mm Caseless | 69.30% | 5 | 25 | 100 | 9.15 | 20510 Credits |
B Tier | Hard Target | Rifle | 116 (Physical) | 0.50 Caliber | 74.20% | 8 | 14 | 26 | 9 | 36677 Credits |
B Tier | Jake’s Hangover Cure | Particle Beam Shotgun | 102 (Physical), 299 (Energy) | Heavy Fuse | 69.10% | 6 | 12 | 75 | 5.6 | 14966 Credits |
B Tier | Justifier | Rifle | 117 (Physical) | .50 Caliber | 81.60% | 30 | 170 | 26 | 2.25 | 5632 Credits |
B Tier | Kodama | Rifle | 13 (Physical) | 7.77mm Caseless | 67.70% | 75 | 300 | 52 | 3.9 | 17721 Credits |
B Tier | Magshear | Rifle | 10 (Physical) | .50 MI | 69.00% | 6 | 25 | 26 | 2 | 11380 Credits |
B Tier | Magshot | Pistol | 53 (Physical) | .43 MI | 65.20% | 17 | 40 | 26 | 0.8 | 8041 Credits |
B Tier | Memento Mori | Pistol | 40 (Physical) | .27 Caliber | 71.20% | 30 | 150 | 52 | 3.5 | 10582 Credits |
B Tier | Old Earth Assault Rifle | Rifle | 15 (Physical) | 7.62mm | 66.70% | 20 | 40 | 130 | 3.15 | 5264 Credits |
B Tier | Old Earth Hunting Rifle | Rifle | 30 (Physical) | 9x39mm | 87.70% | 9 | 67 | 26 | 1.1 | 4350 Credits |
B Tier | Old Earth Pistol | Pistol | 28 (Physical) | .45 Caliber | 68.70% | 6 | 6 | 26 | 3.6 | 2870 Credits |
B Tier | Old Earth Shotgun | Shotgun | 95 (Physical) | 12G Shell | 59.50% | 7 | 20 | 26 | 2.75 | 4590 Credits |
B Tier | Pacifier | Shotgun | 77 (Physical) | 15x25 CLL Shell | 49.10% | 70 | 100 | 52 | 5.5 | 14044 Credits |
B Tier | Pirate Legend | Rifle | 16 (Physical) | 6.5mm | 69.60% | 60 | 39 | 26 | 4.1 | 16134 Credits |
B Tier | Power Beat | Rifle | 112 (Physical) | 11mm | 47.90% | 12 | 114 | 26 | 0.65 | 5473 Credits |
B Tier | Radburn | Pistol | 24 (Physical), 1 (Energy) | 7.77mm Caseless | 69.60% | 6 | 18 | 31 | 7.45 | 32204 Credits |
B Tier | Rapidshot | Shotgun | 346 (Physical) | 15x25 CLL Shell | 59.40% | 6 | 12 | 52 | 2.3 | 5300 Credits |
B Tier | Razorback | Pistol | 51 (Physical) | 7.5mm | 68.90% | 8 | 18 | 26 | 0.7 | 4450 Credits |
B Tier | Regulator | Pistol | 35 (Physical) | .43 Ultramag | 73.10% | 12 | 60 | 26 | 2.95 | 7368 Credits |
B Tier | Shotty | Shotgun | 65 (Physical) | Caseless Shell | 39.00% | 9 | 67 | 26 | 1.15 | 16963 Credits |
B Tier | Sir Livingstone’s Pistol | Pistol | 106 (Physical) | .45 Caliber | 68.70% | 6 | 12 | 62 | 3.6 | 28355 Credits |
B Tier | The Prime | Pistol | 168 (Physical) | 7.5mm | 80.80% | 12 | 25 | 47 | 3.05 | 22906 Credits |
B Tier | The Spacer | Particle Beam Pistol | 26 (Physical), 90(Energy) | Light Fuse | 71.70% | 28 | 104 | 31 | 2.85 | 12815 Credits |
B Tier | The Zapper | Pistol | 33 (Physical) | .27 Caliber | 72.80% | 20 | 90 | 52 | 4.15 | 6150 Credits |
B Tier | Tombstone | Rifle | 19 (Physical) | 11mm | 74.60% | 6 | 34 | 39 | 5.1 | 44950 Credits |
B Tier | Trickshot | Pistol | 181 (Physical) | .43 Mi | 65.90% | 30 | 33 | 78 | 8.85 | 17678 Credits |
B Tier | Unrestrained Vengeance | Laser Rifle | 81 (Energy) | 3KV LZR | 84.90% | 20 | 100 | 65 | 2.9 | 15637 Credits |
Tier | Name | Class | Damage | Ammo | Accuracy | 100 | 76 | 26 | 4.3 | 2695 Credits |
C Tier | Brawler’s Equinox | Laser Rifle | 10 (EM) | 3KV LZR | 68.40% | 10 | 15 | 26 | 4.5 | 7640 Credits |
C Tier | Arc Welder | Heavy | 16 (Energy) | 3KV LZR Cartridge | 50.70% | 2 | 47 | 26 | 3 | 1650 Credits |
C Tier | Auto-Rivet | Heavy | 100 (Physical) | Rivet | 65.30% | - | 76 | 4 | 4 | 675 Credits |
C Tier | Coachman | Shotgun | 68 (Physical) | Caseless Shell | 41.60% | 10 | 25 | 26 | 1 | 45 Credits |
C Tier | Cutter | Heavy | 4 (Energy) | Cutter | 77.20% | - | - | - | 2.7 | 3832 Credits |
C Tier | Ecliptic Pistol | - | 35 (Physical) | 11mm XPL | 67.20% | 6 | 14 | 62 | 5.5 | 16403 Credits |
C Tier | Fortune's Glory | Melee | 46 (Physical) | - | - | - | 76 | 4 | 4 | 712 Credits |
C Tier | Head Ranger | Rifle | 127 (Physical) | 0.50 Caliber | 80.40% | 8 | 12 | 52 | 10 | 21200 Credits |
C Tier | Heller’s Cutter | Heavy | 4 (Energy) | Cutter | 77.20% | 5 | 20 | 26 | 2.7 | 5700 Credits |
C Tier | Negotiator | Heavy | 165 (Physical) | 40mm XPL | 64.80% | 12 | 22 | 39 | 1.35 | 4620 Credits |
C Tier | NovaBlast Disruptor | Eletromagnetic Rifle | 100 (EM) | Heavy Fuse | 71.60% | 30 | 33 | 65 | 5.25 | 5227 Credits |
C Tier | Novalight | Particle Beam Pistol | 8 (Physical), 25 (Energy) | Light Fuse | 70.30% | - | - | - | 2.7 | 2395 Credits |
C Tier | Orion | Laser Rifle | 27 (Energy) | 3KV LZR | 78.40% | 12 | 50 | 26 | 0.85 | 942 Credits |
C Tier | Osmium Dagger | Melee | 42 (Physical) | - | - | 6 | 15 | 29 | 7.9 | 38984 Credits |
C Tier | Rattler | Pistol | 10 (Physical) | .27 Caliber | 69.90% | 22 | 29 | 41 | 4.5 | 13642 Credits |
C Tier | Riot Shotgun | Shotgun | 25 (EM) | 15x25 CLL Shell | 69.00% | 17 | 40 | 26 | 0.65 | 825 Credits |
C Tier | Short Circuit | Laser Pistol | 44 (Energy) | 1.5KV LZR | 76.40% | 20 | 48 | 130 | 3.15 | 18142 Credits |
C Tier | Sidestar | Pistol | 12 (Physical) | .27 Caliber | 69.70% | 25 | 180 | 31 | 2.85 | 6823 Credits |
C Tier | Speechless Fire | Rifle | 106 (Physical) | 9x39mm | 88.20% | - | - | - | 0.45 | 3075 Credits |
C Tier | Street Sweeper | Pistol | 12 (Physical) | 6.5mm | 75.90% | - | - | - | 1.8 | 20268 Credits |
C Tier | Tanto | Melee | 60 (Physical) | - | - | 7 | 25 | 26 | 1.75 | 4800 Credits |
C Tier | The Last Priest | Melee | 135 (Physical) | - | - | - | - | - | 0.34 | 1220 Credits |
C Tier | Urban Eagle | Pistol | 39 (Physical) | .43 Ultramag | 69.50% | - | - | - | 0.36 | 505 Credits |
D Tier | Barrow Knife | Melee | 33 (Physical) | - | - | 17 | 40 | 20 | 0.65 | 790 Credits |
D Tier | Combat Knife | Melee | 24 (Physical) | - | - | 20 | 50 | 65 | 3.2 | 2408 Credits |
D Tier | Discarded Sidestar | Pistol | 12 (Physical) | .27 Caliber | 67.90% | 6 | 10 | 52 | 3.6 | 2395 Credits |
D Tier | Equinox | Rifle | 13 (Energy) | 3KV LZR | 71.60% | 20 | 17 | 52 | 3.7 | 13560 Credits |
D Tier | Lawgiver | Rifle | 31 (Physical) | 0.50 Caliber | 69.50% | - | - | - | 1.4 | 650 Credits |
D Tier | Magpulse | Rifle | 71 (Physical) | 6.5mm MI | 61.60% | - | - | - | 1.4 | 935 Credits |
F Tier | Grendel | Rifle | 3 (Physical) | 7.77mm Caseless | 66.20% | 50 | 170 | 20 | 2.65 | 1402 Credits |
F Tier | Maelstrom | Rifle | 4 (Physical) | 6.5mm | 67.80% | 40 | 150 | 52 | 4.15 | 1210 Credits |
F Tier | Ripshank | Melee | 18 (Physical) | - | - | - | - | - | 0.4 | 365 Credits |
F Tier | Solstice | Laser Pistol | 10 (Energy) | 1.5KV LZR | 70.90% | 16 | 26 | 39 | 1.3 | 1960 Credits |
S-Tier
The S-Tier of weapons is filled with weapons that will have your enemies falling in mere seconds. Although a few of these are niche weapons like ‘Reckless Bombardment,’ most of them will be suitable for you. These weapons either have quite high fire rate and damage, or they are so accurate that you won’t miss a single shot.
High fire rate weapons such as N67 Smartgun and Revenant will melt down enemies’ health in seconds. As for Experiment A-7, I was able to one-shot many higher-level enemies with it. These all are the weapons that you wouldn’t want to miss out on in your playthroughs. Because each one of these is quite deadly in their class.
A-Tier
Tier-A is the list where you can’t go wrong with any of the weapons. Whatever you choose, as long as it is in your playstyle, will perform great when fighting enemies. Each of these weapons has enough firepower to get rid of enemies in mere seconds. And even if they miss out on killing enemies swiftly, they get back in some other way.
Here, you get to see two high-damage melee weapons, Va’ruun Painblade and Wakizashi. They have high enough damage that you can use them while dealing with a few enemies. So, for players running the Melee build, these are some of the best Melee weapons you can find in Starfield.
I was quite impressed with the performance of Feather, Fiscal, Fury, and Gallow’s Reach’s fast fire rate and damage. They were melting enemies in mere seconds. Apart from them, Magstorm and Minigun are quite good here if you love weapons that go brrr.
The shotgun, Boom Boom, has high damage with a medium-sized mag and a high fire rate. Desperation is quite good against high-health enemies as it deals damage according to lost health. All in all, A-Tier has weapons that will make you want to choose them among every other weapon.
B-Tier
When you get to B-Tier, you will start to see some interesting weapons. These weapons go from the high damage and low fire rate of the sniper Avatar to the high fire rate and low damage of Magshear. Both of these are weapons that you can choose for your adventures, and they won’t disappoint you.
Apart from that, there are some good choices here too. Pirate Legend, although it has low damage, its high accuracy and fire rate will give you perfect headshots and will get rid of enemies quickly. Acid Rain falls in the same category as that of Pirate Legends.
You have a few high-damage weapons such as Rapidshot, Big Bang, Jake’s Hangover Cure, and others. They can deal a ton of damage, which comes in handy while dealing with high-health enemies.
C-Tier
C-Tier is where things start to get a little interesting for lower-level players. There are a few cutters that provide constant damage to enemies and some EM guns to freeze them. Keep in mind that the EM guns aren’t as effective as they seem like, at least not for me.
The EM guns will freeze an enemy if they are hit by it. You can use it to target higher-level enemies, and once they are stunned, you can focus on the lower-level enemies and get rid of them. That way, only the higher-level enemy will remain in the end. Keep in mind that Electromagnetic guns don’t deal any damage, so you will need a powerful weapon to kill enemies.
There are a few weapons here that have respectable damage. You can use them while you can get your hands on higher-tier weapons. All in all, even these C-Tier weapons will seem underwhelming.
D-Tier
In the D-Tier, you’ll find most of the melee weapons. That is because melee weapons are somewhat useless unless you have a special build in mind. While using them, you will have to go out in the open and deal with enemies. Due to this you can’t stay in cover and handle them.
Apart from that, you will find Equinox and Sidestar here. They both have low damage, which makes them useless for most players who are looking to deal some damage. Lawgiver and Magpulse have a higher damage, but their low fire rate is what makes them fall off. You can add mods to them to make them more viable.
E-Tier
The weapons here are those that I have avoided in my playthrough since the beginning. Unless there are some really good modifications on them. Like the Grendel, even at level 5, I wanted a better rifle as its damage was really bad.
There are a few modded versions of Grendel, like Acid Rain and The Buzzcut, and they performed superbly. They made it to A-Tier and B-Tier. You’ll need to add a few mods to them to make them viable.
Apart from that, all other weapons here are subpar or become useless if you don’t update them with mods. As for Ripshank, it has one of the lowest damage among all melee weapons, so it is better to avoid it if you can.
Starfield Weapons Tier List Criteria
The way I have curated the Starfield Weapons Tier list is based on a simple requirement: how fast and easily can a weapon kill enemies? Whether it’s good against one enemy or a ton of them. If you can use the gun in close combat, or you should keep your distance (One of the few reasons I believe snipers should be ranked lower than Assault Rifles).
While you’re going through the Tier List, I must remind you that this isn’t a Warzone Tier List or CS2 Weapons List. These are the games where you have to fight against players, and even a small edge over them matters. Instead, it is Starfield’s AI, which is toned down for players of all types. That means although Sniper Rifles are a viable choice, I often opt for guns that go ‘brrrrr.’
In story mode games, like Starfield and, to some extent, Fallout, it’s better to go with guns that will quickly get rid of enemies before you are overwhelmed by them. Unless you’re going for a ‘stealth archer‘ type of build from Skyrim, we’re sure you’ll find the best guns for you from this Tier list.
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